-
Notifications
You must be signed in to change notification settings - Fork 46
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
This is missing some changes by Kuldeep, which will be added in a later commit.
- Loading branch information
1 parent
af5af34
commit ee40200
Showing
18 changed files
with
175 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,12 @@ | ||
--- | ||
title : Version 2.2 | ||
weight : 5 | ||
--- | ||
|
||
## Key Features | ||
|
||
TODO | ||
|
||
### Changes in Detail | ||
|
||
{{% children %}} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,8 @@ | ||
--- | ||
title : Action | ||
--- | ||
|
||
## Wiggle Action | ||
|
||
A new operator was added that allows removing channels that were previously | ||
added. The operator is drawn as an X button next to each channel. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,13 @@ | ||
--- | ||
title : BVH Tree | ||
--- | ||
|
||
## Construct BVH Tree | ||
|
||
The *Mesh* option of the node now takes a mesh input as opposed to separate | ||
Vertex Locations and Polygon Indices. | ||
|
||
## BVH Socket | ||
|
||
The BVH socket now have an Object property, in which the BVH is constructed from | ||
the data of the object. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,7 @@ | ||
--- | ||
title : Color | ||
--- | ||
|
||
## Separate Color | ||
|
||
The *Seperate Color* node is now vectorized. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,30 @@ | ||
--- | ||
title : Falloff | ||
--- | ||
|
||
## Mix Falloff | ||
|
||
A new *Subtract* method was added to the node. | ||
|
||
## Radial Falloff | ||
|
||
A new *Radial Falloff* node was added. The value of the falloff is equal to the | ||
normalized angle along a plane, with an input offset phase. | ||
|
||
{{< video radial_falloff.mp4 >}} | ||
|
||
## Object Controller Falloff | ||
|
||
A new *Radial* mode was added. The mode is identical to the aforementioned | ||
*Radial Falloff* where the center and normal of the plane are controlled by the | ||
location and local axis of the controller object. | ||
|
||
A new *Create Trigger* operator was added in the *Advanced Node Settings*. The | ||
operator creates execution triggers on the input object's transforms as needed. | ||
|
||
## Remap Falloff | ||
|
||
A new *Interpolation* input was added. The remapped range will be evaluated at | ||
the input interpolation if it is not linear. | ||
|
||
{{< video remap_falloff_interpolate.mp4 >}} |
Binary file not shown.
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,17 @@ | ||
--- | ||
title : List | ||
--- | ||
|
||
## Repeat List Elements | ||
|
||
This node was added. The node repeats each element of the list in-place, | ||
contrary to the *Repeat List* node, which repeats the whole list. | ||
|
||
{{< video repeat_list_elements.mp4 >}} | ||
|
||
## Insert List Element | ||
|
||
This node was added. The node inserts an element at a specific location in the | ||
list. | ||
|
||
{{< video insert_list_element.mp4 >}} |
Binary file not shown.
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,23 @@ | ||
--- | ||
title : Mesh | ||
--- | ||
|
||
## Mesh Object Output | ||
|
||
The *Material Indices* input was removed. Material indices are now part of the | ||
mesh structure, stored as a built-in attribute. Use the new *Material Indices* | ||
input in the *Combine Mesh* node instead. | ||
|
||
## Regular Polygons | ||
|
||
Menu and search entries were added to regular polygons, including Pentagon, | ||
Hexagon, Heptagon, and Octagon. Those entries add a Circle node with the | ||
appropriate number of points. | ||
|
||
## BMesh Mesh Data | ||
|
||
A new *Material Indices* output was added. | ||
|
||
## Polygon List Socket | ||
|
||
Polygon Lists can now be implicitly converted into Integer Lists. |
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,11 @@ | ||
--- | ||
title : Number | ||
--- | ||
|
||
## Float Range | ||
|
||
A new *Interpolation* input was added. If it is not a linear interpolation, the | ||
normalized range will be evaluated at the interpolation. This is particularly | ||
useful to distribute points in a non linear distribution. | ||
|
||
{{< video float_range_interpolation.mp4 >}} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,11 @@ | ||
--- | ||
title : Rotation | ||
--- | ||
|
||
## Separate Quaternion | ||
|
||
The *Separate Quaternion* node is now vectorized. | ||
|
||
## Combine Quaternion | ||
|
||
The *Combine Quaternion* node is now vectorized. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,14 @@ | ||
--- | ||
title : Spline | ||
--- | ||
|
||
## Spline Curvatures | ||
|
||
Spline nodes now return spline curvatures when possible. A low curvature value | ||
means the spline is mostly straight at this point, while a high curvature value | ||
means the spline is mostly curved or bent at this point. One can use this | ||
information to remove points at the straight portions of the spline as they | ||
don't provide any signification information to the shape of the spline. | ||
|
||
{{< video spline_curvature.mp4 >}} | ||
|
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,21 @@ | ||
--- | ||
title : Subprogram | ||
--- | ||
|
||
## Subprogram Socket | ||
|
||
All subprogram sockets now have a *Hide* option in the *Advanced Node Settings*, | ||
when enabled, the corresponding socket will be hidden by default when the user | ||
adds an *Invoke Subprogram* node. | ||
|
||
## Script Node | ||
|
||
Script node inputs now have a *Default Value* option in the *Advanced Node | ||
Settings*. When the user adds an *Invoke Subprogram*, the inputs will have their | ||
default values set. | ||
|
||
## Viewport Input | ||
|
||
A new *Order Weight* option was added in the *Advanced Node Settings*. Nodes | ||
with lower weights will have their viewport panels placed at the top, while | ||
nodes with higher weights will have their viewport panels placed at the bottom. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,8 @@ | ||
--- | ||
title : Text | ||
--- | ||
|
||
## Separate Text | ||
|
||
A new *Dimensions* option was added to the node. For curve output, this option | ||
sets the curve to be 2D or 3D. |