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Update readme
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w1th0utnam3 committed Jul 8, 2021
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7 changes: 4 additions & 3 deletions README.md
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- [Notes](#notes)
- [Installation](#installation)
- [Usage](#usage)
- [Basic usage](#basic-usage)
- [Recommended settings](#recommended-settings)
- [Benchmark example](#benchmark-example)
- [Sequences of files](#sequences-of-files)
- [Input file formats](#input-file-formats)
- [VTK](#vtk)
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## Output file formats

Currently, only VTK files are supported for output.
Currently, only VTK and OBJ formats are supported to store the reconstructed surface meshes.

## All command line options

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### The `convert` subcommand

Allows conversion between particle file formats and between mesh file formats. For particles `VTK, BGEO, PLY, XYZ, JSON -> VTK, PLY`
Allows conversion between particle file formats and between mesh file formats. For particles `VTK, BGEO, PLY, XYZ, JSON -> VTK`
is supported. For meshes only `VTK, PLY -> OBJ` is supported.

```
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9 changes: 5 additions & 4 deletions splashsurf/README.md
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Surface reconstruction library and CLI for particle data from SPH simulations, written in Rust.

<p align="center">
<img src="example_particles.png" alt="Image of the original particle data" width="32%"> <img src="example_coarse.png" alt="Image of a coarse reconstructed surface mesh" width="32%"> <img src="example_fine.png" alt="Image of a fine reconstructed surface mesh" width="32%">
<img src="https://raw.githubusercontent.com/w1th0utnam3/splashsurf/master/example_particles.png" alt="Image of the original particle data" width="32%"> <img src="https://raw.githubusercontent.com/w1th0utnam3/splashsurf/master/example_coarse.png" alt="Image of a coarse reconstructed surface mesh" width="32%"> <img src="https://raw.githubusercontent.com/w1th0utnam3/splashsurf/master/example_fine.png" alt="Image of a fine reconstructed surface mesh" width="32%">
</p>

`splashsurf` is a tool to reconstruct surfaces meshes from SPH particle data.
Expand All @@ -30,7 +30,8 @@ The result might look something like this (please excuse the lack of 3D renderin
- [Notes](#notes)
- [Installation](#installation)
- [Usage](#usage)
- [Basic usage](#basic-usage)
- [Recommended settings](#recommended-settings)
- [Benchmark example](#benchmark-example)
- [Sequences of files](#sequences-of-files)
- [Input file formats](#input-file-formats)
- [VTK](#vtk)
Expand Down Expand Up @@ -187,7 +188,7 @@ Files with the "`.json`" extension are interpreted as serializations of a `Vec<[

## Output file formats

Currently, only VTK files are supported for output.
Currently, only VTK and OBJ formats are supported to store the reconstructed surface meshes.

## All command line options

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### The `convert` subcommand

Allows conversion between particle file formats and between mesh file formats. For particles `VTK, BGEO, PLY, XYZ, JSON -> VTK, PLY`
Allows conversion between particle file formats and between mesh file formats. For particles `VTK, BGEO, PLY, XYZ, JSON -> VTK`
is supported. For meshes only `VTK, PLY -> OBJ` is supported.

```
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