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Imagine Learning TypeScript Style Guide() {

A mostly reasonable approach to TypeScript

Note: this guide assumes you are using TypeScript v3.7 or later.

Other Style Guides

Table of Contents

  1. Types
  2. References
  3. Objects
  4. Arrays
  5. Destructuring
  6. Strings
  7. Functions
  8. Arrow Functions
  9. Classes & Constructors
  10. Modules
  11. Iterators and Generators
  12. Properties
  13. Variables
  14. Hoisting
  15. Comparison Operators & Equality
  16. Blocks
  17. Control Statements
  18. Comments
  19. Whitespace
  20. Commas
  21. Semicolons
  22. Type Casting & Coercion
  23. Naming Conventions
  24. Accessors
  25. Events
  26. ECMAScript 5 Compatibility
  27. ECMAScript 6+ (ES 2015+) Styles
  28. Standard Library
  29. Testing
  30. Performance
  31. Resources
  32. In the Wild
  33. Translation
  34. The JavaScript Style Guide Guide
  35. Chat With Us About JavaScript
  36. Contributors
  37. License
  38. Amendments

Types

  • 1.1 Primitives: When you access a primitive type you work directly on its value.

    • string
    • number
    • boolean
    • null
    • undefined
    • symbol
    • bigint
     const foo = 1;
     let bar = foo;
    
     bar = 9;
    
     console.log(foo, bar); // => 1, 9
    • Symbols and BigInts cannot be faithfully polyfilled, so they should not be used when targeting browsers/environments that don’t support them natively.

  • 1.2 Complex: When you access a complex type you work on a reference to its value.

    • object

    • array

    • function

       const foo = [1, 2];
       const bar = foo;
      
       bar[0] = 9;
      
       console.log(foo[0], bar[0]); // => 9, 9

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References

  • 2.1 Use const for all of your references; avoid using var. eslint: prefer-const, no-const-assign

    Why? This ensures that you can’t reassign your references, which can lead to bugs and difficult to comprehend code.

     // bad
     var a = 1;
     var b = 2;
    
     // good
     const a = 1;
     const b = 2;

  • 2.2 If you must reassign references, use let instead of var. eslint: no-var

    Why? let is block-scoped rather than function-scoped like var.

     // bad
     var count = 1;
     if (true) {
     	count += 1;
     }
    
     // good, use the let.
     let count = 1;
     if (true) {
     	count += 1;
     }

  • 2.3 Note that both let and const are block-scoped.

     // const and let only exist in the blocks they are defined in.
     {
     	let a = 1;
     	const b = 1;
     }
     console.log(a); // ReferenceError
     console.log(b); // ReferenceError

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Objects

  • 3.1 Use the literal syntax for object creation. eslint: no-new-object

     // bad
     const item = new Object();
    
     // good
     const item = {};

  • 3.2 Use computed property names when creating objects with dynamic property names.

    Why? They allow you to define all the properties of an object in one place.

     function getKey(k: string) {
     	return `a key named ${k}`;
     }
    
     // bad
     const obj = {
     	id: 5,
     	name: 'San Francisco',
     };
     obj[getKey('enabled')] = true;
    
     // good
     const obj = {
     	id: 5,
     	name: 'San Francisco',
     	[getKey('enabled')]: true,
     };

  • 3.3 Use object method shorthand. eslint: object-shorthand

     // bad
     const atom = {
     	value: 1,
    
     	addValue: function (value) {
     		return atom.value + value;
     	},
     };
    
     // good
     const atom = {
     	value: 1,
    
     	addValue(value: number) {
     		return atom.value + value;
     	},
     };

  • 3.4 Use property value shorthand. eslint: object-shorthand

    Why? It is shorter and descriptive.

     const lukeSkywalker = 'Luke Skywalker';
    
     // bad
     const obj = {
     	lukeSkywalker: lukeSkywalker,
     };
    
     // good
     const obj = {
     	lukeSkywalker,
     };

  • 3.5 Group your shorthand properties at the beginning of your object declaration.

    Why? It’s easier to tell which properties are using the shorthand.

     const anakinSkywalker = 'Anakin Skywalker';
     const lukeSkywalker = 'Luke Skywalker';
    
     // bad
     const obj = {
     	episodeOne: 1,
     	twoJediWalkIntoACantina: 2,
     	lukeSkywalker,
     	episodeThree: 3,
     	mayTheFourth: 4,
     	anakinSkywalker,
     };
    
     // good
     const obj = {
     	lukeSkywalker,
     	anakinSkywalker,
     	episodeOne: 1,
     	twoJediWalkIntoACantina: 2,
     	episodeThree: 3,
     	mayTheFourth: 4,
     };

  • 3.6 Only quote properties that are invalid identifiers. eslint: quote-props

    Why? In general we consider it subjectively easier to read. It improves syntax highlighting, and is also more easily optimized by many JS engines.

     // bad
     const bad = {
     	'foo': 3,
     	'bar': 4,
     	'data-blah': 5,
     };
    
     // good
     const good = {
     	foo: 3,
     	bar: 4,
     	'data-blah': 5,
     };

  • 3.7 Do not call Object.prototype methods directly, such as hasOwnProperty, propertyIsEnumerable, and isPrototypeOf. eslint: no-prototype-builtins

    Why? These methods may be shadowed by properties on the object in question - consider { hasOwnProperty: false } - or, the object may be a null object (Object.create(null)).

     // bad
     console.log(object.hasOwnProperty(key));
    
     // good
     console.log(Object.prototype.hasOwnProperty.call(object, key));
    
     // best
     const has = Object.prototype.hasOwnProperty; // cache the lookup once, in module scope.
     console.log(has.call(object, key));
     /* or */
     import has from 'has'; // https://www.npmjs.com/package/has
     console.log(has(object, key));

  • 3.8 Prefer the object spread operator over Object.assign to shallow-copy objects. Use the object rest operator to get a new object with certain properties omitted. eslint: prefer-object-spread

     // very bad
     const original = { a: 1, b: 2 };
     const copy = Object.assign(original, { c: 3 }); // this mutates `original` ಠ_ಠ
     delete copy.a; // so does this
    
     // bad
     const original = { a: 1, b: 2 };
     const copy = Object.assign({}, original, { c: 3 }); // copy => { a: 1, b: 2, c: 3 }
    
     // good
     const original = { a: 1, b: 2 };
     const copy = { ...original, c: 3 }; // copy => { a: 1, b: 2, c: 3 }
    
     const { a, ...noA } = copy; // noA => { b: 2, c: 3 }

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Arrays

  • 4.1 Use the literal syntax for array creation. eslint: no-array-constructor

     // bad
     const items = new Array();
    
     // good
     const items = [];

  • 4.2 Use Array#push instead of direct assignment to add items to an array.

     const someStack = [];
    
     // bad
     someStack[someStack.length] = 'abracadabra';
    
     // good
     someStack.push('abracadabra');

  • 4.3 Use array spreads ... to copy arrays.

     // bad
     const len = items.length;
     const itemsCopy = [];
     let i;
    
     for (i = 0; i < len; i += 1) {
     	itemsCopy[i] = items[i];
     }
    
     // good
     const itemsCopy = [...items];

  • 4.4 To convert an iterable object to an array, use spreads ... instead of Array.from.

     const foo = document.querySelectorAll('.foo');
    
     // good
     const nodes = Array.from(foo);
    
     // best
     const nodes = [...foo];

  • 4.5 Use Array.from for converting an array-like object to an array.

     const arrLike = { 0: 'foo', 1: 'bar', 2: 'baz', length: 3 };
    
     // bad
     const arr = Array.prototype.slice.call(arrLike);
    
     // good
     const arr = Array.from(arrLike);

  • 4.6 Use Array.from instead of spread ... for mapping over iterables, because it avoids creating an intermediate array.

     // bad
     const baz = [...foo].map(bar);
    
     // good
     const baz = Array.from(foo, bar);

  • 4.7 Use return statements in array method callbacks. It’s ok to omit the return if the function body consists of a single statement returning an expression without side effects, following 8.2. eslint: array-callback-return

     // good
     [1, 2, 3].map((x) => {
     	const y = x + 1;
     	return x * y;
     });
    
     // good
     [1, 2, 3].map((x) => x + 1);
    
     // bad - no returned value means `acc` becomes undefined after the first iteration
     [[0, 1], [2, 3], [4, 5]].reduce((acc, item, index) => {
     	const flatten = acc.concat(item);
     });
    
     // good
     [[0, 1], [2, 3], [4, 5]].reduce((acc, item, index) => {
     	const flatten = acc.concat(item);
     	return flatten;
     });
    
     // bad
     inbox.filter((msg) => {
     	const { subject, author } = msg;
     	if (subject === 'Mockingbird') {
     		return author === 'Harper Lee';
     	} else {
     		return false;
     	}
     });
    
     // good
     inbox.filter((msg) => {
     	const { subject, author } = msg;
     	if (subject === 'Mockingbird') {
     		return author === 'Harper Lee';
     	}
    
     	return false;
     });

  • 4.8 Use line breaks after open and before close array brackets if an array has multiple lines

     // bad
     const arr = [
     	[0, 1], [2, 3], [4, 5],
     ];
    
     const objectInArray = [{
     	id: 1,
     }, {
     	id: 2,
     }];
    
     const numberInArray = [
     	1, 2,
     ];
    
     // good
     const arr = [[0, 1], [2, 3], [4, 5]];
    
     const objectInArray = [
     	{
     		id: 1,
     	},
     	{
     		id: 2,
     	},
     ];
    
     const numberInArray = [
     	1,
     	2,
     ];

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Destructuring

  • 5.1 Use object destructuring when accessing and using multiple properties of an object. eslint: prefer-destructuring

    Why? Destructuring saves you from creating temporary references for those properties, and from repetitive access of the object. Repeating object access creates more repetitive code, requires more reading, and creates more opportunities for mistakes. Destructuring objects also provides a single site of definition of the object structure that is used in the block, rather than requiring reading the entire block to determine what is used.

     // bad
     function getFullName(user: User) {
     	const firstName = user.firstName;
     	const lastName = user.lastName;
    
     	return `${firstName} ${lastName}`;
     }
    
     // good
     function getFullName(user: User) {
     	const { firstName, lastName } = user;
     	return `${firstName} ${lastName}`;
     }
    
     // best
     function getFullName({ firstName, lastName }: User) {
     	return `${firstName} ${lastName}`;
     }

  • 5.2 Use array destructuring. eslint: prefer-destructuring

     const arr = [1, 2, 3, 4];
    
     // bad
     const first = arr[0];
     const second = arr[1];
    
     // good
     const [first, second] = arr;

  • 5.3 Use object destructuring for multiple return values, not array destructuring.

    Why? You can add new properties over time or change the order of things without breaking call sites.

     // bad
     function processInput(input) {
     	// then a miracle occurs
     	return [left, right, top, bottom];
     }
    
     // the caller needs to think about the order of return data
     const [left, __, top] = processInput(input);
    
     // good
     function processInput(input) {
     	// then a miracle occurs
     	return { left, right, top, bottom };
     }
    
     // the caller selects only the data they need
     const { left, top } = processInput(input);

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Strings

  • 6.1 Use single quotes '' for strings. eslint: quotes

     // bad
     const name = "Capt. Janeway";
    
     // bad - template literals should contain interpolation or newlines
     const name = `Capt. Janeway`;
    
     // good
     const name = 'Capt. Janeway';

  • 6.2 Strings that cause the line to go over 100 characters should not be written across multiple lines using string concatenation.

    Why? Broken strings are painful to work with and make code less searchable.

     // bad
     const errorMessage = 'This is a super long error that was thrown because \
     of Batman. When you stop to think about how Batman had anything to do \
     with this, you would get nowhere \
     fast.';
    
     // bad
     const errorMessage = 'This is a super long error that was thrown because ' +
     	'of Batman. When you stop to think about how Batman had anything to do ' +
     	'with this, you would get nowhere fast.';
    
     // good
     const errorMessage = 'This is a super long error that was thrown because of Batman. When you stop to think about how Batman had anything to do with this, you would get nowhere fast.';

  • 6.3 When programmatically building up strings, use template strings instead of concatenation. eslint: prefer-template template-curly-spacing

    Why? Template strings give you a readable, concise syntax with proper newlines and string interpolation features.

     // bad
     function sayHi(name) {
     	return 'How are you, ' + name + '?';
     }
    
     // bad
     function sayHi(name) {
     	return ['How are you, ', name, '?'].join();
     }
    
     // bad
     function sayHi(name) {
     	return `How are you, ${ name }?`;
     }
    
     // good
     function sayHi(name) {
     	return `How are you, ${name}?`;
     }

  • 6.4 Never use eval() on a string, it opens too many vulnerabilities. eslint: no-eval

  • 6.5 Do not unnecessarily escape characters in strings. eslint: no-useless-escape

    Why? Backslashes harm readability, thus they should only be present when necessary.

     // bad
     const foo = '\'this\' \i\s \"quoted\"';
    
     // good
     const foo = '\'this\' is "quoted"';
     const foo = `my name is '${name}'`;

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Functions

  • 7.1 Wrap immediately invoked function expressions in parentheses. eslint: wrap-iife

    Why? An immediately invoked function expression is a single unit - wrapping both it, and its invocation parens, in parens, cleanly expresses this. Note that in a world with modules everywhere, you almost never need an IIFE.

     // immediately-invoked function expression (IIFE)
     (function () {
     	console.log('Welcome to the Internet. Please follow me.');
     }());

  • 7.2 Never declare a function in a non-function block (if, while, etc). Assign the function to a variable instead. Browsers will allow you to do it, but they all interpret it differently, which is bad news bears. eslint: no-loop-func

  • 7.3 Note: ECMA-262 defines a block as a list of statements. A function declaration is not a statement.

     // bad
     if (currentUser) {
     	function test() {
     		console.log('Nope.');
     	}
     }
    
     // good
     let test;
     if (currentUser) {
     	test = () => {
     		console.log('Yup.');
     	};
     }

  • 7.4 Never name a parameter arguments. This will take precedence over the arguments object that is given to every function scope.

     // bad
     function foo(name, options, arguments) {
     	// ...
     }
    
     // good
     function foo(name, options, args) {
     	// ...
     }

  • 7.5 Never use arguments, opt to use rest syntax ... instead. eslint: prefer-rest-params

    Why? ... is explicit about which arguments you want pulled. Plus, rest arguments are a real Array, and not merely Array-like like arguments.

     // bad
     function concatenateAll() {
     	const args = Array.prototype.slice.call(arguments);
     	return args.join('');
     }
    
     // good
     function concatenateAll(...args) {
     	return args.join('');
     }

  • 7.6 Use default parameter syntax rather than mutating function arguments.

     // really bad
     function handleThings(opts) {
     	// No! We shouldn’t mutate function arguments.
     	// Double bad: if opts is falsy it'll be set to an object which may
     	// be what you want but it can introduce subtle bugs.
     	opts = opts || {};
     	// ...
     }
    
     // still bad
     function handleThings(opts) {
     	if (opts === void 0) {
     		opts = {};
     	}
     	// ...
     }
    
     // good
     function handleThings(opts = {}) {
     	// ...
     }

  • 7.7 Avoid side effects with default parameters.

    Why? They are confusing to reason about.

     var b = 1;
     // bad
     function count(a = b++) {
     	console.log(a);
     }
     count();  // 1
     count();  // 2
     count(3); // 3
     count();  // 3

  • 7.8 Always put default parameters last. eslint: default-param-last

     // bad
     function handleThings(opts = {}, name) {
     	// ...
     }
    
     // good
     function handleThings(name, opts = {}) {
     	// ...
     }

  • 7.9 Never use the Function constructor to create a new function. eslint: no-new-func

    Why? Creating a function in this way evaluates a string similarly to eval(), which opens vulnerabilities.

     // bad
     var add = new Function('a', 'b', 'return a + b');
    
     // still bad
     var subtract = Function('a', 'b', 'return a - b');

  • 7.10 Spacing in a function signature. eslint: space-before-function-paren space-before-blocks

    Why? Consistency is good, and you shouldn’t have to add or remove a space when adding or removing a name.

     // bad
     const f = function(){};
     const g = function (){};
     const h = function() {};
    
     // good
     const x = function () {};
     const y = function a() {};

  • 7.11 Never mutate parameters. eslint: no-param-reassign

    Why? Manipulating objects passed in as parameters can cause unwanted variable side effects in the original caller.

    Why not? When using a library like immer--such as in Redux Toolkit--objects aren't actually mutated and will not cause side effects.

     // bad
     function f1(obj) {
     	obj.key = 1;
     }
    
     // good
     function f2(obj) {
     	const key = Object.prototype.hasOwnProperty.call(obj, 'key') ? obj.key : 1;
     }

  • 7.12 Never reassign parameters. eslint: no-param-reassign

    Why? Reassigning parameters can lead to unexpected behavior, especially when accessing the arguments object. It can also cause optimization issues, especially in V8.

     // bad
     function f1(a) {
     	a = 1;
     	// ...
     }
    
     function f2(a) {
     	if (!a) { a = 1; }
     	// ...
     }
    
     // good
     function f3(a) {
     	const b = a || 1;
     	// ...
     }
    
     function f4(a = 1) {
     	// ...
     }

  • 7.13 Prefer the use of the spread operator ... to call variadic functions. eslint: prefer-spread

    Why? It’s cleaner, you don’t need to supply a context, and you can not easily compose new with apply.

     // bad
     const x = [1, 2, 3, 4, 5];
     console.log.apply(console, x);
    
     // good
     const x = [1, 2, 3, 4, 5];
     console.log(...x);
    
     // bad
     new (Function.prototype.bind.apply(Date, [null, 2016, 8, 5]));
    
     // good
     new Date(...[2016, 8, 5]);

  • 7.14 Functions with multiline signatures, or invocations, should be indented just like every other multiline list in this guide: with each item on a line by itself, with a trailing comma on the last item. eslint: function-paren-newline

     // bad
     function foo(bar,
     							baz,
     							quux) {
     	// ...
     }
    
     // good
     function foo(
     	bar,
     	baz,
     	quux,
     ) {
     	// ...
     }
    
     // bad
     console.log(foo,
     	bar,
     	baz);
    
     // good
     console.log(
     	foo,
     	bar,
     	baz,
     );

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Arrow Functions

  • 8.1 When you must use an anonymous function (as when passing an inline callback), use arrow function notation. eslint: prefer-arrow-callback, arrow-spacing

    Why? It creates a version of the function that executes in the context of this, which is usually what you want, and is a more concise syntax.

    Why not? If you have a fairly complicated function, you might move that logic out into its own function declaration.

     // bad
     [1, 2, 3].map(function (x) {
     	const y = x + 1;
     	return x * y;
     });
    
     // good
     [1, 2, 3].map((x) => {
     	const y = x + 1;
     	return x * y;
     });

  • 8.2 If the function body consists of a single statement returning an expression without side effects, omit the braces and use the implicit return. Otherwise, keep the braces and use a return statement. eslint: arrow-parens, arrow-body-style

    Why? Syntactic sugar. It reads well when multiple functions are chained together.

     // bad
     [1, 2, 3].map((number) => {
     	const nextNumber = number + 1;
     	`A string containing the ${nextNumber}.`;
     });
    
     // good
     [1, 2, 3].map((number) => `A string containing the ${number + 1}.`);
    
     // good
     [1, 2, 3].map((number) => {
     	const nextNumber = number + 1;
     	return `A string containing the ${nextNumber}.`;
     });
    
     // good
     [1, 2, 3].map((number, index) => ({
     	[index]: number,
     }));
    
     // No implicit return with side effects
     function foo(callback) {
     	const val = callback();
     	if (val === true) {
     		// Do something if callback returns true
     	}
     }
    
     let bool = false;
    
     // bad
     foo(() => bool = true);
    
     // good
     foo(() => {
     	bool = true;
     });

  • 8.3 In case the expression spans over multiple lines, wrap it in parentheses for better readability.

    Why? It shows clearly where the function starts and ends.

     // bad
     ['get', 'post', 'put'].map((httpMethod) => Object.prototype.hasOwnProperty.call(
     		httpMagicObjectWithAVeryLongName,
     		httpMethod,
     	)
     );
    
     // good
     ['get', 'post', 'put'].map((httpMethod) => (
     	Object.prototype.hasOwnProperty.call(
     		httpMagicObjectWithAVeryLongName,
     		httpMethod,
     	)
     ));

  • 8.4 Always include parentheses around arguments for clarity and consistency. eslint: arrow-parens

    Why? Minimizes diff churn when adding or removing arguments.

     // bad
     [1, 2, 3].map(x => x * x);
    
     // good
     [1, 2, 3].map((x) => x * x);
    
     // bad
     [1, 2, 3].map(number => (
     	`A long string with the ${number}. It’s so long that we don’t want it to take up space on the .map line!`
     ));
    
     // good
     [1, 2, 3].map((number) => (
     	`A long string with the ${number}. It’s so long that we don’t want it to take up space on the .map line!`
     ));
    
     // bad
     [1, 2, 3].map(x => {
     	const y = x + 1;
     	return x * y;
     });
    
     // good
     [1, 2, 3].map((x) => {
     	const y = x + 1;
     	return x * y;
     });

  • 8.5 Avoid confusing arrow function syntax (=>) with comparison operators (<=, >=). eslint: no-confusing-arrow

     // bad
     const itemHeight = (item) => item.height <= 256 ? item.largeSize : item.smallSize;
    
     // bad
     const itemHeight = (item) => item.height >= 256 ? item.largeSize : item.smallSize;
    
     // good
     const itemHeight = (item) => (item.height <= 256 ? item.largeSize : item.smallSize);
    
     // good
     const itemHeight = (item) => {
     	const { height, largeSize, smallSize } = item;
     	return height <= 256 ? largeSize : smallSize;
     };

  • 8.6 Enforce the location of arrow function bodies with implicit returns. eslint: implicit-arrow-linebreak

     // bad
     (foo) =>
     	bar;
    
     (foo) =>
     	(bar);
    
     // good
     (foo) => bar;
     (foo) => (bar);
     (foo) => (
     		bar
     )

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Classes & Constructors

  • 9.1 Always use class. Avoid manipulating prototype directly.

    Why? class syntax is more concise and easier to reason about.

     // bad
     function Queue(contents = []) {
     	this.queue = [...contents];
     }
     Queue.prototype.pop = function () {
     	const value = this.queue[0];
     	this.queue.splice(0, 1);
     	return value;
     };
    
     // good
     class Queue {
     	constructor(contents = []) {
     		this.queue = [...contents];
     	}
     	pop() {
     		const value = this.queue[0];
     		this.queue.splice(0, 1);
     		return value;
     	}
     }

  • 9.2 Use extends for inheritance.

    Why? It is a built-in way to inherit prototype functionality without breaking instanceof.

     // bad
     const inherits = require('inherits');
     function PeekableQueue(contents) {
     	Queue.apply(this, contents);
     }
     inherits(PeekableQueue, Queue);
     PeekableQueue.prototype.peek = function () {
     	return this.queue[0];
     };
    
     // good
     class PeekableQueue extends Queue {
     	peek() {
     		return this.queue[0];
     	}
     }

  • 9.3 Methods can return this to help with method chaining.

    In functional applications, consider returning a new instance of the class for chainable methods to avoid mutating the original instance.

     // bad
     Jedi.prototype.jump = function () {
     	this.jumping = true;
     	return true;
     };
    
     Jedi.prototype.setHeight = function (height: number) {
     	this.height = height;
     };
    
     const luke = new Jedi();
     luke.jump(); // => true
     luke.setHeight(20); // => undefined
    
     // good
     class Jedi {
     	jump() {
     		this.jumping = true;
     		return this;
     	}
    
     	setHeight(height: number) {
     		this.height = height;
     		return this;
     	}
     }
    
     const luke = new Jedi();
    
     luke.jump()
     	.setHeight(20);
    
     // good
     class Counter {
     	constructor(private count = 0);
    
     	add(amt = 1) {
     		return new Counter(this.count);
     	}
    
     	toString() {
     		return String(this.count);
     	}
     }
    
     const counter1 = new Counter();
     const counter2 = counter1.add();
     const counter3 = counter2.add().add();
     console.log(counter1, counter2, counter3); // => 0 1 3

  • 9.4 It’s okay to write a custom toString() method, just make sure it works successfully and causes no side effects.

     class Jedi {
     	constructor(options = {}) {
     		this.name = options.name || 'no name';
     	}
    
     	getName() {
     		return this.name;
     	}
    
     	toString() {
     		return `Jedi - ${this.getName()}`;
     	}
     }

  • 9.5 Classes have a default constructor if one is not specified. An empty constructor function or one that just delegates to a parent class is unnecessary. eslint: no-useless-constructor

     // bad
     class Jedi {
     	constructor() {}
    
     	getName() {
     		return this.name;
     	}
     }
    
     // bad
     class Rey extends Jedi {
     	constructor(...args) {
     		super(...args);
     	}
     }
    
     // good
     class Rey extends Jedi {
     	constructor(...args) {
     		super(...args);
     		this.name = 'Rey';
     	}
     }

  • 9.6 Avoid duplicate class members. eslint: no-dupe-class-members

    Why? Duplicate class member declarations will silently prefer the last one - having duplicates is almost certainly a bug.

     // bad
     class Foo {
     	bar() { return 1; }
     	bar() { return 2; }
     }
    
     // good
     class Foo {
     	bar() { return 1; }
     }
    
     // good
     class Foo {
     	bar() { return 2; }
     }

  • 9.7 Class methods should use this or be made into a static method unless an external library or framework requires to use specific non-static methods. Being an instance method should indicate that it behaves differently based on properties of the receiver. eslint: class-methods-use-this

     // bad
     class Foo {
     	bar() {
     		console.log('bar');
     	}
     }
    
     // good - this is used
     class Foo {
     	bar() {
     		console.log(this.bar);
     	}
     }
    
     // good - constructor is exempt
     class Foo {
     	constructor() {
     		// ...
     	}
     }
    
     // good - static methods aren't expected to use this
     class Foo {
     	static bar() {
     		console.log('bar');
     	}
     }

⬆ back to top

Modules

  • 10.1 Always use modules (import/export) over a non-standard module system. You can always transpile to your preferred module system.

    Why? Modules are the future, let’s start using the future now.

     // bad
     const AirbnbStyleGuide = require('./AirbnbStyleGuide');
     module.exports = AirbnbStyleGuide.es6;
    
     // ok
     import AirbnbStyleGuide from './AirbnbStyleGuide';
     export default AirbnbStyleGuide.es6;
    
     // best
     import { es6 } from './AirbnbStyleGuide';
     export default es6;

  • 10.2 Only import from a path in one place. eslint: no-duplicate-imports

    Why? Having multiple lines that import from the same path can make code harder to maintain.

     // bad
     import foo from 'foo';
     // … some other imports … //
     import { named1, named2 } from 'foo';
    
     // good
     import foo, { named1, named2 } from 'foo';
    
     // good
     import foo, {
     	named1,
     	named2,
     } from 'foo';

  • 10.3 Do not export mutable bindings. eslint: import/no-mutable-exports

    Why? Mutation should be avoided in general, but in particular when exporting mutable bindings. While this technique may be needed for some special cases, in general, only constant references should be exported.

     // bad
     let foo = 3;
     export { foo };
    
     // good
     const foo = 3;
     export { foo };

  • 10.4 Put all imports above non-import statements. eslint: import/first

    Why? Since imports are hoisted, keeping them all at the top prevents surprising behavior.

     // bad
     import foo from 'foo';
     foo.init();
    
     import bar from 'bar';
    
     // good
     import foo from 'foo';
     import bar from 'bar';
    
     foo.init();

  • 10.5 Multiline imports should be indented just like multiline array and object literals. eslint: object-curly-newline

    Why? The curly braces follow the same indentation rules as every other curly brace block in the style guide, as do the trailing commas.

     // bad
     import {longNameA, longNameB, longNameC, longNameD, longNameE} from 'path';
    
     // good
     import {
     	longNameA,
     	longNameB,
     	longNameC,
     	longNameD,
     	longNameE,
     } from 'path';

  • 10.6 Disallow Webpack loader syntax in module import statements. eslint: import/no-webpack-loader-syntax

    Why? Since using Webpack syntax in the imports couples the code to a module bundler. Prefer using the loader syntax in webpack.config.js.

     // bad
     import fooSass from 'css!sass!foo.scss';
     import barCss from 'style!css!bar.css';
    
     // good
     import fooSass from 'foo.scss';
     import barCss from 'bar.css';

  • 10.7 Do not include JavaScript or TypeScript filename extensions eslint: import/extensions

    Why? Including extensions inhibits refactoring, and inappropriately hardcodes implementation details of the module you're importing in every consumer.

     // bad
     import foo from './foo.js';
     import bar from './bar.jsx';
     import baz from './baz/index.jsx';
     import qux from './qux.ts';
     import quux from './quux.tsx';
    
     // good
     import foo from './foo';
     import bar from './bar';
     import baz from './baz';
     import qux from './qux';
     import quux from './quux';

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Iterators and Generators

  • 11.1 Don’t use iterators. Prefer JavaScript’s higher-order functions instead of loops like for-in or for-of. eslint: no-iterator no-restricted-syntax

    Why? This enforces our immutable rule. Dealing with pure functions that return values is easier to reason about than side effects.

    Use map() / every() / filter() / find() / findIndex() / reduce() / some() / ... to iterate over arrays, and Object.keys() / Object.values() / Object.entries() to produce arrays so you can iterate over objects.

     const numbers = [1, 2, 3, 4, 5];
    
     // bad
     let sum = 0;
     for (let num of numbers) {
     	sum += num;
     }
     sum === 15;
    
     // good
     let sum = 0;
     numbers.forEach((num) => {
     	sum += num;
     });
     sum === 15;
    
     // best (use the functional force)
     const sum = numbers.reduce((total, num) => total + num, 0);
     sum === 15;
    
     // bad
     const increasedByOne = [];
     for (let i = 0; i < numbers.length; i++) {
     	increasedByOne.push(numbers[i] + 1);
     }
    
     // good
     const increasedByOne = [];
     numbers.forEach((num) => {
     	increasedByOne.push(num + 1);
     });
    
     // best (keeping it functional)
     const increasedByOne = numbers.map((num) => num + 1);

  • 11.2 Don’t use generators for now.

    Why? They don’t transpile well to ES5.

  • 11.3 If you must use generators, or if you disregard our advice, make sure their function signature is spaced properly. eslint: generator-star-spacing

    Why? function and * are part of the same conceptual keyword - * is not a modifier for function, function* is a unique construct, different from function.

     // bad
     function * foo() {
     	// ...
     }
    
     // bad
     const bar = function * () {
     	// ...
     };
    
     // bad
     const baz = function *() {
     	// ...
     };
    
     // bad
     const quux = function*() {
     	// ...
     };
    
     // bad
     function*foo() {
     	// ...
     }
    
     // bad
     function *foo() {
     	// ...
     }
    
     // very bad
     function
     *
     foo() {
     	// ...
     }
    
     // very bad
     const wat = function
     *
     () {
     	// ...
     };
    
     // good
     function* foo() {
     	// ...
     }
    
     // good
     const foo = function* () {
     	// ...
     };

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Properties

  • 12.1 Use dot notation when accessing properties. eslint: dot-notation

     const luke = {
     	jedi: true,
     	age: 28,
     };
    
     // bad
     const isJedi = luke['jedi'];
    
     // good
     const isJedi = luke.jedi;

  • 12.2 Use bracket notation [] when accessing properties with a variable.

     const luke = {
     	jedi: true,
     	age: 28,
     };
    
     function getProp(prop) {
     	return luke[prop];
     }
    
     const isJedi = getProp('jedi');

  • 12.3 Use exponentiation operator ** when calculating exponentiations. eslint: no-restricted-properties.

     // bad
     const binary = Math.pow(2, 10);
    
     // good
     const binary = 2 ** 10;

⬆ back to top

Variables

  • 13.1 Always use const or let to declare variables. Not doing so will result in global variables. We want to avoid polluting the global namespace. Captain Planet warned us of that. eslint: no-undef prefer-const

     // bad
     superPower = new SuperPower();
    
     // good
     const superPower = new SuperPower();

  • 13.2 Use one const or let declaration per variable or assignment. eslint: one-var

    Why? It’s easier to add new variable declarations this way, and you never have to worry about swapping out a ; for a , or introducing punctuation-only diffs. You can also step through each declaration with the debugger, instead of jumping through all of them at once.

     // bad
     const items = getItems(),
     		goSportsTeam = true,
     		dragonball = 'z';
    
     // bad
     // (compare to above, and try to spot the mistake)
     const items = getItems(),
     		goSportsTeam = true;
     		dragonball = 'z';
    
     // good
     const items = getItems();
     const goSportsTeam = true;
     const dragonball = 'z';

  • 13.3 Group all your consts and then group all your lets.

    Why? This is helpful when later on you might need to assign a variable depending on one of the previously assigned variables.

     // bad
     let i, len, dragonball,
     		items = getItems(),
     		goSportsTeam = true;
    
     // bad
     let i;
     const items = getItems();
     let dragonball;
     const goSportsTeam = true;
     let len;
    
     // good
     const goSportsTeam = true;
     const items = getItems();
     let dragonball;
     let i;
     let length;

  • 13.4 Assign variables where you need them, but place them in a reasonable place.

    Why? let and const are block scoped and not function scoped.

     // bad - unnecessary function call
     function checkName(hasName) {
     	const name = getName();
    
     	if (hasName === 'test') {
     		return false;
     	}
    
     	if (name === 'test') {
     		this.setName('');
     		return false;
     	}
    
     	return name;
     }
    
     // good
     function checkName(hasName) {
     	if (hasName === 'test') {
     		return false;
     	}
    
     	const name = getName();
    
     	if (name === 'test') {
     		this.setName('');
     		return false;
     	}
    
     	return name;
     }

  • 13.5 Don’t chain variable assignments. eslint: no-multi-assign

    Why? Chaining variable assignments creates implicit global variables.

     // bad
     (function example() {
     	// JavaScript interprets this as
     	// let a = ( b = ( c = 1 ) );
     	// The let keyword only applies to variable a; variables b and c become
     	// global variables.
     	let a = b = c = 1;
     }());
    
     console.log(a); // throws ReferenceError
     console.log(b); // 1
     console.log(c); // 1
    
     // good
     (function example() {
     	let a = 1;
     	let b = a;
     	let c = a;
     }());
    
     console.log(a); // throws ReferenceError
     console.log(b); // throws ReferenceError
     console.log(c); // throws ReferenceError
    
     // the same applies for `const`

  • 13.6 Avoid using unary increments and decrements (++, --). eslint no-plusplus

    Why? Per the eslint documentation, unary increment and decrement statements are subject to automatic semicolon insertion and can cause silent errors with incrementing or decrementing values within an application. It is also more expressive to mutate your values with statements like num += 1 instead of num++ or num ++. Disallowing unary increment and decrement statements also prevents you from pre-incrementing/pre-decrementing values unintentionally which can also cause unexpected behavior in your programs.

     // bad
    
     const array = [1, 2, 3];
     let num = 1;
     num++;
     --num;
    
     let sum = 0;
     let truthyCount = 0;
     for (let i = 0; i < array.length; i++) {
     	let value = array[i];
     	sum += value;
     	if (value) {
     		truthyCount++;
     	}
     }
    
     // good
    
     const array = [1, 2, 3];
     let num = 1;
     num += 1;
     num -= 1;
    
     const sum = array.reduce((a, b) => a + b, 0);
     const truthyCount = array.filter(Boolean).length;

  • 13.7 Avoid linebreaks before or after = in an assignment. If your assignment violates max-len, surround the value in parens. eslint operator-linebreak.

    Why? Linebreaks surrounding = can obfuscate the value of an assignment.

     // bad
     const foo =
     	superLongLongLongLongLongLongLongLongFunctionName();
    
     // bad
     const foo
     	= 'superLongLongLongLongLongLongLongLongString';
    
     // good
     const foo = (
     	superLongLongLongLongLongLongLongLongFunctionName()
     );
    
     // good
     const foo = 'superLongLongLongLongLongLongLongLongString';

  • 13.8 Disallow unused variables. eslint: no-unused-vars

    Why? Variables that are declared and not used anywhere in the code are most likely an error due to incomplete refactoring. Such variables take up space in the code and can lead to confusion by readers.

     // bad
    
     var some_unused_var = 42;
    
     // Write-only variables are not considered as used.
     var y = 10;
     y = 5;
    
     // A read for a modification of itself is not considered as used.
     var z = 0;
     z = z + 1;
    
     // Unused function arguments.
     function getX(x, y) {
     		return x;
     }
    
     // good
    
     function getXPlusY(x, y) {
     	return x + y;
     }
    
     var x = 1;
     var y = a + 2;
    
     alert(getXPlusY(x, y));
    
     // 'type' is ignored even if unused because it has a rest property sibling.
     // This is a form of extracting an object that omits the specified keys.
     var { type, ...coords } = data;
     // 'coords' is now the 'data' object without its 'type' property.

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Hoisting

  • 14.1 var declarations get hoisted to the top of their closest enclosing function scope, their assignment does not. const and let declarations are blessed with a new concept called Temporal Dead Zones (TDZ). It’s important to know why typeof is no longer safe.

     // we know this wouldn’t work (assuming there
     // is no notDefined global variable)
     function example() {
     	console.log(notDefined); // => throws a ReferenceError
     }
    
     // creating a variable declaration after you
     // reference the variable will work due to
     // variable hoisting. Note: the assignment
     // value of `true` is not hoisted.
     function example() {
     	console.log(declaredButNotAssigned); // => undefined
     	var declaredButNotAssigned = true;
     }
    
     // the interpreter is hoisting the variable
     // declaration to the top of the scope,
     // which means our example could be rewritten as:
     function example() {
     	let declaredButNotAssigned;
     	console.log(declaredButNotAssigned); // => undefined
     	declaredButNotAssigned = true;
     }
    
     // using const and let
     function example() {
     	console.log(declaredButNotAssigned); // => throws a ReferenceError
     	console.log(typeof declaredButNotAssigned); // => throws a ReferenceError
     	const declaredButNotAssigned = true;
     }

  • 14.2 Anonymous function expressions hoist their variable name, but not the function assignment.

     function example() {
     	console.log(anonymous); // => undefined
    
     	anonymous(); // => TypeError anonymous is not a function
    
     	var anonymous = function () {
     		console.log('anonymous function expression');
     	};
     }

  • 14.3 Named function expressions hoist the variable name, not the function name or the function body.

     function example() {
     	console.log(named); // => undefined
    
     	named(); // => TypeError named is not a function
    
     	superPower(); // => ReferenceError superPower is not defined
    
     	var named = function superPower() {
     		console.log('Flying');
     	};
     }
    
     // the same is true when the function name
     // is the same as the variable name.
     function example() {
     	console.log(named); // => undefined
    
     	named(); // => TypeError named is not a function
    
     	var named = function named() {
     		console.log('named');
     	};
     }

  • 14.4 Function declarations hoist their name and the function body.

     function example() {
     	superPower(); // => Flying
    
     	function superPower() {
     		console.log('Flying');
     	}
     }
  • For more information refer to JavaScript Scoping & Hoisting by Ben Cherry.

⬆ back to top

Comparison Operators & Equality

  • 15.1 Use === and !== over == and !=. eslint: eqeqeq

  • 15.2 Conditional statements such as the if statement evaluate their expression using coercion with the ToBoolean abstract method and always follow these simple rules:

    • Objects evaluate to true
    • Undefined evaluates to false
    • Null evaluates to false
    • Booleans evaluate to the value of the boolean
    • Numbers evaluate to false if +0, -0, or NaN, otherwise true
    • Strings evaluate to false if an empty string '', otherwise true
     if ([0] && []) {
     	// true
     	// an array (even an empty one) is an object, objects will evaluate to true
     }

  • 15.3 Use shortcuts for booleans, but explicit comparisons for strings and numbers.

     // bad
     if (isValid === true) {
     	// ...
     }
    
     // good
     if (isValid) {
     	// ...
     }
    
     // bad
     if (name) {
     	// ...
     }
    
     // good
     if (name !== '') {
     	// ...
     }
    
     // bad
     if (collection.length) {
     	// ...
     }
    
     // good
     if (collection.length > 0) {
     	// ...
     }

  • 15.5 Use braces to create blocks in case and default clauses that contain lexical declarations (e.g. let, const, function, and class). eslint: no-case-declarations

    Why? Lexical declarations are visible in the entire switch block but only get initialized when assigned, which only happens when its case is reached. This causes problems when multiple case clauses attempt to define the same thing.

     // bad
     switch (foo) {
     	case 1:
     		let x = 1;
     		break;
     	case 2:
     		const y = 2;
     		break;
     	case 3:
     		function f() {
     			// ...
     		}
     		break;
     	default:
     		class C {}
     }
    
     // good
     switch (foo) {
     	case 1: {
     		let x = 1;
     		break;
     	}
     	case 2: {
     		const y = 2;
     		break;
     	}
     	case 3: {
     		function f() {
     			// ...
     		}
     		break;
     	}
     	case 4:
     		bar();
     		break;
     	default: {
     		class C {}
     	}
     }

  • 15.6 Ternaries should not be nested and generally be single line expressions. eslint: no-nested-ternary

     // bad
     const foo = maybe1 > maybe2
     	? "bar"
     	: value1 > value2 ? "baz" : null;
    
     // split into 2 separated ternary expressions
     const maybeNull = value1 > value2 ? 'baz' : null;
    
     // better
     const foo = maybe1 > maybe2
     	? 'bar'
     	: maybeNull;
    
     // best
     const foo = maybe1 > maybe2 ? 'bar' : maybeNull;

  • 15.7 Avoid unneeded ternary statements. eslint: no-unneeded-ternary

     // bad
     const foo = a ? a : b;
     const bar = c ? true : false;
     const baz = c ? false : true;
    
     // good
     const foo = a || b;
     const bar = !!c;
     const baz = !c;

  • 15.8 When mixing operators, enclose them in parentheses. The only exception is the standard arithmetic operators: +, -, and ** since their precedence is broadly understood. We recommend enclosing / and * in parentheses because their precedence can be ambiguous when they are mixed. eslint: no-mixed-operators

    Why? This improves readability and clarifies the developer’s intention.

     // bad
     const foo = a && b < 0 || c > 0 || d + 1 === 0;
    
     // bad
     const bar = a ** b - 5 % d;
    
     // bad
     // one may be confused into thinking (a || b) && c
     if (a || b && c) {
     	return d;
     }
    
     // bad
     const bar = a + b / c * d;
    
     // good
     const foo = (a && b < 0) || c > 0 || (d + 1 === 0);
    
     // good
     const bar = a ** b - (5 % d);
    
     // good
     if (a || (b && c)) {
     	return d;
     }
    
     // good
     const bar = a + (b / c) * d;

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Blocks

  • 16.1 Use braces with all multiline blocks. eslint: nonblock-statement-body-position

     // bad
     if (test)
     	return false;
    
     // good
     if (test) return false;
    
     // good
     if (test) {
     	return false;
     }
    
     // bad
     function foo() { return false; }
    
     // good
     function bar() {
     	return false;
     }

  • 16.2 If you’re using multiline blocks with if and else, put else on the same line as your if block’s closing brace. eslint: brace-style

     // bad
     if (test) {
     	thing1();
     	thing2();
     }
     else {
     	thing3();
     }
    
     // good
     if (test) {
     	thing1();
     	thing2();
     } else {
     	thing3();
     }

  • 16.3 If an if block always executes a return statement, the subsequent else block is unnecessary. A return in an else if block following an if block that contains a return can be separated into multiple if blocks. eslint: no-else-return

     // bad
     function foo() {
     	if (x) {
     		return x;
     	} else {
     		return y;
     	}
     }
    
     // bad
     function cats() {
     	if (x) {
     		return x;
     	} else if (y) {
     		return y;
     	}
     }
    
     // bad
     function dogs() {
     	if (x) {
     		return x;
     	} else {
     		if (y) {
     			return y;
     		}
     	}
     }
    
     // good
     function foo() {
     	if (x) {
     		return x;
     	}
    
     	return y;
     }
    
     // good
     function cats() {
     	if (x) {
     		return x;
     	}
    
     	if (y) {
     		return y;
     	}
     }
    
     // good
     function dogs(x) {
     	if (x) {
     		if (z) {
     			return y;
     		}
     	} else {
     		return z;
     	}
     }

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Control Statements

  • 17.1 In case your control statement (if, while etc.) gets too long or exceeds the maximum line length, each (grouped) condition could be put into a new line. The logical operator should be at end of the line.

     // bad
     if ((foo === 123 || bar === 'abc') && doesItLookGoodWhenItBecomesThatLong() && isThisReallyHappening()) {
     	thing1();
     }
    
     // bad
     if (foo === 123 &&
     	bar === 'abc') {
     	thing1();
     }
    
     // bad
     if (foo === 123
     	&& bar === 'abc') {
     	thing1();
     }
    
     // bad
     if (
     	foo === 123
     	&& bar === 'abc'
     ) {
     	thing1();
     }
    
     // good
     if (
     	foo === 123 &&
     	bar === 'abc'
     ) {
     	thing1();
     }
    
     // good
     if (
     	(foo === 123 || bar === 'abc') &&
     	doesItLookGoodWhenItBecomesThatLong() &&
     	isThisReallyHappening()
     ) {
     	thing1();
     }
    
     // good
     if (foo === 123 && bar === 'abc') {
     	thing1();
     }

  • 17.2 Don't use selection operators in place of control statements.

     // bad
     !isRunning && startRunning();
    
     // good
     if (!isRunning) {
     	startRunning();
     }

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Comments

  • 18.1 Use /** ... */ for multiline comments.

     // bad
     // make() returns a new element
     // based on the passed in tag name
     //
     // @param {String} tag
     // @return {Element} element
     function make(tag) {
    
     	// ...
    
     	return element;
     }
    
     // good
     /**
      * make() returns a new element
      * based on the passed-in tag name
      */
     function make(tag) {
    
     	// ...
    
     	return element;
     }

  • 18.2 Use // for single line comments. Place single line comments on a newline above the subject of the comment. Put an empty line before the comment unless it’s on the first line of a block.

     // bad
     const active = true;  // is current tab
    
     // good
     // is current tab
     const active = true;
    
     // bad
     function getType() {
     	console.log('fetching type...');
     	// set the default type to 'no type'
     	const type = this.type || 'no type';
    
     	return type;
     }
    
     // good
     function getType() {
     	console.log('fetching type...');
    
     	// set the default type to 'no type'
     	const type = this.type || 'no type';
    
     	return type;
     }
    
     // also good
     function getType() {
     	// set the default type to 'no type'
     	const type = this.type || 'no type';
    
     	return type;
     }

  • 18.3 Start all comments with a space to make it easier to read. eslint: spaced-comment

     // bad
     //is current tab
     const active = true;
    
     // good
     // is current tab
     const active = true;
    
     // bad
     /**
      *make() returns a new element
     	*based on the passed-in tag name
     	*/
     function make(tag) {
    
     	// ...
    
     	return element;
     }
    
     // good
     /**
      * make() returns a new element
      * based on the passed-in tag name
      */
     function make(tag) {
    
     	// ...
    
     	return element;
     }

  • 18.4 Prefixing your comments with FIXME or TODO helps other developers quickly understand if you’re pointing out a problem that needs to be revisited, or if you’re suggesting a solution to the problem that needs to be implemented. These are different than regular comments because they are actionable. The actions are FIXME: -- need to figure this out or TODO: -- need to implement.

  • 18.5 Use // FIXME: to annotate problems.

     class Calculator extends Abacus {
     	constructor() {
     		super();
    
     		// FIXME: shouldn’t use a global here
     		total = 0;
     	}
     }

  • 18.6 Use // TODO: to annotate solutions to problems.

     class Calculator extends Abacus {
     	constructor() {
     		super();
    
     		// TODO: total should be configurable by an options param
     		this.total = 0;
     	}
     }

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Whitespace

  • 19.1 Use hard tabs (tab character). eslint: indent

    Why? Hard tabs allow the individual to specify the level of indentation to fit their preference within their IDE. Using soft tabs (space character) to force everyone to use the same level of indentation is an accessibility concern for those with visual impairment that may require larger or smaller indentation (see this pull request in the Rome repository, inspired by this reddit thread).

     // bad
     function foo() {
     ∙∙∙∙let name;
     }
    
     // bad
     function bar() {
     ∙let name;
     }
    
     // bad
     function baz() {
     ∙∙let name;
     }
    
     // good
     function baz() {
     	⇥let name;
     }

  • 19.2 Place 1 space before the leading brace. eslint: space-before-blocks

     // bad
     function test(){
     	console.log('test');
     }
    
     // good
     function test() {
     	console.log('test');
     }
    
     // bad
     dog.set('attr',{
     	age: '1 year',
     	breed: 'Bernese Mountain Dog',
     });
    
     // good
     dog.set('attr', {
     	age: '1 year',
     	breed: 'Bernese Mountain Dog',
     });

  • 19.3 Place 1 space before the opening parenthesis in control statements (if, while etc.). Place no space between the argument list and the function name in function calls and declarations. eslint: keyword-spacing

     // bad
     if(isJedi) {
     	fight ();
     }
    
     // good
     if (isJedi) {
     	fight();
     }
    
     // bad
     function fight () {
     	console.log ('Swooosh!');
     }
    
     // good
     function fight() {
     	console.log('Swooosh!');
     }

  • 19.4 Set off operators with spaces. eslint: space-infix-ops

     // bad
     const x=y+5;
    
     // good
     const x = y + 5;

  • 19.5 End files with a single newline character. eslint: eol-last

     // bad
     import { es6 } from './AirbnbStyleGuide';
     	// ...
     export default es6;
     // bad
     import { es6 } from './AirbnbStyleGuide';
     	// ...
     export default es6;
     
     // good
     import { es6 } from './AirbnbStyleGuide';
     	// ...
     export default es6;

  • 19.6 Use indentation when making long method chains (more than 2 method chains). Use a leading dot, which emphasizes that the line is a method call, not a new statement. eslint: newline-per-chained-call no-whitespace-before-property

     // bad
     $('#items').find('.selected').highlight().end().find('.open').updateCount();
    
     // bad
     $('#items').
     	find('.selected').
     		highlight().
     		end().
     	find('.open').
     		updateCount();
    
     // good
     $('#items')
     	.find('.selected')
     		.highlight()
     		.end()
     	.find('.open')
     		.updateCount();
    
     // bad
     const leds = stage.selectAll('.led').data(data).enter().append('svg:svg').classed('led', true)
     		.attr('width', (radius + margin) * 2).append('svg:g')
     		.attr('transform', `translate(${radius + margin},${radius + margin})`)
     		.call(tron.led);
    
     // good
     const leds = stage.selectAll('.led')
     		.data(data)
     	.enter().append('svg:svg')
     		.classed('led', true)
     		.attr('width', (radius + margin) * 2)
     	.append('svg:g')
     		.attr('transform', `translate(${radius + margin},${radius + margin})`)
     		.call(tron.led);
    
     // good
     const leds = stage.selectAll('.led').data(data);

  • 19.7 Leave a blank line after blocks and before the next statement.

     // bad
     if (foo) {
     	return bar;
     }
     return baz;
    
     // good
     if (foo) {
     	return bar;
     }
    
     return baz;
    
     // bad
     const obj = {
     	foo() {
     	},
     	bar() {
     	},
     };
     return obj;
    
     // good
     const obj = {
     	foo() {
     	},
    
     	bar() {
     	},
     };
    
     return obj;
    
     // bad
     const arr = [
     	function foo() {
     	},
     	function bar() {
     	},
     ];
     return arr;
    
     // good
     const arr = [
     	function foo() {
     	},
    
     	function bar() {
     	},
     ];
    
     return arr;

  • 19.8 Do not pad your blocks with blank lines. eslint: padded-blocks

     // bad
     function bar() {
    
     	console.log(foo);
    
     }
    
     // bad
     if (baz) {
    
     	console.log(qux);
     } else {
     	console.log(foo);
    
     }
    
     // bad
     class Foo {
    
     	constructor(bar) {
     		this.bar = bar;
     	}
     }
    
     // good
     function bar() {
     	console.log(foo);
     }
    
     // good
     if (baz) {
     	console.log(qux);
     } else {
     	console.log(foo);
     }

  • 19.9 Do not use multiple blank lines to pad your code. eslint: no-multiple-empty-lines

     // bad
     class Person {
     	constructor(fullName, email, birthday) {
     		this.fullName = fullName;
    
    
     		this.email = email;
    
    
     		this.setAge(birthday);
     	}
    
    
     	setAge(birthday) {
     		const today = new Date();
    
    
     		const age = this.getAge(today, birthday);
    
    
     		this.age = age;
     	}
    
    
     	getAge(today, birthday) {
     		// ..
     	}
     }
    
     // good
     class Person {
     	constructor(fullName, email, birthday) {
     		this.fullName = fullName;
     		this.email = email;
     		this.setAge(birthday);
     	}
    
     	setAge(birthday) {
     		const today = new Date();
     		const age = getAge(today, birthday);
     		this.age = age;
     	}
    
     	getAge(today, birthday) {
     		// ..
     	}
     }

  • 19.10 Do not add spaces inside parentheses. eslint: space-in-parens

     // bad
     function bar( foo ) {
     	return foo;
     }
    
     // good
     function bar(foo) {
     	return foo;
     }
    
     // bad
     if ( foo ) {
     	console.log(foo);
     }
    
     // good
     if (foo) {
     	console.log(foo);
     }

  • 19.11 Do not add spaces inside brackets. eslint: array-bracket-spacing

     // bad
     const foo = [ 1, 2, 3 ];
     console.log(foo[ 0 ]);
    
     // good
     const foo = [1, 2, 3];
     console.log(foo[0]);

  • 19.12 Add spaces inside curly braces. eslint: object-curly-spacing

     // bad
     const foo = {clark: 'kent'};
    
     // good
     const foo = { clark: 'kent' };

  • 19.13 Avoid having lines of code that are longer than 100 characters (including whitespace). Note: per above, long strings are exempt from this rule, and should not be broken up. eslint: max-len

    Why? This ensures readability and maintainability.

     // bad
     const foo = jsonData && jsonData.foo && jsonData.foo.bar && jsonData.foo.bar.baz && jsonData.foo.bar.baz.quux && jsonData.foo.bar.baz.quux.xyzzy;
    
     // bad
     $.ajax({ method: 'POST', url: 'https://airbnb.com/', data: { name: 'John' } }).done(() => console.log('Congratulations!')).fail(() => console.log('You have failed this city.'));
    
     // good
     const foo = jsonData
     	&& jsonData.foo
     	&& jsonData.foo.bar
     	&& jsonData.foo.bar.baz
     	&& jsonData.foo.bar.baz.quux
     	&& jsonData.foo.bar.baz.quux.xyzzy;
    
     // good
     $.ajax({
     	method: 'POST',
     	url: 'https://airbnb.com/',
     	data: { name: 'John' },
     })
     	.done(() => console.log('Congratulations!'))
     	.fail(() => console.log('You have failed this city.'));

  • 19.14 Require consistent spacing inside an open block token and the next token on the same line. This rule also enforces consistent spacing inside a close block token and previous token on the same line. eslint: block-spacing

     // bad
     function foo() {return true;}
     if (foo) { bar = 0;}
    
     // good
     function foo() { return true; }
     if (foo) { bar = 0; }

  • 19.15 Avoid spaces before commas and require a space after commas. eslint: comma-spacing

     // bad
     var foo = 1,bar = 2;
     var arr = [1 , 2];
    
     // good
     var foo = 1, bar = 2;
     var arr = [1, 2];

  • 19.16 Enforce spacing inside of computed property brackets. eslint: computed-property-spacing

     // bad
     obj[foo ]
     obj[ 'foo']
     var x = {[ b ]: a}
     obj[foo[ bar ]]
    
     // good
     obj[foo]
     obj['foo']
     var x = { [b]: a }
     obj[foo[bar]]

  • 19.17 Avoid spaces between functions and their invocations. eslint: func-call-spacing

     // bad
     func ();
    
     func
     ();
    
     // good
     func();

  • 19.18 Enforce spacing between keys and values in object literal properties. eslint: key-spacing

     // bad
     var obj = { foo : 42 };
     var obj2 = { foo:42 };
    
     // good
     var obj = { foo: 42 };

  • 19.20 Avoid multiple empty lines, only allow one newline at the end of files, and avoid a newline at the beginning of files. eslint: no-multiple-empty-lines

     // bad - multiple empty lines
     var x = 1;
    
    
     var y = 2;
    
     // bad - 2+ newlines at end of file
     var x = 1;
     var y = 2;
    
    
     // bad - 1+ newline(s) at beginning of file
    
     var x = 1;
     var y = 2;
    
     // good
     var x = 1;
     var y = 2;

⬆ back to top

Commas

  • 20.1 Leading commas: Nope. eslint: comma-style

     // bad
     const story = [
     		once
     	, upon
     	, aTime
     ];
    
     // good
     const story = [
     	once,
     	upon,
     	aTime,
     ];
    
     // bad
     const hero = {
     		firstName: 'Ada'
     	, lastName: 'Lovelace'
     	, birthYear: 1815
     	, superPower: 'computers'
     };
    
     // good
     const hero = {
     	firstName: 'Ada',
     	lastName: 'Lovelace',
     	birthYear: 1815,
     	superPower: 'computers',
     };

  • 20.2 Additional trailing comma: Yup. eslint: comma-dangle

    Why? This leads to cleaner git diffs. Also, transpilers like Babel will remove the additional trailing comma in the transpiled code which means you don’t have to worry about the trailing comma problem in legacy browsers.

     // bad - git diff without trailing comma
     const hero = {
     			firstName: 'Florence',
     -    lastName: 'Nightingale'
     +    lastName: 'Nightingale',
     +    inventorOf: ['coxcomb chart', 'modern nursing']
     };
    
     // good - git diff with trailing comma
     const hero = {
     			firstName: 'Florence',
     			lastName: 'Nightingale',
     +    inventorOf: ['coxcomb chart', 'modern nursing'],
     };
     // bad
     const hero = {
     	firstName: 'Dana',
     	lastName: 'Scully'
     };
    
     const heroes = [
     	'Batman',
     	'Superman'
     ];
    
     // good
     const hero = {
     	firstName: 'Dana',
     	lastName: 'Scully',
     };
    
     const heroes = [
     	'Batman',
     	'Superman',
     ];
    
     // bad
     function createHero(
     	firstName,
     	lastName,
     	inventorOf
     ) {
     	// does nothing
     }
    
     // good
     function createHero(
     	firstName,
     	lastName,
     	inventorOf,
     ) {
     	// does nothing
     }
    
     // good (note that a comma must not appear after a "rest" element)
     function createHero(
     	firstName,
     	lastName,
     	inventorOf,
     	...heroArgs
     ) {
     	// does nothing
     }
    
     // bad
     createHero(
     	firstName,
     	lastName,
     	inventorOf
     );
    
     // good
     createHero(
     	firstName,
     	lastName,
     	inventorOf,
     );
    
     // good (note that a comma must not appear after a "rest" element)
     createHero(
     	firstName,
     	lastName,
     	inventorOf,
     	...heroArgs
     );

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Semicolons

  • 21.1 Yup. eslint: semi

    Why? When JavaScript encounters a line break without a semicolon, it uses a set of rules called Automatic Semicolon Insertion to determine whether or not it should regard that line break as the end of a statement, and (as the name implies) place a semicolon into your code before the line break if it thinks so. ASI contains a few eccentric behaviors, though, and your code will break if JavaScript misinterprets your line break. These rules will become more complicated as new features become a part of JavaScript. Explicitly terminating your statements and configuring your linter to catch missing semicolons will help prevent you from encountering issues.

     // bad - raises exception
     const luke = {}
     const leia = {}
     [luke, leia].forEach((jedi) => jedi.father = 'vader')
    
     // bad - raises exception
     const reaction = "No! That’s impossible!"
     (async function meanwhileOnTheFalcon() {
     	// handle `leia`, `lando`, `chewie`, `r2`, `c3p0`
     	// ...
     }())
    
     // bad - returns `undefined` instead of the value on the next line - always happens when `return` is on a line by itself because of ASI!
     function foo() {
     	return
     		'search your feelings, you know it to be foo'
     }
    
     // good
     const luke = {};
     const leia = {};
     [luke, leia].forEach((jedi) => {
     	jedi.father = 'vader';
     });
    
     // good
     const reaction = "No! That’s impossible!";
     (async function meanwhileOnTheFalcon() {
     	// handle `leia`, `lando`, `chewie`, `r2`, `c3p0`
     	// ...
     }());
    
     // good
     function foo() {
     	return 'search your feelings, you know it to be foo';
     }

    Read more.

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Type Casting & Coercion

  • 22.1 Perform type coercion at the beginning of the statement.

  • 22.2 Strings: eslint: no-new-wrappers

     // => this.reviewScore = 9;
    
     // bad
     const totalScore = new String(this.reviewScore); // typeof totalScore is "object" not "string"
    
     // bad
     const totalScore = this.reviewScore + ''; // invokes this.reviewScore.valueOf()
    
     // bad
     const totalScore = this.reviewScore.toString(); // isn’t guaranteed to return a string
    
     // good
     const totalScore = String(this.reviewScore);

  • 22.3 Numbers: Use Number for type casting and parseInt always with a radix for parsing strings. eslint: radix no-new-wrappers

    Why? The parseInt function produces an integer value dictated by interpretation of the contents of the string argument according to the specified radix. Leading whitespace in string is ignored. If radix is undefined or 0, it is assumed to be 10 except when the number begins with the character pairs 0x or 0X, in which case a radix of 16 is assumed. This differs from ECMAScript 3, which merely discouraged (but allowed) octal interpretation. Many implementations have not adopted this behavior as of 2013. And, because older browsers must be supported, always specify a radix.

     const inputValue = '4';
    
     // bad
     const val = new Number(inputValue);
    
     // bad
     const val = +inputValue;
    
     // bad
     const val = inputValue >> 0;
    
     // bad
     const val = parseInt(inputValue);
    
     // good
     const val = Number(inputValue);
    
     // good
     const val = parseInt(inputValue, 10);

  • 22.4 If for whatever reason you are doing something wild and parseInt is your bottleneck and need to use Bitshift for performance reasons, leave a comment explaining why and what you’re doing.

     // good
     /**
      * parseInt was the reason my code was slow.
      * Bitshifting the String to coerce it to a
      * Number made it a lot faster.
      */
     const val = inputValue >> 0;

  • 22.5 Note: Be careful when using bitshift operations. Numbers are represented as 64-bit values, but bitshift operations always return a 32-bit integer (source). Bitshift can lead to unexpected behavior for integer values larger than 32 bits. Discussion. Largest signed 32-bit Int is 2,147,483,647:

     2147483647 >> 0; // => 2147483647
     2147483648 >> 0; // => -2147483648
     2147483649 >> 0; // => -2147483647

  • 22.6 Booleans: eslint: no-new-wrappers

     const age = 0;
    
     // bad
     const hasAge = new Boolean(age);
    
     // good
     const hasAge = Boolean(age);
    
     // best
     const hasAge = !!age;

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Naming Conventions

  • 23.1 Avoid single letter names. Be descriptive with your naming. eslint: id-length

     // bad
     function q() {
     	// ...
     }
    
     // good
     function query() {
     	// ...
     }

  • 23.2 Use camelCase when naming objects, functions, and instances. eslint: @typescript-eslint/naming-convention

     // bad
     const OBJEcttsssss = {};
     const this_is_my_object = {};
     function c() {}
    
     // good
     const thisIsMyObject = {};
     function thisIsMyFunction() {}

  • 23.3 Use PascalCase only when naming constructors, classes, or enums. eslint: @typescript-eslint/naming-convention

     // bad
     function user(options) {
     	this.name = options.name;
     }
    
     const bad = new user({
     	name: 'nope',
     });
    
     // bad
     enum userType {
     	admin,
     	user,
     	anonymous
     }
    
     // good
     class User {
     	constructor(options) {
     		this.name = options.name;
     	}
     }
    
     const good = new User({
     	name: 'yup',
     });
    
     // good
     enum UserType {
     	Admin,
     	User,
     	Anonymous
     }

  • 23.4 Do not use trailing or leading underscores. eslint: no-underscore-dangle

    Why? JavaScript does not have the concept of privacy in terms of properties or methods. Although a leading underscore is a common convention to mean “private”, in fact, these properties are fully public, and as such, are part of your public API contract. This convention might lead developers to wrongly think that a change won’t count as breaking, or that tests aren’t needed. tl;dr: if you want something to be “private”, it must not be observably present.

     // bad
     this.__firstName__ = 'Panda';
     this.firstName_ = 'Panda';
     this._firstName = 'Panda';
    
     // good
     this.firstName = 'Panda';
    
     // good, in environments where WeakMaps are available
     // see https://kangax.github.io/compat-table/es6/#test-WeakMap
     const firstNames = new WeakMap();
     firstNames.set(this, 'Panda');

  • 23.5 Don’t save references to this. Use arrow functions or Function#bind.

     // bad
     function foo() {
     	const self = this;
     	return function () {
     		console.log(self);
     	};
     }
    
     // bad
     function foo() {
     	const that = this;
     	return function () {
     		console.log(that);
     	};
     }
    
     // good
     function foo() {
     	return () => {
     		console.log(this);
     	};
     }

  • 23.6 A base filename should exactly match the name of its default export.

     // file 1 contents
     class CheckBox {
     	// ...
     }
     export default CheckBox;
    
     // file 2 contents
     export default function fortyTwo() { return 42; }
    
     // file 3 contents
     export default function insideDirectory() {}
    
     // in some other file
     // bad
     import CheckBox from './checkBox'; // PascalCase import/export, camelCase filename
     import FortyTwo from './FortyTwo'; // PascalCase import/filename, camelCase export
     import InsideDirectory from './InsideDirectory'; // PascalCase import/filename, camelCase export
    
     // bad
     import CheckBox from './check_box'; // PascalCase import/export, snake_case filename
     import forty_two from './forty_two'; // snake_case import/filename, camelCase export
     import inside_directory from './inside_directory'; // snake_case import, camelCase export
     import index from './inside_directory/index'; // requiring the index file explicitly
     import insideDirectory from './insideDirectory/index'; // requiring the index file explicitly
    
     // good
     import CheckBox from './CheckBox'; // PascalCase export/import/filename
     import fortyTwo from './fortyTwo'; // camelCase export/import/filename
     import insideDirectory from './insideDirectory'; // camelCase export/import/directory name/implicit "index"
     // ^ supports both insideDirectory.js and insideDirectory/index.js

  • 23.7 Use camelCase when you export-default a function. Your filename should be identical to your function’s name.

     function makeStyleGuide() {
     	// ...
     }
    
     export default makeStyleGuide;

  • 23.8 Use PascalCase when you export a constructor / class / singleton / function library / bare object / enum.

     const AirbnbStyleGuide = {
     	es6: {
     	},
     };
    
     export default AirbnbStyleGuide;

  • 23.9 Acronyms and initialisms should always be all uppercased, or all lowercased.

    Why? Names are for readability, not to appease a computer algorithm.

     // bad
     import SmsContainer from './containers/SmsContainer';
    
     // bad
     const HttpRequests = [
     	// ...
     ];
    
     // good
     import SMSContainer from './containers/SMSContainer';
    
     // good
     const HTTPRequests = [
     	// ...
     ];
    
     // also good
     const httpRequests = [
     	// ...
     ];
    
     // best
     import TextMessageContainer from './containers/TextMessageContainer';
    
     // best
     const requests = [
     	// ...
     ];

  • 23.10 You may optionally uppercase a constant only if it (1) is exported, (2) is a const (it can not be reassigned), and (3) the programmer can trust it (and its nested properties) to never change.

    Why? This is an additional tool to assist in situations where the programmer would be unsure if a variable might ever change. UPPERCASE_VARIABLES are letting the programmer know that they can trust the variable (and its properties) not to change.

    • What about all const variables? - This is unnecessary, so uppercasing should not be used for constants within a file. It should be used for exported constants however.
    • What about exported objects? - Uppercase at the top level of export (e.g. EXPORTED_OBJECT.key) and maintain that all nested properties do not change.
     // bad
     const PRIVATE_VARIABLE = 'should not be unnecessarily uppercased within a file';
    
     // bad
     export const THING_TO_BE_CHANGED = 'should obviously not be uppercased';
    
     // bad
     export let REASSIGNABLE_VARIABLE = 'do not use let with uppercase variables';
    
     // ---
    
     // allowed but does not supply semantic value
     export const apiKey = 'SOMEKEY';
    
     // better in most cases
     export const API_KEY = 'SOMEKEY';
    
     // ---
    
     // bad - unnecessarily uppercases key while adding no semantic value
     export const MAPPING = {
     	KEY: 'value'
     };
    
     // good
     export const MAPPING = {
     	key: 'value'
     };

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Accessors

  • 24.1 Accessor functions for properties are not required.

  • 24.2 Do not use JavaScript getters/setters as they cause unexpected side effects and are harder to test, maintain, and reason about. Instead, if you do make accessor functions, use getVal() and setVal('hello').

     // bad
     class Dragon {
     	get age() {
     		// ...
     	}
    
     	set age(value) {
     		// ...
     	}
     }
    
     // good
     class Dragon {
     	getAge() {
     		// ...
     	}
    
     	setAge(value) {
     		// ...
     	}
     }

  • 24.3 If the property/method is a boolean, use isVal() or hasVal().

     // bad
     if (!dragon.age()) {
     	return false;
     }
    
     // good
     if (!dragon.hasAge()) {
     	return false;
     }

  • 24.4 It’s okay to create get() and set() functions, but be consistent.

     class Jedi {
     	constructor(options = {}) {
     		const lightsaber = options.lightsaber || 'blue';
     		this.set('lightsaber', lightsaber);
     	}
    
     	set(key, val) {
     		this[key] = val;
     	}
    
     	get(key) {
     		return this[key];
     	}
     }

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Events

  • 25.1 When attaching data payloads to events (whether DOM events or something more proprietary like Backbone events), pass an object literal (also known as a "hash") instead of a raw value. This allows a subsequent contributor to add more data to the event payload without finding and updating every handler for the event. For example, instead of:

     // bad
     $(this).trigger('listingUpdated', listing.id);
    
     // ...
    
     $(this).on('listingUpdated', (e, listingID) => {
     	// do something with listingID
     });

    prefer:

     // good
     $(this).trigger('listingUpdated', { listingID: listing.id });
    
     // ...
    
     $(this).on('listingUpdated', (e, data) => {
     	// do something with data.listingID
     });

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ECMAScript 5 Compatibility

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ECMAScript 6+ (ES 2015+) Styles

  • 27.1 This is a collection of links to the various ES6+ features.
  1. Arrow Functions
  2. Classes
  3. Object Shorthand
  4. Object Concise
  5. Object Computed Properties
  6. Template Strings
  7. Destructuring
  8. Default Parameters
  9. Rest
  10. Array Spreads
  11. Let and Const
  12. Exponentiation Operator
  13. Iterators and Generators
  14. Modules

  • 27.2 Do not use TC39 proposals that have not reached stage 3.

    Why? They are not finalized, and they are subject to change or to be withdrawn entirely. We want to use JavaScript, and proposals are not JavaScript yet.

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Standard Library

The Standard Library contains utilities that are functionally broken but remain for legacy reasons.

  • 28.1 Use Number.isNaN instead of global isNaN. eslint: no-restricted-globals

    Why? The global isNaN coerces non-numbers to numbers, returning true for anything that coerces to NaN. If this behavior is desired, make it explicit.

     // bad
     isNaN('1.2'); // false
     isNaN('1.2.3'); // true
    
     // good
     Number.isNaN('1.2.3'); // false
     Number.isNaN(Number('1.2.3')); // true

  • 28.2 Use Number.isFinite instead of global isFinite. eslint: no-restricted-globals

    Why? The global isFinite coerces non-numbers to numbers, returning true for anything that coerces to a finite number. If this behavior is desired, make it explicit.

     // bad
     isFinite('2e3'); // true
    
     // good
     Number.isFinite('2e3'); // false
     Number.isFinite(parseInt('2e3', 10)); // true

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Testing

  • 29.1 Yup.

     function foo() {
     	return true;
     }

  • 29.2 No, but seriously:
    • Whichever testing framework you use, you should be writing tests!
    • Strive to write many small pure functions, and minimize where mutations occur.
    • Be cautious about stubs and mocks - they can make your tests more brittle.
    • We primarily use mocha and jest at Airbnb. tape is also used occasionally for small, separate modules.
    • 100% test coverage is a good goal to strive for, even if it’s not always practical to reach it.
    • Whenever you fix a bug, write a regression test. A bug fixed without a regression test is almost certainly going to break again in the future.

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Performance

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Resources

Learning ES6+

Read This

Tools

Other Style Guides

Other Styles

Further Reading

Books

Blogs

Podcasts

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The JavaScript Style Guide Guide

Chat With Us About JavaScript

Contributors

License

(The MIT License)

Copyright (c) 2012 Imagine Learning

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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Amendments

We encourage you to fork this guide and change the rules to fit your team’s style guide. Below, you may list some amendments to the style guide. This allows you to periodically update your style guide without having to deal with merge conflicts.

};

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