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Add release notes for v2.2.2 additions
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OmarEmaraDev committed Aug 8, 2021
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2 changes: 1 addition & 1 deletion content/release_notes/v2_2/animation/index.md
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Expand Up @@ -8,4 +8,4 @@ The *Delay Time* node was vectorized.

## Animate Data

All *Animate* nodes were vectorized.
All *Animate* nodes were vectorized. A new *Start Time* input was added.
19 changes: 19 additions & 0 deletions content/release_notes/v2_2/general/index.md
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---
title : General
---

## Copy Animation Nodes Tree

A new operator in the node tree tool bar was added to copy the node tree.

## ID Keys

Generating integer ID keys from selection order now requires an explicit
recording of the selection. A button exist in the ID key generation panel that
starts recording.

{{< video record_selection_order.mp4 >}}

## Implicit Conversion

There is now an implicit conversion from Polygon Indices List to Integer List.
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7 changes: 7 additions & 0 deletions content/release_notes/v2_2/material/index.md
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---
title : Material
---

## Material By Name

The *Material By Name* node was added.
5 changes: 5 additions & 0 deletions content/release_notes/v2_2/matrix/index.md
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Expand Up @@ -18,6 +18,11 @@ radius and the height were added to the *Spiral* mode of the node.
A center and an axis options were added to the *Linear* mode to center the
distributed matrices and align them on the chosen axis.

A plane axis option was added to the *Circle* mode to define the plane at which
the circle will lie.

A new *Hexagonal Grid* mode was added.

It is now possible to search for the node using the name of its modes. For
instance, searching for *Spiral* will add a node with its mode set to spiral.

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19 changes: 19 additions & 0 deletions content/release_notes/v2_2/mesh/index.md
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Expand Up @@ -34,3 +34,22 @@ to an API change which removed the corresponding options from Blender.
## Shade Object Smooth

The *Shade Object Smooth* node now allows smoothing curve objects.

## Line Mesh

The *Line Mesh* node now outputs the edge and polygon indices of the mesh.

## Get Custom Attribute

The *Get Custom Attribute* node was added. The node gets the data of a custom
attribute.

## Insert Custom Attribute

The *Insert Custom Attribute* node was added. The node inserts a new custom
attribute to the mesh.

## Set Custom Attribute

The *Set Custom Attribute* node was added. The node changes the value of an
existing custom attribute.
5 changes: 5 additions & 0 deletions content/release_notes/v2_2/number/index.md
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Expand Up @@ -13,3 +13,8 @@ useful to distribute points in a non linear distribution.
## Convert Angle

The *Convert Angle* node is now vectorized.

## Number List Math

An index output was added to the Max and Min modes of the node. Additionally,
the node now have search aliases.
14 changes: 14 additions & 0 deletions content/release_notes/v2_2/object/index.md
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Expand Up @@ -31,3 +31,17 @@ alternative, though its use is discouraged.
The output of the *Get Selected Objects* node is no longer ordered by the
selection order. This is because ordering the objects was a very expensive
background process.

## Evaluate Object

The *Evaluate Object* node was added. The node force evaluate the object after
changes have happened in the node tree.

## Object Attribute Input

A new *Evaluate Object* option was added. If enabled, the object will be
evaluated before retrieving the target attribute.

## Object Instancer

The *Object Instancer* node is about 4x faster.
9 changes: 9 additions & 0 deletions content/release_notes/v2_2/sound/index.md
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---
title : Sound
---

## MIDI

A whole system of data structures, sockets, and nodes for dealing with MIDI
files was added. See the [MIDI Tutorial]({{< ref "/tutorials/midi" >}}) for more
information.
14 changes: 12 additions & 2 deletions content/release_notes/v2_2/spline/index.md
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Expand Up @@ -18,8 +18,8 @@ The *Offset Spline* node is now vectorized.

## Curve Object Output

A new *Fill Caps* and *Bevel Mode* inputs were added to the *Curve Object
Output* node.
A new *Fill Caps*, *Bevel Mode*, and *Taper Mode* inputs were added to the
*Curve Object Output* node.

## Evaluate Spline

Expand Down Expand Up @@ -52,7 +52,17 @@ spline.
## Spline From Object

The *Spline From Object* node can now get splines from text objects.
Additionally, a new *Apply Modifiers* input was added.

## Transform Spline

The *Transform Spline* node was vectorized.

## Set Spline Radius

A new option to change the vectorization behavior was added. It is now possible
to set the radius per spline or per point in each spline.

## Bevel Spline

The *Bevel Spline* node was added. The node bevels the points of a poly spline.

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