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Clip Player
keithlostracco edited this page Jan 17, 2018
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Clip Player:
- Clips
- Are containers that hold media and or data. The media can be file based or realtime generated. Clips can be triggered either manually or by a Cue. Clips have a control panel with various parameters that are different for each type of Clip.
- Lanes
- Are a group of clips laid out horizontally in the Clip Player. Depended on the Clip Trigger Mode lanes may or may not be associated with a dedicated channel.
- Any number of lanes can be set in Project Settings
- Banks
- Are a group of Lanes. If movie Pre-Read is on then currently selected bank of movies will be Pre-Loaded. When switching banks the user should wait for the bank to Pre-Load before triggering a Clip.
- Columns
- Located below the Bank radio button are used to trigger multiple clips in the different lanes at the same time.
- Stop button
- Stops playback on the currently associated channel
- Pre Read Movies
- Toggled in Project Settings, enables Pre-Loading of Banks
- Clip Crossfade Duration
- Sets the clips Crossfade duration for all transitions between Clips on all Channels
- Players vs Generators
- A Player plays back file based content. Ie movie, audio file, animation etc…
- A Generator plays back realtime generated content. Ie. Interactive particle system
- Select vs Trigger Clip
- Clips are triggered by clicking the thumbnail
- Clps are selected by clicking the name. Selecting a clip brings into focus a Clip's controls panel and will set the Clip Preview monitor to playback the clip.
- The Project Settings - "Clip Trigger Selects Clip Controls" will cause the clips to be selected when a Clip is triggered.
- Clip Controls
- A control panel that contains parameters associated with the currently selected Clip
- Clip Context Menu
- Right Click to bring up context menu with various options for Clips
- Copy, Paste, Delete, Un-select, Rename etc…
- Clips trigger modes
- There are multiple Clip Trigger Modes (Project Settings - "Clip Trigger Mode"
- Channel Mode
§ A lane is linked to a channel. Ie. All clips in lane1 will be played on Clip Channel1
- Selected Mode
§ Trigger clip will be played on currently selected Clip Channel
- Single
§ All clips get played on a single channel. (Similar to a bin)
- Multi
§ For Multi-Channel clips. Clips that have more that one output will have it's output routed to the corresponding channels. Ie output 1 - channel 1, output 2 - channel 2 etc..