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An arcade game project made in "Unity" inspired by "Hamsterball" (2004).

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JasonNumberThirteen/UnityRollerBooster

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Roller Booster

Roller Booster

An arcade game inspired by "Hamsterball" (2004) made using "Unity" game engine with C# language.

Table of Contents

General information

  • This is a "Unity" game project of my arcade game inspired by "Hamsterball", a popular arcade game developed by Raptisoft Games in 2004.
  • The project presents my programming skills how I do write code taking care of several optimisations.
  • The game consists of controlling a ball and avoiding obstacles in order to reach a goal before the time runs out.
  • Win condition: the player reached a goal
  • Lose condition: the time to complete a level is elapsed

Used technologies

Scenes

Splash Screen

A starting scene with logos of the creator and the game itself.

Roller Booster (Splash Screen)

Main Menu

A scene with option selection and the scenery in the background.

Roller Booster (Main Menu)

Race

A scene wherein the game is played on a race area.

Roller Booster (Race)

Usage

  • LMB - Option select
  • W / S / A / D - Movement
  • RMB / Esc - Pause

Differences

The game has some important differences compared to the original, both visually and functionally. Please see the Wiki page linked here to display detailed information.

Project status

IN PROGRESS


The project is completed in ~40%. It still requires fixes, optimisations and upgrades. For more information about left tasks to complete, please see the Wiki page linked here.

Credits

  • This project was made by Jason.

About

An arcade game project made in "Unity" inspired by "Hamsterball" (2004).

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