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"Meshy" Fix
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Shadowkitten47 committed Oct 26, 2024
1 parent 6319fd5 commit 5dfdfec
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2 changes: 1 addition & 1 deletion plugins.json
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"icon": "diamond",
"description": "Enables the use of a meshes in bedrock formats and to export them to Minecraft Bedrock",
"variant": "both",
"version": "1.0.3",
"version": "1.0.4",
"tags": [
"Minecraft: Bedrock Edition",
"Entity Models",
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2 changes: 1 addition & 1 deletion plugins/meshy/about.md
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Expand Up @@ -20,4 +20,4 @@ This is a feature that skips the normal calculation for the mesh. This is off by
This forces multiple textures to be used for bedrock models. This is off by default sense bedrock models can only have one texture. This force them to be enabled. But you will need to stitch the textures before you try puttinng them in minecraft. The plugin Texture Stitcher by mchorse can do this for you.

## CONTRIBUTING
If you want to contribute to this plugin please make a pull request at my [GitHub repository](https://github.com/Shadowkitten47/Meshy). If you have any questions or suggestions you can DM me on discord ( #shadowkitten47 ) If for what every reason I don't respond and you want to contribute make sure to comment well and add it to the changelog.
If you want to contribute to this plugin please make a pull request at my [GitHub repository](https://github.com/Shadowkitten47/Meshy). Also check that the change hasn't already been made onto that version sense I work on that quite a bit. If for some reason I don't respond or abonded the project or for any other reason that you want to make a change directly to BB make sure to comment Your username, What you changed, and why.
14 changes: 14 additions & 0 deletions plugins/meshy/changelog.json
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]
}
]
},
"1.0.4": {
"title": "1.0.4",
"date": "2024-18-8",
"author": "Shadowkitten47",
"categories": [
{
"title": "Bug Fixes",
"list": [
"Fix the invertion of the x-axis of the mesh",
"Fix other smaller issues"
]
}
]
}
}
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