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# Game development tools | ||
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There are plenty of tools available for game development. I dont want to cover all of them this is just a brief overview of the most common ones. | ||
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The most types of tools for developers are: | ||
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- Game Engines | ||
- Game Development Frameworks / Libraries | ||
- Programming editors and IDEs | ||
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But there are other types of tools that are also important for game development: | ||
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- 3D Modeling Tools | ||
- 2D Art and texture Tools | ||
- Sound and Music Tools | ||
- Planning and Management Tools | ||
- Marketing and Monetization Tools | ||
- Testing Tools | ||
- Publishing and Distribution Tools and platforms | ||
- Analytics, metrics, remote config and A/B Tools | ||
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## Game Engines | ||
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The powerhouses of game development, game engines are the software that packs lots of tools and features needed to create a game. They are the most important tool in a game developer's arsenal. Ex.: Unity3D, Unreal Engine, and Godot. | ||
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You might understand a game engine as the "orchestrator of the game". | ||
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!!! note | ||
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Not all game engines provides embedded visual editors (ex.: Ogre3D), some of them are just a bunch of libraries and tools nicely integrated that you can use to create your game. | ||
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Instead of listing all the game engines, I suggest you to search for the most popular ones and try them out. I suggest going to search engines and type some of these queries: | ||
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- "Game engine landscape" | ||
- "Top game engines" | ||
- "Game engine market infographic" | ||
- "Game engine popularity" | ||
- "Game engine comparison" | ||
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If you are a open-source enthusiast, try to explore game engines on github. A nice search query involves the word "game engine" and the word "awesome", but here goes some links to help you: | ||
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- [GitHub Collection of Game Engines](https://github.com/collections/game-engines) | ||
- [Awesome GameEngines](https://github.com/collections/game-engines) | ||
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## Game Frameworks / Libraries | ||
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Sometimes you don't need a full game engine, or you need to create something that no other one provides. In this case, you can use a game development framework or library. Ex.: SDL3, LibGDX, Phaser, and others. | ||
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If you follow this path, you will have more control over your game, but you will need to code more things that are already done in game engines. | ||
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I am afraid there are so many frameworks and libraries that I can't list them all here. But you can search for them using the same queries I suggested for game engines, but replacing the word "engine" with "framework" or "library", you will get amazed by the amount of tools available. Try it! | ||
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## Assignment | ||
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1. Create an account on GitHub. If you don't want to expose yourself publicly, create a new account with a nickname unrelated to your real name. You can use any AI tool to help brainstorm a nickname for you. Extra: [apply to GitHub Student Pack](https://education.github.com/pack). | ||
2. Create a Repository on GitHub. The name of the repo should have "Awesome" somewhere in the name, and it should be related to game development tools. Ex.: "Awesome-GameDev-Tools". This will optmize SEO and make your repository more visible to others. | ||
3. Probably the repo will already have a README.md file, if not, create a README.md file on the root of your repo. Write a brief introduction to the repository and list some of the tools you are planning to cover. | ||
4. You should research and list at least 10 tools that you think are important for game development. Please explore others tools than the main-stream. Describe briefly each tool and provide a link to the tool's website or repository. | ||
5. You will present some of them in class, so be creative and avoid listing tools that everyone knows. |
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