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Clip Player

keithlostracco edited this page Jan 17, 2018 · 1 revision

Clip Player:

- Clips
	- Are containers that hold media and or data. The media can be file based or realtime generated. Clips can be triggered either manually or by a Cue. Clips have a control panel with various parameters that are different for each type of Clip.
	
- Lanes
	- Are a group of clips laid out horizontally in the Clip Player. Depended on the Clip Trigger Mode lanes may or may not be associated with a dedicated channel.
	- Any number of lanes can be set in Project Settings
	
- Banks
	- Are a group of Lanes. If movie Pre-Read is on then currently selected bank of movies will be Pre-Loaded. When switching banks the user should wait for the bank to Pre-Load before triggering a Clip. 

- Columns
	- Located below the Bank radio button are used to trigger multiple clips in the different lanes at the same time.

- Stop button 
	- Stops playback on the currently associated channel

- Pre Read Movies
	- Toggled in Project Settings, enables Pre-Loading of Banks

- Clip Crossfade Duration
	- Sets the clips Crossfade duration for all transitions between Clips on all Channels

- Players vs Generators
	- A Player plays back file based content. Ie movie, audio file, animation etc…
	- A Generator plays back realtime generated content. Ie. Interactive particle system

- Select vs Trigger Clip
	- Clips are triggered by clicking the thumbnail 
	- Clps are selected by clicking the name. Selecting a clip brings into focus a Clip's controls panel and will set the Clip Preview monitor to playback the clip.
	- The Project Settings - "Clip Trigger Selects Clip Controls" will cause the clips to be selected when a Clip is triggered.

- Clip Controls
	- A control panel that contains parameters associated with the currently selected Clip

- Clip Context Menu
	- Right Click to bring up context menu with various options for Clips
	- Copy, Paste, Delete, Un-select, Rename etc…

- Clips trigger modes
	- There are multiple Clip Trigger Modes (Project Settings - "Clip Trigger Mode"
	
	- Channel Mode
		§ A lane is linked to a channel. Ie. All clips in lane1 will be played on Clip Channel1

	- Selected Mode
		§ Trigger clip will be played on currently selected Clip Channel

	- Single
		§ All clips get played on a single channel. (Similar to a bin)

	- Multi
		§ For Multi-Channel clips. Clips that have more that one output will have it's output routed to the corresponding channels. Ie output 1 - channel 1, output 2 - channel 2 etc..
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