Hello there π
Low-level & embedded engineer β’ 5G L1 @ Tietoevry β’ Co-founder @ Sticky Piston Studios
- π Based in Poland and Sydney Australia at the moment π¦ (& more often than not on the road)
 - πΌ Building 5G NR L1 (C/C++ sometimes AVX and other DSPs) with custom ASICs at Tietoevry
 - πΉοΈ Co-running Sticky Piston Studios β recent titles: The Deluge (HackYeah 2022 winner), Tiny Trucks (Slavic Game Jam 2025)
 - π I blog about embedded programming, hardware hacking, and optimization tips (and travelling!)
 
- Slavic Game Jam 2025 - Developing PillEngine - adding networking and physics support to create a game about Tiny Trucks
 - Hackaday Supercon 2025 - Lightning talk on hacking around IceBreaker FPGAs
 - Embedded OSS Summit 2024 NA β ZLED frame using Zephyr talk
 - FOSDEM 2024 β Open RAN & Intel FlexRAN talk
 - Hackaday Supercon 2023 β ML blood-pressure inference on EOS S3 on Zephyr
 - Embedded OSS Summit 2023 β Same as above π
 - State of Open Con 2023 β FPGA-accelerated 
tcpdumpfor embedded Linux - HackYeah 2022 β π The Deluge won overall competition
 - GSoC 2021 @ beagleboard.org β GPGPU lib for BeagleBone Black
 
| Project | What it is | Tech | 
|---|---|---|
| ZLED Frame | Neopixel based house decoration running on Zephyr | Zephyr, FreeCAD, 3D Printing, TCP/IP | 
| FPGA accelerated tcpdump | FPGA accelerated tcpdump with accurate timestamping | FPGA, Verilog, Linux kernel, TCP/IP | 
| BIBoP | Open hardware health band with ML BP inference | Zephyr, sensor fusion, AWS Lambda | 
| Rustalizer | Audio frequency visualizer | Rust, GTK | 
| GPGPU with GLES | GPGPU library for BeagleBone Black | C, GLSL | 
| PolyEngine | Data-oriented C++ game engine | C++17, Vulkan, ECS | 
embedded-Rust β’ ASIC design flows and flaws β’ efficient networking in game engines β’ side-channel hardening β’ reversing odd IoT gadgets





