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Add release notes for v2.2.1 changes
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OmarEmaraDev committed Jul 25, 2021
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4 changes: 4 additions & 0 deletions content/release_notes/v2_2/number/index.md
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Expand Up @@ -9,3 +9,7 @@ normalized range will be evaluated at the interpolation. This is particularly
useful to distribute points in a non linear distribution.

{{< video float_range_interpolation.mp4 >}}

## Convert Angle

The *Convert Angle* node is now vectorized.
9 changes: 9 additions & 0 deletions content/release_notes/v2_2/object/index.md
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---
title : Object
---

## Shade Object Smooth

The *Smooth* socket of the *Shade Object Smooth* node now have an *Is Used*
property, if enabled, the node will take effect, otherwise the node will be
disabled and will not take effect.
6 changes: 6 additions & 0 deletions content/release_notes/v2_2/rotation/index.md
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Expand Up @@ -9,3 +9,9 @@ The *Separate Quaternion* node is now vectorized.
## Combine Quaternion

The *Combine Quaternion* node is now vectorized.

## Mix Quaternion

The *Mix Quaternion* now uses a spherical interpolation which is more suitable
for rotations than standard linear interpolation. Additionally, the node is now
vectorized.
3 changes: 3 additions & 0 deletions content/release_notes/v2_2/spline/index.md
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Expand Up @@ -12,3 +12,6 @@ don't provide any signification information to the shape of the spline.

{{< video spline_curvature.mp4 >}}

## Offset Spline

The *Offset Spline* node is now vectorized.
7 changes: 7 additions & 0 deletions content/release_notes/v2_2/vector/index.md
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---
title : Vector
---

## Dot Product

The *Dot Product* node is now vectorized.

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