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Update set node sockets
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OmarEmaraDev authored Dec 23, 2023
1 parent 730caf3 commit 99b457d
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions animation_nodes/nodes/mesh/set_custom_attribute.py
Original file line number Diff line number Diff line change
Expand Up @@ -29,7 +29,7 @@
("FLOAT_COLOR", "Color", "", "NONE", 4),
("BYTE_COLOR", "Byte Color", "", "NONE", 5),
("BOOLEAN", "Boolean", "", "NONE", 6),
("INT32_2D", "Int32_2d", "", "NONE", 7),
("INT32_2D", "Integer 2D", "", "NONE", 7),
]

class SetCustomAttributeNode(AnimationNode, bpy.types.Node):
Expand Down Expand Up @@ -67,7 +67,7 @@ def create(self):
self.newInput(VectorizedSocket("Boolean", "useDataList",
("Value", "data"), ("Values", "data")))
else:
self.newInput(VectorizedSocket("Int2", "useDataList",
self.newInput(VectorizedSocket("Integer 2D", "useDataList",
("Value", "data"), ("Values", "data")))

self.newOutput("Object", "Object", "object")
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