Releases
v4.7.0
4.7.0 - The Reference Image Update
Overview
Reference Images!
Sub keybindings!
Preview for Bedrock Attachables
Fixed flickering in GIF recorder
Graph editor keyframe amplify tool
New export options
Reference Images
Added reference image system, replacing backgrounds
Reference images can be mirrored and rotated
You can change the opacity of reference images, or hide them
You can choose the layer of your reference to show it behind or in front of the viewport, or floating above the UI
They can be saved in your project, which requires you to save your model as a .bbmodel project file. Or, they can be saved globally in Blockbench.
Multiple reference images can be added at the same time (#1157 )
Reference images work in the 3D and 2D editor (#1552 )
Use Clear Mode on blueprints to hide the background
Model Export Features (glTF, GLB, FBX, Collada)
Added export settings API
Added glTF export options
glTF encoding (ASCII glTF, Binary GLB)
Export bones as skinned armature
Embed textures
Scale
Export animations
Textures and UV maps on glTF models are no longer flipped vertically (#1743 )
Added FBX export options
Scale
Export animations
The binary exporter is almost working, but not quite. If any FBX experts read this and may be able to help with this, hit me up!
Key Features
Added preview mode for Minecraft Bedrock attachable models on the player
Added keyframe amplify tool in the graph editor!
Proportional editing for meshes
Sub-keybindings!
Assign separate keys to increase or decrease a value such as brush size
Assign keys to go to a specific option (like specific Selection Mode, specific Transform Space etc.)
Editing
Added function to connect mesh faces in UV editor
Added UV vertex merging function
Smaller increments for HSV sliders (#1406 )
Changed Box UV origin when resizing Z axis (#1794 )
Improve edge/vertex extrusion direction in side views
Allow float sizes in modded entity format (keep in mind Box UV)
Loop cuts can now cut through a ring of triangles
UI
Display the top 5 Splash Art Contest submissions as a slideshow on the start sceren!
Restructured and improved UV menu
Improved numeric inputs
Update preview size when resizing window with background rendering off
Improve search bar mobile input
Allow math expressions in numeric inputs
Added Alt keybinding label to the color picker
Improved link and text sharing UI
Improved keybinding labels for international layouts
Replaced "Don't Show Again" button in dialogs with a checkbox
Renamed Face Normal to Face Orientation
Added Round Value feature to numeric sliders in context menu
Added setting for always showing splash art
Animation
Animations from different files are now allowed to have the same name (#1437 )
Added ability to reorder animation controllers in animation list
Mark newly added animations as unsaved
Changed default timeline zoom level
Improve timeline timecode displays: E. g. snapping 50 no longer displays as 0.52, 1.04 etc.
Added support for Molang query is_first_person
Added preview.texture_frame
variable to preview animated textures
Texturing and UV
Added mesh UV rotation handle
Option to configure 2D mirror painting center
Option to lock color palette
Added slider to switch selected palette color
Added Preview toggle in texture edit dialogs
Added support for animated textures on meshes (#1634 )
"Reset Zoom" on UV editor now also resets position
Renamed 16x MC skin resolution to "default"
Added error message for textures that exceed the maximum resolution
Hide box UV toggle in texture generator if no cubes exist
Applying texture to box UV cube in UV editor now applies to all sides
Allow scrolling while dragging UV and copy-paste tool overlay
Better graphics table support for paint tools (solves #1286 )
Added subtle pixel grid to default empty texture
Minor improvements to the mesh template generator
Other Features and Improvements
New Language: Vietnamese
Added first time save codec selector
Option to reset settings to default (on right-click)
Added validation for missing binding on Bedrock attachable models
Omit locators and null objects from screenshots
Plugins on desktop now only download on restart when a new version is available
Implemented top-facing item frame display reference
Added improved feedback for malformed JSON errors when importing files
Improved prism editor autocomplete:
Disable autocomplete popping up on navigation
Don't autocomplete if word is already completed
Improved mesh selection update performance
Removed Pedro Pascal
System Requirements
Dropped support for Windows 7 and Windows 8 / 8.1 for the Windows app. The browser app will continue to work on these systems for the forseeable future. More info
API changes
Added API to add toolbars to panels
Refactored panel toolbar setup
Added message box checkboxes
Added EventSystem super class
Implemented "once" listener type (#1656 )
Introduced enum property type
Added dialog inline_select form element
Added conditions for toolbars
Change plugin download and install methods to make more sense
Added bedrock animation compile event hooks
Allow tab editing in prism editors with class capture_tab_key
Added NumSlider field to invert scroll direction
Fixes
Fixed flickering in recorded GIFs
Fixed issue with unset particle lifetimes (#1770 )
Fixed bezier handles not syncing on uniform scale keyframes
Fixed resize line dragging with pen (#623 )
Fixed painting grid not updating after creating template
Fixed #1766 UV faces rotate individually
Removed native tooltip on icon mode bar selects
Fixed status bar overflow
Fixed #1795 Center View on Selection in UV is based on texture rather than UV resolution
Fixed dissolving edges creating inverted faces
Fixed plugin documentation link
Fixed #1786 Cannot unselect texture if list is full
Fixed menu bar menus not closing when clicking again (#1803 , thanks @MrKinau )
Fixed issues with height of some panels when in sidebar
Fixed #1804 Centering view on empty project corrupts view
Fixed issues with particle texture import and preview in web app
Fixed inflate not working correctly in Bedrock Block format
Fixed alignment of panting grid on bent quads
Fixed issue with creating mesh faces between disconnected vertices
Fixed #1797 Append Box UV elements to template increases size
Fixed textures getting stuck in non-existant frame after removing animation frames
Fixed #1805 issue when running edits while painting
Fixed #1809 edge selection not working sometimes
Fixed Reset Layout not working with new panel system
Fixed bedrock scale keyframe export formatting
Improved memory cleanup when closing projects
Fixed UV dragging not reacting to changes in pressed modifier keys while dragging
Fixed issues with undoing mesh UV mirroring and deleting meshes
Fixed normals inverting when deleting vertices
Fixed UV position sliders not correctly displaying coordinates of selected vertices
Fixed Sketchfab token not getting saved in some cases
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