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name: Actions 😎 | ||
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on: [push, pull_request] | ||
# only run when pushed to master or main branches | ||
on: | ||
push: | ||
branches: | ||
- master | ||
- main | ||
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jobs: | ||
buildWebGL: | ||
name: Build my project ✨ | ||
build: | ||
name: Build for ${{ matrix.targetPlatform }} | ||
runs-on: ubuntu-latest | ||
strategy: | ||
fail-fast: false | ||
matrix: | ||
targetPlatform: # uncomment some of the following lines to build for specific platform | ||
# - StandaloneOSX # Build a macOS standalone (Intel 64-bit). | ||
# - StandaloneWindows # Build a Windows standalone. | ||
# - StandaloneWindows64 # Build a Windows 64-bit standalone. | ||
# - StandaloneLinux64 # Build a Linux 64-bit standalone. | ||
# - iOS # Build an iOS player. | ||
# - Android # Build an Android .apk standalone app. | ||
- WebGL # WebGL. | ||
steps: | ||
# Checkout | ||
- name: Checkout repository 🛒 | ||
uses: actions/checkout@v2 | ||
uses: actions/checkout@v4 | ||
with: | ||
lfs: true | ||
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# # Git LFS | ||
# - name: Create LFS file list | ||
# run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id | ||
# | ||
# - name: Restore LFS cache | ||
# uses: actions/cache@v2 | ||
# id: lfs-cache | ||
# with: | ||
# path: .git/lfs | ||
# key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }} | ||
# | ||
# - name: Git LFS Pull | ||
# run: | | ||
# git lfs pull | ||
# git add . | ||
# git reset --hard | ||
fetch-depth: 0 | ||
lfs: 'true' | ||
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# Cache | ||
- name: Cache 💾 | ||
uses: actions/cache@v2 | ||
uses: actions/cache@v3 | ||
with: | ||
path: Library | ||
key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }} | ||
restore-keys: | | ||
Library- | ||
key: Library-${{ matrix.targetPlatform }} | ||
restore-keys: Library- | ||
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- if: matrix.targetPlatform == 'Android' | ||
uses: jlumbroso/[email protected] | ||
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# Build | ||
- name: Build project 🔨 | ||
uses: game-ci/unity-builder@v2 | ||
uses: game-ci/unity-builder@v4 | ||
env: | ||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | ||
# UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | ||
# UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | ||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | ||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | ||
with: | ||
targetPlatform: WebGL | ||
versioning: Semantic | ||
targetPlatform: ${{ matrix.targetPlatform }} | ||
# customImage: 'unityci/editor:2020.1.14f1-base-0' | ||
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# Deploy | ||
- name: Deploy 🚀 | ||
if: matrix.targetPlatform == 'WebGL' # Deploy webgl build only for WebGL | ||
uses: JamesIves/github-pages-deploy-action@v4 | ||
with: | ||
folder: build/WebGL/WebGL # The folder the action should deploy. | ||
single-commit: true | ||
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# - name: GitHub Pages | ||
# env: | ||
# GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | ||
# # You may pin to the exact commit or the version. | ||
# # uses: crazy-max/ghaction-github-pages@a117e4aa1fb4854d021546d2abdfac95be568a3a | ||
# uses: crazy-max/[email protected] | ||
# with: | ||
# # Git domain (default github.com) | ||
# #domain: # optional, default is github.com | ||
# # GitHub repository where assets will be deployed (default $GITHUB_REPOSITORY) | ||
# #repo: # optional | ||
# # Git branch where assets will be deployed | ||
# #target_branch: # optional, default is gh-pages | ||
# # Create incremental commit instead of doing push force | ||
# #keep_history: # optional, default is false | ||
# # Allow an empty commit to be created | ||
# #allow_empty_commit: # optional, default is true | ||
# # Build directory to deploy | ||
# build_dir: bin-emscripten/bin/ | ||
# # Whether to treat build_dir as an absolute path | ||
# #absolute_build_dir: # optional, default is false | ||
# # If enabled, the content of symbolic links will be copied | ||
# #follow_symlinks: # optional, default is false | ||
# # The committer name and email address | ||
# #committer: # optional | ||
# # The author name and email address | ||
# #author: # optional | ||
# # Commit message | ||
# #commit_message: # optional | ||
# # Write the given domain name to the CNAME file | ||
# #fqdn: # optional | ||
# # Allow Jekyll to build your site | ||
# #jekyll: # optional, default is true | ||
# # If enabled, nothing will be pushed | ||
# #dry_run: # optional, default is false | ||
# # Enable verbose output | ||
# #verbose: # optional, default is false | ||
# Archive artifacts | ||
- uses: actions/upload-artifact@v3 | ||
with: | ||
name: Build-${{ matrix.targetPlatform }} | ||
path: build/${{ matrix.targetPlatform }} | ||
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# # Output | ||
# - uses: actions/upload-artifact@v2 | ||
# with: | ||
# name: Build | ||
# path: build | ||
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# deployPages: | ||
# needs: buildWebGL | ||
# name: Deploy to Github Pages 🚀 | ||
# runs-on: ubuntu-latest | ||
# steps: | ||
# - name: Checkout code | ||
# uses: actions/checkout@v2 | ||
# | ||
# - uses: actions/download-artifact@v2 | ||
# with: | ||
# name: build-WebGL | ||
# path: build | ||
# | ||
# - name: Deploy 🚀 | ||
# uses: JamesIves/[email protected] | ||
# with: | ||
# branch: gh-pages | ||
# folder: build/WebGL | ||
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# Unity Boilerplate test | ||
# Unity WebGL CI/CD with GitHub Actions | ||
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WebGL published here https://infinibrains.github.io/UnityBoilerplate/ | ||
WebGL published here (EDIT IT!) https://YOUR_GH_USERNAME.github.io/YOUR_REPO_NAME/ | ||
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[![Build 😎](https://github.com/InfiniBrains/UnityBoilerplate/actions/workflows/main.yml/badge.svg)](https://github.com/InfiniBrains/MedicalImageViewer/actions/workflows/main.yml) | ||
# Setup Steps: | ||
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- [ ] I understand FERPA laws. If I make the repository public, I will remove any student information, or I am waiving the requirement to remove student information. Otherwise, I am making the repository private; | ||
- [ ] I have forked the repository to my own GitHub account; | ||
- [ ] I have edited the README.md file to include my own information on the url for the web build; | ||
- [ ] I have followed the instructions to activate my personal licence here: https://game.ci/docs/github/activation/ ; | ||
- [ ] If I chose to make the repository private, I will follow this guide to add the instructor as a collaborator. https://docs.github.com/en/account-and-profile/setting-up-and-managing-your-github-user-account/managing-access-to-your-personal-repositories/inviting-collaborators-to-a-personal-repository and set up the keys here https://game.ci/docs/github/builder/#private-github-repositories | ||
- [ ] I have added the `UNITY_LICENSE` secret to my repository with the Unity license key; | ||
- [ ] I have added the `UNITY_USERNAME` secret to my repository with the Unity username; | ||
- [ ] I have added the `UNITY_PASSWORD` secret to my repository with the Unity password; | ||
- [ ] I changed the `Settings` > `Actions` > `General` > `Workflow Permissions` to `Read and write permissions for actions`; | ||
- [ ] I cloned the repository to my local machine and opened the project in Unity and made changes to the project; | ||
- [ ] I have committed and pushed the changes to the `main` or `master` branch of the repository; | ||
- [ ] I understand that every time I push to the `main` or `master` branch, the project will be built and deployed to the `gh-pages` branch; | ||
- [ ] I saw the GitHub Actions build the project; | ||
- [ ] I changed the `Settings` > `Pages` > `Source` to `gh-pages` branch; | ||
- [ ] I saw the GitHub Actions deploy the project to the `gh-pages` branch; | ||
- [ ] I can open the web build in the browser at the url: https://YOUR_GH_USERNAME.github.io/YOUR_REPO_NAME/ | ||
- [ ] I have read the https://www.atlassian.com/git/tutorials/comparing-workflows/gitflow-workflow and understand the Gitflow workflow; | ||
- [ ] I understand that I should create a new branch for each feature or fix I am working on; | ||
- [ ] I have read the `.github/workflows/main.yml` file and understand how the GitHub Actions are working; | ||
- [ ] If I want to customize my build, I will read the https://game.ci/docs/github/builder/ documentation; | ||
- [ ] I have read Semantic Versioning https://semver.org/ and understand how to version my project; | ||
- [ ] I have read how Semantic versioning would work for unity here https://game.ci/docs/github/builder/#versioning | ||
- [ ] I have set my first git tag to `0.1.0` to my latest commit on the `main` or `master` branch; |