This is a simple ""real time"" path tracing engine accelerated with the GPU via the CUDA API. There are camera controls and it will look ugly while it moves but it quickly accumulates frames after stopping.
NOTE: An Nvidia GPU is required to run this!
To compile:
- Download Visual Studio 2022 with C++ desktop development
- Download CUDA Toolkit 12.0
- Open up
bwidman-raytracer.sln
in Visual Studio and run!