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Add documentation for v2.2.2 changes
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OmarEmaraDev committed Aug 7, 2021
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23 changes: 8 additions & 15 deletions content/documentation/nodes/mesh/bmesh_from_object/index.md
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This node returns a bmesh type for the input object.

It is not recommended to use this node if you are not going to use bmesh
operations and just want to get mesh data, because it is a lot slower to
create.(Object Mesh Data node can get the same data in about 33x the
speed of the bmesh)

## Inputs

- **Object** - An object.
- **Use World Space** - This option allows you to choose between local
and global coordinates space for the output vectors (vertices
location).
- **Use Modifiers** - This option if enabled will return the data as
modifiers were applied, that includes both the generative and
deformative modifiers.
- **Scene** - The scene the object exist in.
- **Use World Space** - This option allows you to choose between local and
global coordinates space for the output vectors (vertices location).

## Outputs

- **Bmesh** - A bmesh type.

## Notes

- Using Bmesh doesn't mean that the info will be updated on the fly
when you are in edit mode editing, you will have to change to object
mode to update the edits you applied.
- It is not recommended to use this node if you are not going to use Bmesh
operations and just want to get mesh data, because it is a lot slower to
create. (The *Object Mesh Data* node can get the same data 33x faster)
- Using Bmesh doesn't mean that the info will be updated on the fly when you are
in edit mode editing, you will have to change to object mode to update the
edits you applied.

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