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* New Features - SteamVR Plugin v2.0/v2.1 support - SteamVR New Input System support ([Guide](https://github.com/ViveSoftware/ViveInputUtility-Unity/wiki/SteamVR-Input-System-Support)) * Improvement - Now compatible with Google VR SDK v1.170.0 - Add ControllerAxis.Joystick for Windows Mixed Reality Motion Controller - Extend ControllerButton (DPadXXX are virtual buttons simulated from trackpad/thumbstick values) - BKey (Menu) - BkeyTouch (MenuTouch) - Bumper (Axis3) - BumperTouch (Axis3Touch) - ProximitySensor - DPadLeft - DPadLeftTouch - DPadUp - DPadUpTouch - DPadRight - DPadRightTouch - DPadDown - DPadDownTouch - DPadUpperLeft - DPadUpperLeftTouch - DPadUpperRight - DPadUpperRightTouch - DPadLowerRight - DPadLowerRightTouch - DPadLowerLeft - DPadLowerLeftTouch * Known Issue - When working with SteamVR Plugin v2, VIU can get poses or send vibration pulses for all connected devices, but only able to connect button inputs from up to 2 Vive Controllers or 10 Vive Trackers (due to the limitation of SteamVR input sources). If you know how to work around, please let us know.
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Assets/HTC.UnityPlugin/Utility/Attribute/Editor/FlagsFromEnumAttributeDrawer.cs
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