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Heaps Components Base

A basic game structure for heaps, with some additional functionality Relies on heaps and vector-math


Main Features

  • Components entity system (Not ECS)
  • Fixed update loop
  • Collision detection and manifold generation
  • 2D rigid body physics
  • A* node/grid pathfinding
  • Tweening/easing with reflection
  • Auto/rule-tiling
  • Behavior tree nodes