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Update README.md #7

Workflow file for this run

name: Actions 😎
# only run when pushed to master or main branches
on:
push:
branches:
- master
- main
jobs:
build:
name: Build for ${{ matrix.targetPlatform }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
targetPlatform: # uncomment some of the following lines to build for specific platform
# - StandaloneOSX # Build a macOS standalone (Intel 64-bit).
# - StandaloneWindows # Build a Windows standalone.
# - StandaloneWindows64 # Build a Windows 64-bit standalone.
# - StandaloneLinux64 # Build a Linux 64-bit standalone.
# - iOS # Build an iOS player.
# - Android # Build an Android .apk standalone app.
- WebGL # WebGL.
steps:
# Checkout
- name: Checkout repository 🛒
uses: actions/checkout@v4
with:
fetch-depth: 0
lfs: 'true'
# Cache
- name: Cache 💾
uses: actions/cache@v3
with:
path: Library
key: Library-${{ matrix.targetPlatform }}
restore-keys: Library-
- if: matrix.targetPlatform == 'Android'
uses: jlumbroso/[email protected]
# Build
- name: Build project 🔨
uses: game-ci/unity-builder@v4
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
versioning: Semantic
targetPlatform: ${{ matrix.targetPlatform }}
# customImage: 'unityci/editor:2020.1.14f1-base-0'
# Deploy
- name: Deploy 🚀
if: matrix.targetPlatform == 'WebGL' # Deploy webgl build only for WebGL
uses: JamesIves/github-pages-deploy-action@v4
with:
folder: build/WebGL/WebGL # The folder the action should deploy.
single-commit: true
# Archive artifacts
- uses: actions/upload-artifact@v3
with:
name: Build-${{ matrix.targetPlatform }}
path: build/${{ matrix.targetPlatform }}