Releases: Jikoo/ChunkSpawnerLimiter
Releases · Jikoo/ChunkSpawnerLimiter
ChunkSpawnerLimiter 4.0.1
ChunkSpawnerLimiter 4.0.0
- Updated to Minecraft 1.14
- Now requires Java 8
Due to the change to Java 8 and privatizing a couple methods, I've bumped the version to 4.0.0.
ChunkSpawnerLimiter 3.1.3
- Added a category for golem-type mobs (iron golems, shulkers, snowmen) (@selfslaughter)
ChunkSpawnerLimiter 3.1.2
- Updated to 1.13, previous versions probably still work.
- Removed MCStats - it's down most of the time, and I don't actually care about stats.
ChunkSpawnerLimiter 3.1.1
- Added suggested defaults for minecarts to the default config (@erik1988)
ChunkSpawnerLimiter 3.1.0
- Added a reload command (/chunkspawnerlimiter reload, alias /csl)
- Prevented a redundant chunk check when active inspections and chunk load checks were both enabled
ChunkSpawnerLimiter 3.0.7
- Config:
properties.ignore-metadata
- Don't count entities with a certain metadata- Default: ignore entities added by the Shopkeepers plugin.
- Improved efficiency of CreatureSpawnEvent cancelling slightly
- Ignore Players earlier and more effectively
properties.preserve-named-entities
now requires entities to be renamed by a player with a nametag.
ChunkSpawnerLimiter 3.0.6b
- Never cull Players (Thanks @McLive)
ChunkSpawnerLimiter 3.0.6
- Config:
properties.preserve-named-entities
- if true, cull named entities only if all entities are named. - Config:
properties.prevent-creature-spawns
- if true, new spawns are prevented rather than culling existing entities. - Fixed central chunk being checked for cull twice on creature spawn if surrounding chunks are checked.
- Reformatted, reorganized, and cleaned up codebase.
- Updated Metrics to revision 7.