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Programming-Things-I-ve-Learned
Programming-Things-I-ve-Learned PublicA collection of programming concepts, patterns, data structures, etc. that I have learned.
JavaScript
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gamkedo-la/overdrive-mecha-arena
gamkedo-la/overdrive-mecha-arena PublicUnity 2019.2.9f1 Overdrive mecha arena led by Jaime Oct 27, 2019 - March 1, 2020
C# 3
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gamkedo-la/flail-of-the-nordic-tentacles
gamkedo-la/flail-of-the-nordic-tentacles PublicJS game led by Jaime pitched Nov 11, releasing Feb 24rd 2019
JavaScript
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gamkedo-la/hidden-passageway
gamkedo-la/hidden-passageway PublicUnity 2018.1.0f2 C# realtime non-violent Myst-like, using MagicaVoxel for environments. May 20 - Oct 14, 2018
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Abyssal-Bonds-Ico-s-Descent
Abyssal-Bonds-Ico-s-Descent PublicA 2.5D Metroidvania with deck-building and Soulslike elements. It's "Hollow Knight" meets "CrossCode" meets "Scurge: Hive". It's a story about a brother searching for his lost siblings who attempte…
C# 1
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Experiments-and-Prototypes
Experiments-and-Prototypes PublicThings I made to get back on my feet after a long hiatus.
C#
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