By Blake Felt - [email protected]
A component for WebSockets on ESP-IDF using lwip netconn. For an example, see https://github.com/Molorius/ESP32-Examples.
To add to a project, type:
git submodule add https://github.com/Molorius/esp32-websocket.git components/websocket
into the base directory of your project.
Some configuration options for the Server can be found in menuconfig in: Component config ---> WebSocket Server
This presently only has the WebSocket server code working, but client code will be added in the future (the groundwork is there).
The code only allows one WebSocket server at a time, but this merely handles all incoming reads. New connections are added externally, so this can be used to hold various WebSocket connections.
While this can theoretically handle very large messages, hardware constraints (RAM) limits the size of messages. I highly recommend not using more than 5000 bytes per message, but no constraint is in place for this.
Any suggestions or fixes are gladly appreciated.
- Enumerations
- Functions
- ws_server_start
- ws_server_stop
- ws_server_add_client
- ws_server_add_client_protocol
- ws_server_len_url
- ws_server_len_all
- ws_server_remove_client
- ws_server_remove_clients
- ws_server_remove_all
- ws_server_send_text_client
- ws_server_send_text_clients
- ws_server_send_text_all
- ws_server_send_text_client_from_callback
- ws_server_send_text_clients_from_callback
- ws_server_send_text_all_from_callback
The different types of WebSocket events.
Values
WEBSOCKET_CONNECT
: A new client has successfully connected.WEBSOCKET_DISCONNECT_EXTERNAL
: The other side sent a disconnect message.WEBSOCKET_DISCONNECT_INTERNAL
: The esp32 server sent a disconnect message.WEBSOCKET_DISCONNECT_ERROR
: Disconnect due to a connection error.WEBSOCKET_TEXT
: Incoming text.WEBSOCKET_BIN
: Incoming binary.WEBSOCKET_PING
: The other side sent a ping message.WEBSOCKET_PONG
: The other side successfully replied to our ping.
Starts the WebSocket Server. Use this function before attempting any sort of transmission or adding a client.
Returns
- 1: successful start
- 0: server already running
Stops the WebSocket Server. New clients can still be added and messages can be sent, but new messages will not be received.
Returns
- 1: successful stop
- 0: server was not running before
Adds a client to the WebSocket Server handler and performs the necessary handshake.
Parameters
conn
: the lwip netconn connection.msg
: the entire incoming request message to join the server. Necessary for the handshake.len
: the length ofmsg
.url
: the NULL-terminated url. Used to keep track of clients, not required.callback
: the callback that is used to run WebSocket events. This must be with parameters(uint8_t num,WEBSOCKET_TYPE_t type,char* msg,uint64_t len) where "num" is the client number, "type" is the event type, "msg" is the incoming message, and "len" is the message length. The callback itself is optional.
Returns
- -2: not enough information in
msg
to perform handshake. - -1: server full, or connection issue.
- 0 or greater: connection number
int ws_server_add_client_protocol(struct netconn* conn,char* msg,uint16_t len,char* url,char* protocol,void *callback)
Adds a client to the WebSocket Server handler and performs the necessary handshake. Will also send the specified protocol.
Parameters
conn
: the lwip netconn connection.msg
: the entire incoming request message to join the server. Necessary for the handshake.len
: the length ofmsg
.url
: the NULL-terminated url. Used to keep track of clients, not required.protocol
: the NULL-terminated protocol. This will be sent to the client in the header.callback
: the callback that is used to run WebSocket events. This must be with parameters(uint8_t num,WEBSOCKET_TYPE_t type,char* msg,uint64_t len) where "num" is the client number, "type" is the event type, "msg" is the incoming message, and "len" is the message length. The callback itself is optional.
Returns
- -2: not enough information in
msg
to perform handshake. - -1: server full, or connection issue.
- 0 or greater: connection number
Returns the number of clients connected to the specified URL.
Parameters
url
: the NULL-terminated string of the desired URL.
Returns
- The number of clients connected to the specified URL.
Returns
- The number of connected clients.
Removes the desired client.
Parameters
num
: the client number
Returns
- 0: not a valid client number
- 1: client disconnected
Removes all clients connect to the desired URL.
Parameters
url
: the NULL-terminated URL.
Returns
- The number of clients that were disconnected.
Removes all clients from server.
Returns
- The number of clients that were disconnected.
Sends the desired message to the client.
Parameters
num
: the client's number.msg
: the desired message.len
: the length of the message.
Returns
- 0: message not sent properly
- 1: message sent
Sends the message to clients connected to the desired URL.
Parameters
url
: the NULL-terminated URL.msg
: the desired message.len
: the length of the message.
Returns
- The number of clients that the message was sent to.
Sends the message to all connected clients.
Parameters
msg
: the desired messagelen
: the length of the message
Returns
- The number of clients that the message was sent to.
Sends the desired message to the client. Only use this inside the callback function.
Parameters
num
: the client's number.msg
: the desired message.len
: the length of the message.
Returns
- 0: message not sent properly
- 1: message sent
Sends the message to clients connected to the desired URL. Only use this inside the callback function.
Parameters
url
: the NULL-terminated URL.msg
: the desired message.len
: the length of the message.
Returns
- The number of clients that the message was sent to.
Sends the message to all connected clients. Only use this inside the callback function.
Parameters
msg
: the desired messagelen
: the length of the message
Returns
- The number of clients that the message was sent to.