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* guts the cloning pod * guts cloning console (except the tgui) * clonescanner, more gutting, linkage * reagent stuff * `cloning_data` datum * scanner inserting/removing * scanning logic * auto-linkage * `get_cloning_cost()` in its entirety * logic for which limbs to grow * RefreshParts() and insert_organ() * removes misinformation * robot parts * more organ insertion logic * more organ code :D * create_clone * beginnings of clone logic * cloning addl. stuff * cloning finalization * fixes CI? * whitespace fixes (regex edition) * ejection logic * Update code/game/machinery/clonepod.dm Co-authored-by: Nathan Winters <[email protected]> * stuff * stuff 2 * update_icon_state stuff * clonepod TGUI * organ fix yipee * cloning console UI beginnings * cloning console main menu * reagents stuff * beginning of damage tab * damages menu skeleton * aiuhgugh * splits up code * ejecting patient updates ui * contra reviews * temp fix for CI * tgui finished? (clueless) * Cloning :D it's done * manual & tweaks * more feedback! * cooldown because you can spam the fuck out if it otherwise and it's really loud for the ghost * oops * tweaks * edits EVERY MAP OH GOD * no link stuff * oops * Apply suggestions from code review Co-authored-by: Henri215 <[email protected]> Co-authored-by: Ryan <[email protected]> Co-authored-by: Burzah <[email protected]> * Apply suggestions from code review (pt. 2) Co-authored-by: Henri215 <[email protected]> Co-authored-by: Burzah <[email protected]> * Update code/game/machinery/computer/cloning.dm Co-authored-by: Henri215 <[email protected]> * Apply suggestions from code review Co-authored-by: DGamerL <[email protected]> * dgamer review * Update code/game/machinery/clonepod.dm Co-authored-by: DGamerL <[email protected]> * Apply suggestions from code review Co-authored-by: Ryan <[email protected]> * henri stuff * makes it compile * builds tgui (oops) * rebuilt bundle i guess? * not stale i swear * fixes * whoops * countdown stuff * sirryan review pt. 1 * sirryan review pt 2 * every day i'm shuffling (or something idk) * wasdfhdfg * sean clonepod.dm changes * update_icon(UPDATE_ICON_STATE) * Update code/game/machinery/clonescanner.dm Co-authored-by: S34N <[email protected]> * icon stuff * map weirdness * henri disks * unfucks maps? * cc maps * eject button * Apply suggestions from code review Co-authored-by: DGamerL <[email protected]> * Update code/game/machinery/clonepod.dm Co-authored-by: DGamerL <[email protected]> * dgamer review 2 * ourgh * dgamer review 3 * waaaah * fixes access locks * fixes Fixes the numbers issues (and no feet hopefully?) * re-adds feet * more fixes yipee * un-biomass * fixes ghost stuff * exploit fix --------- Co-authored-by: Nathan Winters <[email protected]> Co-authored-by: Henri215 <[email protected]> Co-authored-by: Ryan <[email protected]> Co-authored-by: Burzah <[email protected]> Co-authored-by: DGamerL <[email protected]> Co-authored-by: S34N <[email protected]>
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//Defines used to pass info between the scanner and cloning console | ||
#define SCANNER_UNCLONEABLE_SPECIES "uncloneable" | ||
#define SCANNER_HUSKED "husked" | ||
#define SCANNER_ABSORBED "absorbed" | ||
#define SCANNER_NO_SOUL "soulless" | ||
#define SCANNER_BRAIN_ISSUE "suicide or missing brain" | ||
#define SCANNER_MISC "miscellanious" | ||
#define SCANNER_SUCCESSFUL "successful" | ||
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//Defines used to make the return value of a get_cloning_cost() operation more readable | ||
#define BIOMASS_COST 1 | ||
#define SANGUINE_COST 2 | ||
#define OSSEOUS_COST 3 |
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