Releases: JadeOfMaar/SterlingSystems
Releases · JadeOfMaar/SterlingSystems
Sterling 0.4.10
Fixes
- Updated Sterling Electric:
- Model path was incorrect for the SubCritical Multiplier and the KRUSTY. They are selectable again.
- Super batteries no longer have excessive mass and cost applied through their height selector.
- Updated Sterling Engines:
- Nuclear Family patch will apply to SULEU engines. (It had a bad and obsolete detection for Rational Resources Nuclear Family.)
- Nuclear Family patch will no longer divide and clone the SULEU engines.
- Updated Sterling Tankage:
- Added Kerbalism FFT Antimatter tank module to Antimatter tanks.
- Updated Sterling Thermals:
- Added SHINY to Super Heavy shield. ⭐
- Added emissive overheat to wrapper heatshields.
- Added detection for Deadly Reentry on the Super Heavy Shield. Fixes related B9PS error.
- Reduced Conical Shadow Shield's dry mass and added mass by its size selector.
- Reduced dry masses of larger fission reactors. The huge mass was realistic...but questionable for long enough.
- Updated Sterling Utilities:
- Added thermal powered Metals smelting recipe.
- Added missing length colliders to runway. ⭐
- Omniconverter system will no longer appear when Kerbalism installed. (Rational Resources Kerbalism updated to cover for this.)
- Updated World Power:
- Added patch to reverse Kerbalism's effects on the solar thermal panels. They do not produce ElectricCharge and so should not be considered by the Planner but also, Kerbalism's solar panel fix module makes them entirely unusable.
- Added patch to remove the generator function from the tracking solar thermal panel under Kerbalism. The Planner does not recognize it.
- Reduced boxed part masses to < 1 ton.
Sterling 0.4.9
Additions
- Added Chinese localization provided by @Aebestach.
- Added Sterling Utilities:
- Added Circular Refinery (Omniconverter only) suite.
- Added Circular Printery EL drone / Sandcastle printer suite.
- Added construction site suite: Rocket pads, runway, variable field with Omnistorage.
- Added recipes concerning reactor fuels.
- Tagged compatible Omniconverter recipes in WildBlueTools to appear in Sterling Omniconverters.
Changes
- ⭐ Reorganized mod folders and added to modularity of install. CKAN ready.
- Updated Sterling Tankage:
- Added ExoticMinerals tank type.
- Updated unitsPerVolume on tank types. They were nerfed in error.
- Updated Sterling Thermals:
- Added emissives for wrapper heatshields and super heavy shield.
- Removed stock shiny shader and texture from super heavy shield.
- Restored radiator module for inline heatsinks.
Fixes
- Updated Sterling Electric:
- Fixed missing } in localization.
- Fixed missing # in Delta Electro (non-System Heat) power config. Error caused the parts to be invalid and not appear.
- Updated Sterling Thermals:
- Added DRE detection. DRE renames the ablator module which upsets the super heavy shield.
- Fixed slight detached geometry in 3.75m white wrapper radiators.
Sterling 0.4.0.2
Fixes
- Updated Sterling Electric:
- Fixed reactors producing DepletedUranium when they should be producing DepletedFuel.
- Fixed SCM reactor treating DepletedUranium as an input.
- Updated Sterling Tankage:
- Added missing 'Jettison Contents' button to the Ore tanks.
- Fixed tank ratios of D+3He.
- Updated Simple Construction detection. Should stop the B9PS fatal error (MetalOre resource not defined) caused by that mod.
- Updated Sterling Thermals:
- Fixed error assigning added mass and cost to film radiator subtypes. (PR from @arbsoup)
- Fixed calculation error behind displayed cooling powers of some film radiators. (PR from @arbsoup)
- Reduced waste heat generation of thermal reactors further. As a fraction it was tiny but as absolute values it was still too much.
- Removed patch for Kerbalism Shielding resource for super heavy shield. Kerbalism profile problems make it a bad idea to keep this feature.
Sterling 0.4.0.1
Fixes
- Updated Sterling Tankage:
- Fixed tank ratios of D+3He.
- Updated Sterling Thermals:
- Reduced waste heat generation of thermal reactors further. As a fraction it was tiny but as absolute values it was still too much.
Sterling 0.4.0
Additions
- Added low temperature wrapper radiators.
- Added taller Stackable LFR.
Changes
- Changed System Heat engine configs to require System Heat but not its Fission Engines extra (mostly).
- Changed MSRs and PBRs to contribute to System Heat loops.
- Changed SULEU engines to have built-in Pebble Bed reactors.
- Moved thermal reactors out of Electric category and into Thermal category.
- Moved World Power out of Electric category and into distinct download.
- Moved all localization files into Agency folder.
- Updated Sterling Tankage: Added stack nodes that don't trigger the trusses.
- Updated radiators tech tree positions (stock and CTT).
- Updated radiators overall based on an RO dev's advice:
- Their temperature curves are no longer linear but parabolic, following the 4th power of the given temperature.
- High temperature radiators are passive and consume 0 ElectricCharge.
- High temperature radiators do not sub-cool parts but low temperature radiators do.
Fixes
- Fixed Super heavy shield tooltip saying "Ablator? enabled" when it's not, in ThP variant.
- Fixed Icarus ICF engine's ISRU not asking for Deuterium under System Heat.
- Fixed a tank having the wrong title and description.
- Fixed excessive System Heat production in SULEU and thermal nozzles.
- Fixed node and ground collider offset problems in World Power parts.
- Fixed weak joint strength on LFRs.
Sterling 0.3.8
Additions
- Added Stackable liquid film radiators.
- Added World Power parts:
- Solar Thermal Panel
- Solar Thermal Tower
- Air-breathing radiator suite
- Added equivalent to Rational Resources Nuclear Family, removing external requirement.
- Created custom Waterfall template for BCAM engine.
Changes
- Adjusted volume calculation for inline heatsinks. The larger ones get a bit more loop volume.
- Buffed thrust on BCAM engine (Undid excessive nerf).
- Raised some engines' loop temperature since the liquid film radiators now exist and can cover their great needs.
- Changed Olympian and Icarus ICF engines to be single-mode.
- Reduced System Heat power of BCAM engine. Its scale factor was 10x what it should be.
Fixes
- Fixed Icarus engine's System Heat engine module and converter module using the same heat loop.
- Fixed possible missing/incomplete KerbalismSystemHeat patches.
- Fixed tank shroud issue and antimatter issues with Sterling Tankage.
- Fixed turbine generators missing System Heat modules (resulting in -1% efficiency).
Sterling 0.3.7.1
Changes
- Tankage: Moved gas tank types to general liquid tank.
Fixes
- Tankage: Added missing boiloff configs for Deuterium and Helium3.
- Tankage: Removed dependency on Rational Resources.
Sterling 0.3.7
Additions
- Added tank suite with these diameters: 2.5m, 3.75m, 5m.
Changes
- Reduced added masses in Super Heavy shield.
Fixes
- Fixed KerbalismSystemHeat problems.
- Ensured that all wrapper radiators' stock module stats still change when used with devices that still use/generate Core Heat when System Heat installed.
Sterling 0.3.6
Power for the Christmas lights in the whole village or on your smallest probes!
Changes
Additions
- Added World Power series parts: Giant vertical windmill and XXL solar panel.
- Added tiny solar panels.
Changes
- Set Sun shield's System Heat loop temperature to 650 K.
Fixes
- Fixed Thermal nozzle Waterfall plume problem. It needed an Ignition controller.
- Fixed Upgrades not showing in the CTT nodes.
- Updated Waterfall configs to respect engines being duplicated and altered by Rational Resources Nuclear Family.
Sterling 0.3.5
Changes
- Moved Batteries to their own folder and away from FuelCells.
- Set Sun shield's System Heat loop temperature to 700 K, respecting its high heat tolerance as an armor but staying near to low temp radiator territory.
Fixes
- Fixed/Revised Upgrade parts. They show up in the tech tree now.
- Updated the balancing of all electrics.
- Updated the balancing of all thermals to hopefully fit Nertea's balance scheme.
- Updated tech progression.