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BO1 Reimagined v1.2.0

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@Jbleezy Jbleezy released this 01 Oct 20:19
· 98 commits to master since this release

Release Notes

  • Added health bar

  • Decreased normal health regeneration delay from 2.5 seconds to 2 seconds

  • Decreased low health regeneration delay from 5 seconds to 4 seconds

  • Normal health regeneration rate is no longer instant

  • Changed health regeneration rate to 100 health per second (previously fully restored health in 0.5 seconds)

  • Removed maximum fall damage cap (previously capped at 110)

  • Self revives in solo are active whenever the player has at least 1 perk

  • Players can now look up and down 90 degrees (previously 85 degrees)

  • Added a minimum weapon switch delay of 50 milliseconds

  • HUD: removed black border on top and bottom of in-game pause menu

  • Settings: fixed Performance tab disappearing when on Game tab

  • Wallbuys: purchasing ammo no longer fills the clip

  • Fixed empty drop animations on various weapons

  • Explosion radius is the same for all explosive weapons

  • Explosive weapons no longer deal half damage to players if they were diving away from the explosion

  • AUG (upgraded): increased shotgun stock ammo from 30 to 36

  • Ballistic Knife: fixed a bug where knives on the ground would disappear whenever the player uses the Pack-a-Punch machine

  • Commando (upgraded): increased stock ammo from 360 to 480

  • G11 (unupgraded): increased stock ammo from 192 to 240

  • Kar98k (upgraded): reverted clip and stock ammo changes

  • Kar98k (upgraded): increased reserve ammo from 60 to 64

  • M16 (upgraded): increased stock ammo from 270 to 300

  • M16 (upgraded): increased grenade launcher stock ammo from 8 to 10

  • M72 LAW: fixed sprint footstep sounds happening too slow

  • Olympia (unupgraded): increased stock ammo from 38 to 40

  • PPSH (upgraded): increased damage from 140 to 150

  • PPSH (upgraded): decreased headshot damage from 700 to 600

  • PSG1 (upgraded): removed "115" from name

  • RPK: fixed sprint footstep sounds happening too fast

  • Stakeout (unupgraded): increased stock ammo from 54 to 60

  • Ray Gun (upgraded): camo now displays on more of the weapon

  • Thundergun: removed full auto fire

  • Winter's Howl: fixed an error that crashed the game if enemies were shattered instantly after being killed

  • Winter's Howl: shatter effect no longer shatters other enemies

  • Winter's Howl: shatter effect no longer gives points

  • Zap Gun (upgraded): decreased stock ammo from 100 to 96

  • Wave Gun: no longer instantly kills zombies traversing over barriers

  • Semtex: can no longer be cancelled while throwing

  • QED: added line of sight check for killing zombies

  • Mines: decreased first purchase HUD text font size

  • Mines: placing too many mines now explodes the mine most recently placed (previously exploded least recently placed)

  • Hacker: all hackables can now be hacked while crouch or prone

  • Hacker: fixed powerup hack trigger radius not increasing correctly

  • Hacker: increased powerup hack trigger radius by 25%

  • Hacker: decreased time to hack teddy bear locations from 5 seconds to 3 seconds

  • Death Machine: fixed headshot damage being incorrect

  • Quick Revive: decreases health regeneration delay by 25%

  • Quick Revive: increases health regeneration rate by 25%

  • PHD Flopper: fixed a bug where players took 1 damage when falling without diving

  • Mule Kick: removed bottom part of machine model

  • Removed limit of 3 zombies being able to traverse over a barrier at once

  • Zombies now immediately traverse over a barrier if there are no boards on it (previously would go into position to tear down boards first)

  • Zombies: decreased damage from 60 to 50

  • Zombies: fixed certain hit animations damaging players at incorrect times

  • Nova Crawlers: fixed gas dealing damage incorrectly

  • Thief: fixed Death Machine dealing incorrect damage to Thief

  • Director: increased damage from 60 to 80

  • Monkeys (Shangri-La): decreased kill points from 50 to 10

  • Napalm: can be damaged while in the ground

  • Shrieker: can be damaged while in the ground

  • Cosmonaut: added name back in solo (can't be removed in coop)

  • Cosmonaut: can be damaged by the Zap Gun (unupgraded: 1500 damage, upgraded: 2000 damage)

  • Cosmonaut: can be killed by the Wave Gun

  • Fixed certain traps having incorrect cooldown time

  • Fixed a bug where sometimes traps would not kill players

  • Electric Traps: increased player damage with Jugger-Nog from 16 to 25

  • Electric Traps: no longer instantly kills players with 100 health or less if they have Jugger-Nog

  • Turrets: added 45 second cooldown

  • Turrets: added green light when turret is ready

  • Turrets: shows hintstring when active

  • Centrifuge: increased player damage from 50 to 100

  • Changed various zone names on maps

  • Verruckt: added 4th marine character's name on HUD

  • Kino Der Toten: upper part of Lobby Hallway zone is now part of Lobby zone

  • Call of the Dead sidequest: no longer gives Winter's Howl

  • Moon: teleporter can be used unlimited times per round

  • Moon: zombies no longer spawn in the Launch Area zone when in the Upper Tunnel 6 zone

  • Moon: zombies no longer spawn in the Launch Area zone when in the Upper Tunnel 11 zone

  • Moon: zombies no longer spawn in the M.P.D. zone when in the Lower Tunnel 6 zone

  • Moon sidequest: pipe is already in place

  • Moon sidequest: QED now does no effect when teleporting objects

  • Moon sidequest: fixed visual FX when teleporting objects using a Gersh Device

  • Moon sidequest: fixed a bug where the sidequest complete HUD could show before the sidequest was fully complete

  • Versus: certain doors initially open on some maps

  • Versus: removed Richtofen voicelines

  • Versus: 5 second delay before zombies start spawning again after a round restart

  • Versus: fixed Bonus Points powerup announcer audio being too high pitched

  • Versus: fixed bug with Meat being able to be thrown twice

  • Versus on Five: zombies now spawn in Panic Room zone when in South War Room zone

BO1 Reimagined release trailer: https://www.youtube.com/watch?v=oZkS78BGFHM

View the complete list of changes in BO1 Reimagined: https://github.com/Jbleezy/BO1-Reimagined/blob/master/README.md

Videos showcasing the changes made to BO1 Reimagined: https://www.youtube.com/playlist?list=PL9CnOM2vnexWavMQXOFLFEbiRzHEzaoSF

BO1 Reimagined installation instructions:

  • Download the latest version of game_mod. (This is the tool that allows mods to run on BO1 without modifying game files and is required for BO1 Reimagined to work.) https://github.com/Nukem9/LinkerMod/releases

  • Drag the contents inside of the game_mod.zip folder into your BO1 folder.

  • Download the latest version of BO1 Reimagined.

  • If using the .exe, follow the simple steps and make sure to choose the correct directory for your BO1 folder and it will automatically install. If using the .zip, drag the contents inside of the BO1-Reimagined.zip folder into your BO1 folder.

  • Launch the game using the shortcut "Call of Duty Black Ops (Reimagined)" which should now be in your BO1 folder. (This shortcut can be moved anywhere.)

Fix for shortcut if it is not working:

  • Right click on BO_Reimagined.bat, then select Copy.

  • Right click on Call of Duty Black Ops (Reimagined) shortcut, then select Properties.

  • Select Target, then press CTRL + V, then click OK.