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Class DMTeamAI extends TeamAI; | ||
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defaultproperties | ||
{ | ||
SquadType=Class'KFGunGame.KFDMSquad' | ||
} |
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class GGAnnouncementMessage extends CriticalEventPlus; | ||
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//var localized string FirstBloodString; | ||
//var sound FirstBloodSound; // OBSOLETE | ||
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//var localized string Stage[4]; | ||
var localized string HasReachedString; | ||
var localized string FirstString; | ||
var localized string FinalWeaponString; | ||
var localized string LevelString; | ||
var localized string StoleALevelFromString; | ||
var sound StageSound, FinalStageSound; | ||
var sound StoleLevelSound; | ||
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static function string GetString( | ||
optional int Switch, | ||
optional PlayerReplicationInfo RelatedPRI_1, | ||
optional PlayerReplicationInfo RelatedPRI_2, | ||
optional Object OptionalObject | ||
) | ||
{ | ||
// if ( Switch < 7 ) | ||
// { | ||
// P.Level.FillPrecacheMaterialsArray(false); | ||
// P.Level.FillPrecacheStaticMeshesArray(false); | ||
// P.PrecacheAnnouncements(); | ||
// } | ||
// // don't play sound if quickstart=true, so no 'play' voiceover at start of tutorials | ||
// if ( Switch == 5 && P != none ) | ||
// { | ||
// //P.PlayStatusAnnouncement('Play',1,true); | ||
// P.ClientPlaySound(sound'KF_BasePatriarch.Kev_Entrance1', false, 2.0); | ||
// P.ClientPlaySound(sound'KF_FoundrySnd.Alarm_BellWarning01', false, 2.0); | ||
// } | ||
// else if ( (Switch > 1) && (Switch < 5) ) | ||
// //P.PlayBeepSound(); | ||
// P.ClientPlaySound(sound'Miscsounds.Enter', true, 2.0); | ||
// else if ( Switch == 7 ) | ||
// P.ClientPlaySound(Default.Riff); | ||
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if (RelatedPRI_1 == None) | ||
return ""; | ||
if (RelatedPRI_1.PlayerName == "") | ||
return ""; | ||
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if( switch == 0 ) | ||
{ | ||
return RelatedPRI_1.PlayerName@Default.HasReachedString@class<Weapon>(OptionalObject).default.ItemName@default.LevelString@KFGGPRI(RelatedPRI_1).WeaponLevel$"/"$KFGGGameReplicationInfo(RelatedPRI_1.Level.GRI).MaxWeaponLevel$"!"; | ||
} | ||
else if( switch == 1 ) | ||
{ | ||
return [email protected]@class<Weapon>(OptionalObject).default.ItemName$"!!!"; | ||
} | ||
else if( switch == 2 ) | ||
{ | ||
return [email protected]@RelatedPRI_2.PlayerName$"!"; | ||
} | ||
} | ||
static simulated function ClientReceive( | ||
PlayerController P, | ||
optional int Switch, | ||
optional PlayerReplicationInfo RelatedPRI_1, | ||
optional PlayerReplicationInfo RelatedPRI_2, | ||
optional Object OptionalObject | ||
) | ||
{ | ||
Super.ClientReceive(P, Switch, RelatedPRI_1, RelatedPRI_2, OptionalObject); | ||
if ( Switch == 0 ) | ||
{ | ||
P.ClientPlaySound(default.StageSound, true, 2.0); | ||
} | ||
else if( Switch == 1 ) | ||
{ | ||
P.ClientPlaySound(default.FinalStageSound, true, 2.0); | ||
} | ||
else if( Switch == 2 ) | ||
{ | ||
P.ClientPlaySound(default.StoleLevelSound, true, 2.0); | ||
} | ||
} | ||
defaultproperties | ||
{ | ||
HasReachedString="has reached the" | ||
FirstString="first!" | ||
FinalWeaponString="has reached the final weapon" | ||
LevelString="level" | ||
StoleALevelFromString="stole a level from" | ||
StageSound=Sound'KF_InterfaceSnd.Perks.PerkAchieved' | ||
FinalStageSound=Sound'KF_FoundrySnd.Alarm_SirenLoop01' | ||
StoleLevelSound=Sound'Miscsounds.Egg.DeanScream' | ||
bIsUnique=False | ||
Lifetime=4 | ||
DrawColor=(B=0,G=255) | ||
PosY=0.300000 | ||
} |
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class GGHUDKillingFloor extends HUDKillingFloor; | ||
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var byte PLCount,PLPosition; | ||
var float NextPosUpdate; | ||
var localized string LostMatchStr,WonMatchStr,OtherWinnerStr; | ||
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simulated final function UpdatePosition() | ||
{ | ||
local int i; | ||
local PlayerReplicationInfo PRI; | ||
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PLCount = 1; | ||
PLPosition = 1; | ||
PRI = PlayerOwner.PlayerReplicationInfo; | ||
for( i=0; i<KFGRI.PRIArray.Length; i++ ) | ||
{ | ||
if( KFGRI.PRIArray[i]==None || KFGRI.PRIArray[i]==PRI || KFGRI.PRIArray[i].bOnlySpectator ) | ||
continue; | ||
PLCount++; | ||
if( KFGRI.PRIArray[i].Kills>PRI.Kills ) | ||
PLPosition++; | ||
} | ||
} | ||
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simulated function DrawHud(Canvas C) | ||
{ | ||
local KFGameReplicationInfo CurrentGame; | ||
local rotator CamRot; | ||
local vector CamPos, ViewDir; | ||
local int i; | ||
local bool bBloom; | ||
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if ( KFGameType(PlayerOwner.Level.Game) != none ) | ||
CurrentGame = KFGameReplicationInfo(PlayerOwner.Level.GRI); | ||
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if ( FontsPrecached < 2 ) | ||
PrecacheFonts(C); | ||
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UpdateHud(); | ||
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PassStyle = STY_Modulated; | ||
DrawModOverlay(C); | ||
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bBloom = bool(ConsoleCommand("get ini:Engine.Engine.ViewportManager Bloom")); | ||
if ( bBloom ) | ||
{ | ||
PlayerOwner.PostFX_SetActive(0, true); | ||
} | ||
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if( bHideHud ) | ||
return; | ||
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if ( bShowTargeting ) | ||
DrawTargeting(C); | ||
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// Grab our View Direction | ||
C.GetCameraLocation(CamPos,CamRot); | ||
ViewDir = vector(CamRot); | ||
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// Draw the Name, Health, Armor, and Veterancy above other players | ||
for ( i = 0; i < PlayerInfoPawns.Length; i++ ) | ||
{ | ||
if ( PlayerInfoPawns[i].Pawn != none && PlayerInfoPawns[i].Pawn.Health > 0 && (PlayerInfoPawns[i].Pawn.Location - PawnOwner.Location) dot ViewDir > 0.8 && | ||
PlayerInfoPawns[i].RendTime > Level.TimeSeconds ) | ||
DrawPlayerInfo(C, PlayerInfoPawns[i].Pawn, PlayerInfoPawns[i].PlayerInfoScreenPosX, PlayerInfoPawns[i].PlayerInfoScreenPosY); | ||
else PlayerInfoPawns.Remove(i--, 1); | ||
} | ||
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PassStyle = STY_Alpha; | ||
DrawDamageIndicators(C); | ||
if( !bShowScoreboard ) | ||
{ | ||
DrawHudPassA(C); | ||
} | ||
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DrawHudPassC(C); | ||
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if ( KFPlayerController(PlayerOwner)!= None && KFPlayerController(PlayerOwner).ActiveNote!= None ) | ||
{ | ||
if( PlayerOwner.Pawn == none ) | ||
KFPlayerController(PlayerOwner).ActiveNote = None; | ||
else KFPlayerController(PlayerOwner).ActiveNote.RenderNote(C); | ||
} | ||
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PassStyle = STY_None; | ||
DisplayLocalMessages(C); | ||
if( !bShowScoreboard ) | ||
{ | ||
DrawWeaponName(C); | ||
DrawVehicleName(C); | ||
} | ||
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PassStyle = STY_Modulated; | ||
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if ( KFGameReplicationInfo(Level.GRI)!= None && KFGameReplicationInfo(Level.GRI).EndGameType > 0 ) | ||
{ | ||
if ( KFGameReplicationInfo(Level.GRI).EndGameType == 2 ) | ||
DrawEndGameHUD(C, True); | ||
else DrawEndGameHUD(C, False); | ||
} | ||
else DrawKFHUDTextElements(C); | ||
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if ( bShowNotification ) | ||
DrawPopupNotification(C); | ||
} | ||
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function DrawDoorHealthBars(Canvas C) | ||
{ | ||
if( PlayerOwner.Pawn!=None ) | ||
Super.DrawDoorHealthBars(C); | ||
} | ||
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simulated function DrawKFHUDTextElements(Canvas C); | ||
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simulated function DrawHudPassC(Canvas C) | ||
{ | ||
DrawFadeEffect(C); | ||
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if ( bShowScoreBoard && ScoreBoard != None ) | ||
{ | ||
ScoreBoard.DrawScoreboard(C); | ||
} | ||
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// portrait | ||
if ( bShowPortrait && (Portrait != None) ) | ||
{ | ||
DrawPortrait(C); | ||
} | ||
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if ( PawnOwner != None && PawnOwner.Weapon != None && KFWeapon(PawnOwner.Weapon) != none ) | ||
{ | ||
if( !KFWeapon(PawnOwner.Weapon).bAimingRifle && !PawnOwner.Weapon.IsA('Crossbow') | ||
&& !PawnOwner.Weapon.IsA('M14EBRBattleRifle') && !PawnOwner.Weapon.IsA('M99SniperRifle') ) | ||
{ | ||
DrawCrosshair(C); | ||
} | ||
} | ||
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// Slow, for debugging only | ||
if( bDebugPlayerCollision && (class'ROEngine.ROLevelInfo'.static.RODebugMode() || Level.NetMode == NM_StandAlone) ) | ||
{ | ||
DrawPointSphere(); | ||
} | ||
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} | ||
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simulated function DrawCrosshair (Canvas C) | ||
{ | ||
local float NormalScale; | ||
local int i, CurrentCrosshair; | ||
local float OldScale,OldW, CurrentCrosshairScale; | ||
local color CurrentCrosshairColor; | ||
local SpriteWidget CHtexture; | ||
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// if (!bCrosshairShow /*|| !class'ROEngine.ROLevelInfo'.static.RODebugMode() || !bShowKFDebugXHair*/) | ||
// return; | ||
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if ( (PawnOwner != None) && (PawnOwner.Weapon != None) && (PawnOwner.Weapon.CustomCrosshair >= 0) ) | ||
{ | ||
CurrentCrosshairColor = PawnOwner.Weapon.CustomCrosshairColor; | ||
CurrentCrosshair = PawnOwner.Weapon.CustomCrosshair; | ||
CurrentCrosshairScale = PawnOwner.Weapon.CustomCrosshairScale; | ||
if ( PawnOwner.Weapon.CustomCrosshairTextureName != "" ) | ||
{ | ||
if ( PawnOwner.Weapon.CustomCrosshairTexture == None ) | ||
{ | ||
PawnOwner.Weapon.CustomCrosshairTexture = Texture(DynamicLoadObject(PawnOwner.Weapon.CustomCrosshairTextureName,class'Texture')); | ||
if ( PawnOwner.Weapon.CustomCrosshairTexture == None ) | ||
{ | ||
log(PawnOwner.Weapon$" custom crosshair texture not found!"); | ||
PawnOwner.Weapon.CustomCrosshairTextureName = ""; | ||
} | ||
} | ||
CHTexture = Crosshairs[0]; | ||
CHTexture.WidgetTexture = PawnOwner.Weapon.CustomCrosshairTexture; | ||
} | ||
} | ||
else | ||
{ | ||
CurrentCrosshair = CrosshairStyle; | ||
CurrentCrosshairColor = CrosshairColor; | ||
CurrentCrosshairScale = CrosshairScale; | ||
} | ||
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CurrentCrosshair = Clamp(CurrentCrosshair, 0, Crosshairs.Length - 1); | ||
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NormalScale = Crosshairs[CurrentCrosshair].TextureScale; | ||
if ( CHTexture.WidgetTexture == None ) | ||
CHTexture = Crosshairs[CurrentCrosshair]; | ||
CHTexture.TextureScale *= CurrentCrosshairScale; | ||
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for( i = 0; i < ArrayCount(CHTexture.Tints); i++ ) | ||
CHTexture.Tints[i] = CurrentCrossHairColor; | ||
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OldScale = HudScale; | ||
HudScale=1; | ||
OldW = C.ColorModulate.W; | ||
C.ColorModulate.W = 1; | ||
DrawSpriteWidget (C, CHTexture); | ||
C.ColorModulate.W = OldW; | ||
HudScale=OldScale; | ||
CHTexture.TextureScale = NormalScale; | ||
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//DrawEnemyName(C); | ||
} | ||
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simulated function DrawEndGameHUD(Canvas C, bool bVictory) | ||
{ | ||
C.SetDrawColor(255, 255, 255, 255); | ||
C.Font = LoadFont(1); | ||
C.SetPos(0,C.ClipY*0.7f); | ||
C.bCenter = true; | ||
// if( TeamInfo(KFGRI.Winner)==None ) | ||
// C.DrawText(LostMatchStr,false); | ||
// else if( TeamInfo(KFGRI.Winner).TeamIndex==0 ) | ||
// C.DrawText("Red Team"$OtherWinnerStr,false); | ||
// else C.DrawText("Blue Team"$OtherWinnerStr,false); | ||
if( PlayerReplicationInfo(KFGRI.Winner)==None ) | ||
C.DrawText(LostMatchStr,false); // Do something else here | ||
else if( KFGRI.Winner==PlayerOwner.PlayerReplicationInfo ) | ||
C.DrawText(WonMatchStr,false); | ||
else C.DrawText(PlayerReplicationInfo(KFGRI.Winner).PlayerName$WonMatchPostFix,false); | ||
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C.bCenter = false; | ||
if ( bShowScoreBoard && ScoreBoard != None ) | ||
ScoreBoard.DrawScoreboard(C); | ||
} | ||
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defaultproperties | ||
{ | ||
LostMatchStr="You've have lost the match!" | ||
WonMatchStr="You've have won the match!" | ||
OtherWinnerStr=" is the winner!" | ||
} |
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