An arcade game inspired by "Hamsterball" (2004) made using "Unity" game engine with C# language.
- This is a "Unity" game project of my arcade game inspired by "Hamsterball", a popular arcade game developed by Raptisoft Games in 2004.
- The project presents my programming skills how I do write code taking care of several optimisations.
- The game consists of controlling a ball and avoiding obstacles in order to reach a goal before the time runs out.
- Win condition: the player reached a goal
- Lose condition: the time to complete a level is elapsed
- Unity game engine (version 2022.3.1f1),
- Visual Studio Code IDE for writing code,
- GIMP & Paint.NET for making graphics,
- Blender for making model of the fractured ball.
A starting scene with logos of the creator and the game itself.
A scene with option selection and the scenery in the background.
A scene wherein the game is played on a race area.
- LMB - Option select
- W / S / A / D - Movement
- RMB / Esc - Pause
The game has some important differences compared to the original, both visually and functionally. Please see the Wiki page linked here to display detailed information.
IN PROGRESS
The project is completed in ~40%. It still requires fixes, optimisations and upgrades. For more information about left tasks to complete, please see the Wiki page linked here.
- This project was made by Jason.