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Update documentation for Separate Polygons and Splines From Edges nod…
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…es. Change Mesh Info release notes.
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3DSinghVFX committed Aug 13, 2021
1 parent dc31c89 commit 1c2f776
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Showing 3 changed files with 3 additions and 7 deletions.
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Expand Up @@ -9,7 +9,7 @@ This node separate input polygons.

## Inputs

- **Vertices** - A vector list that represent the vertices locations
- **Vertex Locations** - A vector list that represent the vertices locations
of the polygons.
- **Polygon Indices** - A polygon indices that define the polygons.

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Expand Up @@ -26,7 +26,7 @@ instead of edges.

## Inputs

- **Vertices** - A vector list that represent the position of the
- **Vertex Locations** - A vector list that represent the position of the
vertices of the edges.
- **Edge Indices** - An Edge Indices list.
- **Radius(radii)** - The radius of the splines or a list of radii of
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6 changes: 1 addition & 5 deletions content/release_notes/v2_2/mesh/index.md
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Expand Up @@ -24,7 +24,7 @@ Polygon Lists can now be implicitly converted into Integer Lists.

## Mesh Info

A new *Material Indices* output was added.
New *Material Indices* and *Custom Attribute Names* outputs were added.

## Bmesh From Object

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The *Set Custom Attribute* node was added. The node changes the value of an
existing custom attribute.

## Mesh Info

Now, the *Mesh Info* node also outputs the *Custom Attribute* names.

## Mesh Points Scatter

The *Edges* mode is added to *Mesh Points Scatter* node. It allows scattering
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