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v4.9.2 [ci-build]
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JannisX11 committed Dec 16, 2023
1 parent dd9f2c9 commit eeae5d2
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56 changes: 28 additions & 28 deletions lang/fr.json
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"settings.brush_cursor_3d.desc": "Afficher un contour autour du pinceau dans l'espace de travail 3D",
"settings.cdn_mirror": "Utiliser le miroir CDN",
"settings.cdn_mirror.desc": "Utilisez le CDN miroir pour télécharger les plugins. Le miroir reçoit les mises à jour plus rapidement et fonctionne dans certaines régions où le CDN par défaut ne fonctionne pas.",
"data.layer": "Layer",
"data.layer": "Calque",
"data.panel": "Panel",
"generic.confirm_delete": "Are you sure you want to delete this?",
"format_category.general": "General",
"generic.confirm_delete": "Êtes-vous sûr de vouloir supprimer ceci ?",
"format_category.general": "Général",
"modifier_actions.no_uniform_scaling": "Free Scaling",
"message.texture_refresh_conflict.title": "Conflicting Texture Versions",
"message.texture_refresh_conflict.message": "The texture file might contain changes that conflict with Blockbench's version",
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"message.group_required_to_animate": "You cannot animate this type of element. Create a group to animate it.",
"dialog.texture.uv_size": "UV Size",
"dialog.advanced_screenshot.angle_preset": "Angle Preset",
"dialog.advanced_screenshot.resolution": "Resolution",
"dialog.advanced_screenshot.zoom_to_fit": "Zoom To Fit",
"dialog.advanced_screenshot.resolution": "Résolution",
"dialog.advanced_screenshot.zoom_to_fit": "Zoomer pour ajuster",
"dialog.advanced_screenshot.zoom": "Zoom / Focal Length",
"dialog.advanced_screenshot.anti_aliasing": "Anti-aliasing",
"dialog.advanced_screenshot.anti_aliasing.off": "Off",
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"settings.auto_keyframe.desc": "Automatically create a keyframe with default values at the timeline start when transforming the bone at a later point",
"settings.modded_entity_integer_size": "Modded Entity Integer Size",
"settings.modded_entity_integer_size.desc": "Limit cube sizes in the Modded Entity format to integers. While floats are technically supported in some versions, integers are much easier to UV-map.",
"category.layers": "Layers",
"category.layers": "Calques",
"keybind.paint_secondary_color": "Paint with Secondary Color",
"action.selection_tool_operation_mode": "Selection Operation Mode",
"action.selection_tool_operation_mode.create": "New Selection",
"action.selection_tool_operation_mode.add": "Add to Selection",
"action.selection_tool_operation_mode.subtract": "Subtract from Selection",
"action.selection_tool_operation_mode.create": "Nouvelle sélection",
"action.selection_tool_operation_mode.add": "Ajouter à la sélection",
"action.selection_tool_operation_mode.subtract": "Soustraire à la sélection",
"action.selection_tool_operation_mode.intersect": "Intersect",
"action.pixel_perfect_drawing": "Pixel Perfect Drawing",
"action.pixel_perfect_drawing.desc": "Draw smooth pixel-art lines without double pixels at curves",
"action.selection_tool": "Selection Tool",
"action.selection_tool": "Outil de sélection",
"action.selection_tool.desc": "Select parts of the image",
"action.selection_tool.rectangle": "Rectangle",
"action.selection_tool.ellipse": "Ellipse",
"action.selection_tool.lasso": "Lasso Select",
"action.selection_tool.wand": "Magic Wand",
"action.selection_tool.color": "Same Color",
"action.move_layer_tool": "Move Layer",
"action.selection_tool.wand": "Baguette magique",
"action.selection_tool.color": "Même couleur",
"action.move_layer_tool": "Déplacer le calque",
"action.move_layer_tool.desc": "Move the current layer or selection",
"action.export_modded_animations": "Export Modded Entity Animations",
"action.export_modded_animations.desc": "Export animations for a Minecraft Java Edition modded entity model",
"action.swap_colors": "Swap Colors",
"action.swap_colors": "Échanger les couleurs",
"action.swap_colors.desc": "Swap the main color with the secondary color",
"action.apply_mesh_rotation": "Apply Rotation",
"action.apply_mesh_rotation": "Appliquer une rotation",
"action.apply_mesh_rotation.desc": "Reset the element rotation of the mesh, and apply it to the geometry instead",
"action.flip_texture_x.desc": "Flip the texture or layer horizontally",
"action.flip_texture_y.desc": "Flip the texture or layer vertically",
"action.rotate_texture_cw.desc": "Rotate the texture or layer clockwise",
"action.rotate_texture_ccw.desc": "Rotate the texture or layer counter-clockwise",
"action.crop_texture_to_selection": "Crop Texture to Selection",
"action.create_empty_layer": "Create Empty Layer",
"action.enable_texture_layers": "Enable Layers",
"action.disable_texture_layers": "Disable Layers",
"action.layer_opacity": "Layer Opacity",
"action.layer_to_texture_size": "Expand Layer to Texture Size",
"action.crop_texture_to_selection": "Recadrer la texture à la sélection",
"action.create_empty_layer": "Créer un calque vide",
"action.enable_texture_layers": "Activer les calques",
"action.disable_texture_layers": "Désactiver les calques",
"action.layer_opacity": "Opacité du calque",
"action.layer_to_texture_size": "Agrandir le calque à la taille de la texture",
"action.layer_to_texture_size.desc": "Expand the layer to the size of the texture",
"action.merge_layer_down": "Merge Down",
"action.merge_layer_down.desc": "Merge into the layer below",
"action.advanced_screenshot": "Advanced Screenshot...",
"action.advanced_screenshot.desc": "Take a screenshot of the model with advanced options",
"action.advanced_screenshot.desc": "Faire une capture d'écran du modèle avec des options avancées",
"action.bake_ik_animation": "Bake Inverse Kinematics",
"action.bake_ik_animation.desc": "Bake the rotations applied by inverse kinematics into the selected animation",
"action.save_animation_preset": "Save Animation Preset...",
"action.save_animation_preset.desc": "Save the selected keyframes as an animation preset",
"action.animation_onion_skin": "Animation Onion Skin",
"action.animation_onion_skin.desc": "Display an wireframe view of a different frame in the animation for reference",
"action.animation_onion_skin.off": "Off",
"action.animation_onion_skin.select": "Select",
"action.animation_onion_skin.previous": "Previous",
"action.animation_onion_skin.next": "Next",
"action.animation_onion_skin.previous_next": "Previous + Next",
"action.animation_onion_skin.select": "Sélectionner",
"action.animation_onion_skin.previous": "Précédente",
"action.animation_onion_skin.next": "Suivante",
"action.animation_onion_skin.previous_next": "Précédente + Suivante",
"action.apply_animation_preset": "Apply Animation Preset",
"action.apply_animation_preset.desc": "Select from a list of animation presets and apply it to the selected bone",
"menu.brush_presets.pixel_perfect": "Pixel-perfect Brush",
"panel.layers": "Layers",
"panel.layers": "Calques",
"uv_editor.copy_paste_tool.to_layer": "To New Layer",
"format.image.new": "Create New Image",
"format.image.new": "Créer une nouvelle image",
"format.image.info.summary": "The 2D Image editor lets you create and edit images and pixel art directly in Blockbench, without the need for an external image editor. Edit images, modify textures, or create your own pixel art!",
"settings.move_with_selection_tool": "Use Selection Tool to Move Selections",
"settings.move_with_selection_tool.desc": "Allow the Selection Tool to directly move selections, without having to switch to the Move Layer tool",
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