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- added ``minLevel`` to ``BiomeItem`` and ``SchematicConfig`` classes, and functionality to use them - added ``islandCreationCost`` in config to check if we want islands to cost something on creation or just regen - updated configs to reflect changes in teams (also updated default regenCost to be 0 because... y'know) - removed formulas from ``getLevel()`` because we pull from islandManager instead - added ``island_experienceToLevelUp`` and ``island_experienceForNextLevel`` placeholders, which return the amount of experience left needed to level up and the experience needed for the next level respectively
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