forked from tldmod/tldmod
-
Notifications
You must be signed in to change notification settings - Fork 0
The Last Days of the Third Age — Tolkien-based mod for the Mount&Blade series.
In-Vain/tldmod
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
TLD 3.5 changes: - Swyter: - Added to Steam Workshop - Ported TLD to Mac / Linux - Fixed animated wavy banners - Fixed lone warg fork-bomb - Fix ghost-owned wargs respawning again and again - Mitigate player teleporting to Mordor on defeat - Limit crafting to 0, as the feature is unfinished - Comment out music checker thing - Update Iron Launcher - Workaround viewport popping of ancillary skybox elements in WB - Fix Custom Camera keys by masking them behind Ctrl modifier - Added a brand new signed distance font bitmap - Fix party troop number in overall map - Added high-res signed distance font - Spirit Shader - Merlkir: - Added female frame to Woodsmen, Beorning, Khand, and Rhun Armours - Dialogues for Starting Quests - Dialogues for Ring Hunters - Added Lumberjack Orcs drawing overlay - Added Kneel at Mound drawing overlay - Added Ring Hunter Quest drawings - Added Dale Victory Drawings - Add more troll sounds - Design Black Shield, Black Shield's Men, Vengeful Spirit troops for Spears quest - Concept art for Shield Bear Shield & Club - Add Lorien Victory drawing overlay - Kham: - Implement Troop Tree Viewer under Reports - Implement Custom Camera to improve Orc/Dwarf gameplay - Added validator to CppCoder's Morale Code to fix a script error - Hooked up Dwarven Fortress for Spears quest - Added Viking Conquest Module.ini changes to WB module.ini - Added Ring Hunters Quest - Added More Town Walkers to certain towns - Make Elves slightly taller using scale - Fix to Siege Doors so that they are properly attacked by troops - Added Faction Starting Quests to tutorialize resource points & influence, and overall add immersion. - Added Defend / Raid Village Pre-War quests - Added Destroy Scout Camp War quest - Improve Thrust Speed of Spears (VC) - Added restrictions to Orc Mutiny - Bumped up the number of parties - Prepare Mission Templates and Menus for Spears quest completion - Added XP for discovering town NPCs - Added town mission message about rumours - Added battle mission message about formations - Added Shield Bear troop for Beornings - Added fix to siege mission templates to prevent archers from stalling on ladders (In Vain's suggestion) - Gondor Reinforcement Event scripts and triggers - Refactor Oath Of Vengeance to Troop Kills instead of Party Kills - Eliminate Patrol Quest gets cancelled when target faction is defeated - Fixes to Formations - Eliminate Patrols Refactor - Player Initiated Siege - In Vain: - Multiple Siege Scene fixes - New Dale / Esgaroth Scenes (WB only) - Scout Camp Scenes (Good, Evil, North, Mirkwood + Large / Small versions of each) - Multiple Scene fixes - Black Shield Fortress for the Spears quest - Added new Dale map icon - Added CWE Flora for Scening - Added temporary siege scenes for future use - Yarrum - Spears Quest - Black Shield Menu Descriptions - Lore consultation & descriptions - Rohan reward helm - Dialogue fixes - Mandible - 3D models of Shield Bear Shield, Shield Bear Club - Multiple Translations - Chinese Simplified - German - Italian - Russian - Spanish - French - Turkish - Japanese - Polish - and many more! TLD 3.3.1 changes: - Swyter: - Reimplement the death camera in Warband using MadVader's code as reference. - Make the Nazgûl, alarm levels and thunder sounds audible in Warband. - Added LODs to the reward swords and a better scabbard version of another one. - Fix undefined path material under the character creation terrain mesh in Warband, looked like blonde hair. - Fix invisible mesh of the "Sword of The Great Serpent" reward item in Warband. - Added a subtle hint of scrolling clouds projecting shadows in the overall map, done with shaders, only for Warband. - Enhanced waterfall, lava and fountain shaders, including transparency. - Wavy shaders for both Meduseld and per-faction banners, made from scratch. - Revised siege scenes and AI meshes, mainly from Osgiliath, Helm's Deep and Minas Morgul. - Updated overall map with passable fords and some optimizations. - Reimplemented the lone wargs mechanics in Warband, making riderless wargs aggressive. - Added scrollbars back to Warband. - Fixed ramp meshes in Erech and Calembel, in Warband. - Fixed crash when encountering wargs and warg mounted troops, caused by LODs, in Warband. - Add code guards to prevent possible player teleporting in the overall map. - Training in barracks will spawn the player with (correct) weapons, in Warband. - Hide the HP overlay during cutscenes using shader and uniform black magic, in Warband. - Make the cutscene overlay persist after coming back from the Esc menu, in Warband. - Make spears couchable in Warband. - Special items like troll clubs can no longer be picked up in the battlefield. - Now uruks and other races are sized correctly in Warband. - Upgrading troops in Warband is free and doesn't cost local resources, keeping with the original mechanic in M&B 1.011. - Fixed the blue underwater fog in Edoras and other places, caused by the fountain in Warband. - Fixed the shading glitches in Meduseld's floor. - Workaround Warband bug when populating smiths inventories which caused incorrect items like tools and other faction's weapons to be added by mistake. - Gandalf no longer appears bald or as a cute redhead, in Warband. - Fixed wobbly map trees in Mirkwood, in Warband. - Add entry points for enemies in the Rhûn Main Camp siege scene. - Fixed unwanted transparency of body parts when LODs are triggered. - Add "Accompany" option to the right-click party menu for allies, in Warband. - Fix some remaining inaccessible lords, like Burza in Gundabad. - Make use of Warband's muddy water in some scenes like Dead Marshes or Minas Morgul. - Fix ragdoll animations of troll victims. - Complete French translation of the entire mod by ALG and his team from MundusBellicus.fr. - Additional corrections and additions to other languages in Transifex. - New LODs for trolls. - Merlkir: - Ten new illustrations by Merlkir, plus some that weren't added before, mainly for encounters and victory. - Rivendell victory - Mirkwood victory - Black numeroneans victory - Rhûn victory - Dunland victory - Khand victory - Bear attack - Wolf attack - Mountain goblins attack - Corsair renegades attack - Good vs Evil reused as Quick Battles background - Troll attack also used in quest menus - Written a brand new series of gameplay-related info pages from scratch. - New good/evil sounds for rank promotion, by Merlkir. - Better hit sounds for Trolls, by Merlkir. - CppCoder: - Fix the "terrible" moral problem for the player's party. - mtarini - Better skeleton rigging for bears. TLD 3.3 changes: - Swyter: - Port to Warband. - New, easier and less obtrusive install method for 1.011. (Rewritten Iron Launcher into a proxy DLL with IAT hooks) - Optimize flying missiles to avoid fillrate issues on sieges. - Optimize animal meshes, better rigging for wolves, moving ears, added LODs and AO. - Optimize a good part of the Mordor weapon meshes, added manual LODs. - Add per-vertex ambient occlusion to Mirkwood helmets and shields, some Lothlorien props too. - Tidy up internal scripts, simplifying logic and cleaning them up. - Redone Iron Hills Quarry and West Emmet AI meshes so that NPCs don't get stuck. - Add lightweight capsule collisions to Dwarven statues, like the one amid the Iron Hills Quarry. - Add a new localization back-end on Transifex (Transifex.com). - Add finished and reviewed es_ES translation by HoJu and Swyter. - Add purchasable ponies to the Iron Hills Quarry merchant. - Manually fix border seams (visible as striped patterns on the ground) of some tiling terrain normal maps. - Re-encode the Bink intro video using the older audio codec so it can be played with the stock binkplay.exe instead of bundling it. - WB: Added flowmap shader to rivers and sea, adds directionality to water surfaces. - WB: Make sitting lords accessible for talk on their throne rooms. (Denethor, Thranduil, Theoden, Saruman, Gothmog, M. of Sauron) - WB: Fix l(e)adders not appearing in sieges, Taleworlds typo. - WB: Redo the loading, main, and escape menus to make them look like their 1.011 counterparts. - WB: Turn the module system into something dual, multi-target. - WB: Port mtarini shaders to Warband (windy flora/red eyes/skeleton hackery/...). - WB: Fix broken marshes shader in the overall map when HDR is enabled. - WB: Fix non-manifold collision meshes which caused Warband to crash on loading. - WB: Decompiled and rebuild the flora_kinds.txt for Warband, fixed some broken flags too (caused crashes on some scenes). - WB: Complete the rewritten animations file (module_animations_wb.py) started by GetAssista. Adds Warband animations to TLD. - WB: Fix gansta bows for evil races using the gun animation. - WB: Fix scene entry point item overriding, fixing Galadriel, Merry, Pippin and other special agents with transparent parts. - WB: Fix in-battle command overlay toggling. Now it can be closed. - WB: Fix exit of cutscenes instead of repeating in an endless loop. - WB: Fix division by zero when entering West Emmet castle menu. - WB: Fix ragdolls (skeleton_bodies.xml) with buggy possessed wobbly legs. - WB: Fix troop, center and faction notes not appearing in the interface. - WB: Add HDR shader, materials and textures to TLD skyboxes. - WB: Changed the lame horse mechanic to trigger randomly only when the horse starts trotting. (Fairer) TLD 3.23 changes: - CppCoder: - Animal Ambushes become less likely the more attacks you've experienced. - Morale System Tweaks (should make it more enjoyable and playable) - Guldur and Mordor resource sharing bug fixed. (hopefully :P ) - Spiders are less powerful (5-10 damage, was 10-20) - Mordor legions more powerful and balanced. - Quest for dead lords are ended. - Minor tweaks. TLD 3.2 changes: - CppCoder: - Elven Hero Parties are 3/4 of normal size. - Rhun Hero Parties are now 4/3 of normal size. - Kingdom Heroes now need at least 50 troops to besiege. (should fix infinite siege bug). - Resource Point Cap (200,000). - Gift Giving through faction leaders. (Exchange Resource Points). - Berserker Troops no longer flee from battle. - Command Cursor Mini Mod. - Galadriel's Quest (Mirkwood Sorcerer. lvl 10+). - Animal Ambushes (Mirkwood or Northern Mountains). - Mordor Legions (when mordor is last faction standing with less than 2500 strength). - Isengard and Mirkwood guardian parties should spawn now. - Influence traits give/take influence (for player's faction only). - Party Limit Option in camp->TLD options->Gameplay Tweaks->Compatibility tweaks. - Starting equipment bug fixed. - Battle Morale System. - Battle Morale System: After Battle summary now reports routed troops. - Battle Morale System: Tweaking of morale values. (still WIP). - Riders falling off horses recieve damage. - Wounded agents move slower. - Trolls no longer appear as prisoners in review troops. - Trolls no longer speak in party/prisoner dialog. - Oathbreaker/keeper quest fixed. - Fangorn and Capture Troll quest have text now. - Mearh Stallion no longer roars like a warg. - Nazgul Sweeps ingame. (Attack a mordor war party to see them). - Injury Summary in Character Reports. - Companions tell you their exact injuries. - Companions lost due to lack of RPs can rejoin you again. - Many other small bug fixes. - More bugfixing. - Merlkir: - Graphic tweak(s). - Mandible: - Beorning armors redone. - vota dc: - More item/troop balancing. (I think?) TLD 3.15 changes: - Octoburn: added unused dwarven helmets to Dale - Strategy tweaks (a submenu under Actions->TLD mod options) - Siege strength requirements: Normal/Defender only/None - Siege str. req. relaxation rate: 50/100(default)/200 - Strength regen rate: Normal/Halved/Battles only/None - Factions don't regen below: 500(default)/1000/1500/2000 - Influence rebalanced (made easier) - Companions cost halved again (Glorfindel is 50 now) - 25% more influence from rank point gain (was: rank points/10, now: rank points/8) - Changed formula for rank points gained in allied battles, now based on Native renown, as in single battles. Additional points from allies. - Campaign AI - Removed a restriction that prevented weak factions to go patrolling; fixed an old bug that made patrols much less likely - Less canceled campaigns if there's any reason to patrol for enemies; especially if the player is following the marshall and has a quest - Max faction strength is now 8000 (from 9999) - less grind - Slightly more lords spawn with full armies when strength is low - Last-stand parties only for Mirkwood and Isengard - Strong factions spawn less patrols TLD 3.14 changes: - Vota: MANY troops and items rebalanced - CppCoder: bugfixes - MV: Defense strength for siege requirements relaxes with player level (opens up the game) 3.11-3.13 Unknown changes :) TLD 3.1 changes Major updates: - Massive music update - Strategy: -- More aggresive AI in campaigns and sieges; riskier attacks against very weak factions -- Highly-ranked players can suggest siege targets to marshalls -- Last-stand guardian parties spawn when a faction is almost crushed (allowing to defeat it by defeating the guardian party) Minor updates: - New battle scenes and landmarks - Hit-boxes revamp - Evil companion dialogs (Bolzog by Amman, the rest by Taal - thanks guys!) - Companions cost influence - Rhun and Gundabad parties made tougher, less camps are immediately siegable - Factions stop regenerating strength when brought down under 500 - Marshalls will engage in defensive patrols against enemy patrols, not just lords - New sounds: quest events, lord deaths, rank promotion - Captured dwarves in chains - Gondor Lords hire more of their native (fiefdom-specific) troops - Meshes optimizations (redundant vertices), especially LODs Fixes: - Party members exchange problems fixed? - Lost companions can be always rehired - Corrupt save problem delayed by spawning less parties less frequently - Several sticky map places fixed (including Aldburg) - Parties getting stuck in rivers get unstuck every few days (doesn't solve all map problems) - Empty parties get removed every few days - Empty volunteer parties removed from destroyed towns - Plenty of other stuff 3.01 Changelog (most important issues): - Elves nerfed somewhat, -40 weapon proficiencies across the board, fewer volunteers, a bit slower training - Gunda and Rhun buffed somewhat, to not suck on dwarves and Dale too fast - Marshalls made more persistent in campains. How it plays out actually is for you to test - Dwarves got LODs, will be less demanding to video - Fixed MANY bugs, see forum 1st post in bugreport thread Regards, TLD team
About
The Last Days of the Third Age — Tolkien-based mod for the Mount&Blade series.
Resources
Stars
Watchers
Forks
Packages 0
No packages published
Languages
- Python 92.3%
- HLSL 4.7%
- GLSL 1.8%
- HTML 0.5%
- NSIS 0.2%
- Lua 0.2%
- Other 0.3%