-
Notifications
You must be signed in to change notification settings - Fork 4
Entity Movers
JaThePlayer edited this page Jul 1, 2021
·
3 revisions
Entity Movers allow you to move entities which normally don't have such functionality.
-
Types -> A comma-seperated list of types/entity SID's that will be moved.
To get an entity's SID, select the entity which you want to move inside of a map editor, open the property window. The SID will be visible in the window title.
Using the C# Full Type name is also supported.
Example: jumpThru,spikesUp,FrostHelper/SpringFloor
-> Jumpthroughs, spikes and Frost Helper Custom Springs will be moved.
- Blacklist -> If enabled, the list from the
Types
property acts as a blacklist instead of a whitelist -> All entities except the ones specified in theTypes
property will be moved. - Easing -> Easing type to use for movement. There are many available, just experiment with them until you find something you like.
- Must Collide -> Whether only entities that are inside of the entity mover will be moved. If set to to false, all entities in the room specified by the
Types
property will be moved. - Relative Movement Mode -> If selected, entities will move the distance between the mover and its node, instead of moving directly to the node.
- On End SFX -> SFX name to play when the entities finish moving.
- Move Duration -> How long (in seconds) it takes for the entities to move from point A to point B
- Pause Time Length -> How long (in seconds) to wait before moving again after the entities finished moving.
- Start Pause Time Length -> How long (in seconds) to wait before the entities move for the first time after the room loads.