An Unreal Engine 4 plugin featuring a library of Blueprint nodes exposing Oculus functions.
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- ...the OculusVR API exposed from C++ to Blueprints as directly as possible.
- ...or at least some of it. A tiny bit of it. Not much, really.
- ...complete. Most features have not been implemented. Because there's no point, frankly.
- ...useful. The majority of this stuff is unnecessary. It's just neat.
This means you'll find blueprint nodes exposing the C++ functions included in the UE4 OculusVR plugin, but that's pretty much it. Please refer to the Oculus documentation for information. Many of these features are undocumented, so good luck! Please refer to the Unreal Engine 4 GitHub for links and resources related to UE4.
11/17/21 - Initial commit. Exposes a random assortment of functions that seemed interesting enough to expose. Mostly Application SpaceWarp related.
- Recommended Unreal Engine Version - 4.27-Oculus
- Supported Unreal Engine Versions - 4.27
- Platforms - Win64, Android
- Plugins - OculusVR
- Place the
OVRFunctionsBP
folder inEngine\Plugins\Marketplace
or your project'sPlugins
folder - Regenerate project files
- Compile engine
- Enable the
OculusVR
plugin in your project - Use OVRFunctionsBP to do cool stuff
For technical support, questions, comments, etc, please reach out on our Discord Server.
Find out more about InnerLoop LLC at https://www.innerloopllc.com.
OVRFunctionsBP Plugin by ItsNotMeTrustMe (Brian Edward Hicks) of InnerLoop LLC, 2021
This plugin was not created by, or in partnership with, Oculus or Epic Games (which are trademarks of their respective entities).
No guarantees are made about anything. Use at your own risk. But please let me know if something breaks, so I can fix it.
Please drink responsibly.