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Seems that CVRSystem.TriggerHapticPulse no longer working correctly with new SteamVR runtime. So we add new vibration action (need SteamVR v2) and support procedure vibration. New API Example: ViveInput.TriggerHapticVibrationEx<TRole>( TRole role, float durationSeconds = 0.01f, float frequency = 85f, float amplitude = 0.125f, float startSecondsFromNow = 0f)
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