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Releases: Jikoo/ChunkSpawnerLimiter

ChunkSpawnerLimiter 4.0.1

27 Jun 12:49
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  • Updated to Minecraft 1.16

ChunkSpawnerLimiter 4.0.0

24 Aug 14:57
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  • Updated to Minecraft 1.14
    • Now requires Java 8

Due to the change to Java 8 and privatizing a couple methods, I've bumped the version to 4.0.0.

ChunkSpawnerLimiter 3.1.3

29 Sep 01:09
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  • Added a category for golem-type mobs (iron golems, shulkers, snowmen) (@selfslaughter)

ChunkSpawnerLimiter 3.1.2

17 Jul 02:09
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  • Updated to 1.13, previous versions probably still work.
  • Removed MCStats - it's down most of the time, and I don't actually care about stats.

ChunkSpawnerLimiter 3.1.1

08 Jun 09:42
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  • Added suggested defaults for minecarts to the default config (@erik1988)

ChunkSpawnerLimiter 3.1.0

19 Apr 23:07
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  • Added a reload command (/chunkspawnerlimiter reload, alias /csl)
  • Prevented a redundant chunk check when active inspections and chunk load checks were both enabled

ChunkSpawnerLimiter 3.0.7

16 Jan 15:49
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  • Config: properties.ignore-metadata - Don't count entities with a certain metadata
    • Default: ignore entities added by the Shopkeepers plugin.
  • Improved efficiency of CreatureSpawnEvent cancelling slightly
  • Ignore Players earlier and more effectively
  • properties.preserve-named-entities now requires entities to be renamed by a player with a nametag.

ChunkSpawnerLimiter 3.0.6b

12 Sep 14:39
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  • Never cull Players (Thanks @McLive)

ChunkSpawnerLimiter 3.0.6

31 Jul 02:37
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  • Config: properties.preserve-named-entities - if true, cull named entities only if all entities are named.
  • Config: properties.prevent-creature-spawns - if true, new spawns are prevented rather than culling existing entities.
  • Fixed central chunk being checked for cull twice on creature spawn if surrounding chunks are checked.
  • Reformatted, reorganized, and cleaned up codebase.
  • Updated Metrics to revision 7.