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USD PrimitiveAlgo : Added readPrimitiveVariable() utility method for reading from regular UsdAttributes.
USDScene : Added support for reading from in-memory stages by passing a filename of the form stageCache:{id}.usd where {id} specifies a stage which has been inserted in the UsdUtilsStageCache.
Fixes
USDScene :
Fixed handling of invalid values on the following attributes :
Points : ids, widths.
Invalid values are now ignored with a warning, instead of loading as invalid primitive variables.
Fixed treatment of unconnected material outputs during reading. If they were "authored" but not connected to a source, they were incorrectly being treated as valid attributes, and loading as empty ShaderNetworks which caused problems elsewhere.
ToMayaMeshConverter : No longer locks normals set on the Mesh from the scc.
Breaking Changes
IECoreMaya : Maya meshes converted from Cortex data no longer have normals set explicitly and instead relies on Maya to calculate them.