Releases: JKEnhanced/OpenJK
Releases · JKEnhanced/OpenJK
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Some less dead than expected changes:
- Fix cutscene skipping crash
- MP-style saber hilt list
- Latest OpenJK
- Better renderer fallback if wrong API version in set renderer
Delete the z_ja_enhanced_106a.pk3 file if you have it, and overwrite your old jaenhanced.pk3 in the jaenhanced folder with this new one.
More small changes
- Fix dismemberment bug
- Code support for click-dragging to rotate player model in customisation screen
Bugfixes
Fixed some minor issues:
- Saber stances not being properly saved between levels
- No idle anims when cg_trueguns enabled
OpenJK update
Very minor annual update.
- Update to latest OpenJK
- Fix SFX saber issue (thanks to @The-New-Order ?)
- Fix crash with ignition flares and holsters
OpenJK update
Nothing much new, but:
- latest OpenJK version
- fix vid_restart crash
Saved game fixes
I'd missed a couple of things with saved games - these should now be fixed.
Now based on latest OpenJK
The latest proper version is the one on JKHub: https://jkhub.org/files/file/2550-jedi-academy-enhanced/
I've moved over to latest OpenJK and set up automatic builds though. If you want you can try a slightly updated version with the following minor changes from the release:
- Destruction no longer pushable (but does less damage to force users)
- Supports other fs_game being set (useful for SP mods)
- Saberthrow can use alt attack again
- Added eezstreet's AI workshop
- Press pistol key to toggle between them
- cg_ignitionSpeed scales saber ignition speed
- NPCs use saberthrow again
- No eweb explosion when detaching
- Some possible crash fixes
rd-rendsaurus isn't currently compatible with the updated version but should be soon. Save games won't be compatible (and may not be going forwards).