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Update UEGitPlugin to be compatible with UE5.1 #1
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Louspirit
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I found that in practice too often there was an "unlinking" error which was down to git lfs not being able to replace files UE had open, which left the repo mid-rebase which is nasty for people not familiar how to resolve. Best to be safe & avoid. However this now displays a dialog to assist with the process.
(cherry picked from commit 7e4b5f6)
Instead of trying to unload all the packages and reload, since this can crash Unreal in some cases, a more sensible is presented on this commit. First we do a fetch, afterwards we read the changed files on index, and also check which files we have unstaged. Grab the packages for those files and unload the packages. Then the normal workflow carries on, doing the pull --rebase, and reloading the unloaded packages. The only missing point right now is not unloading files on any local commit not yet on remote, but this should a lesser evil then unloading all the files.
…it work robustly with LFS, and battle test. See [ProjectBorealis GitPlugin v3](https://github.com/ProjectBorealis/UEGitPlugin) #169 Maybe archive this repo and link to an updated fork?
Run Git Command Line Interface commands directly from the Unreal Editor Console, BLueprints of C++ code.
Add a 'git' Unreal Editor Console command.
Stop auto-pulling when git push fails, ask user to resolve externally
Add the option to NOT push after commit on Submit when using LFS
Smarter Sync/Pull
This is required to prevent it from showing in all projects even when source control is not enabled.
Keep compatibility with Unreal Engine 4
It has always be a pain And now that I want to support both UE4 & UE5 that have different dll names Fix #119 Why is UE4Editor-GitSourceControl.dll added to source control?
Make the git console command register dynamically
Unreal Engine 5 support
Build Script enc_temp_folder .vsconfig .ignore *.code-workspace
Provide default implementations in FGitSourceControlProvider for - UsesFileRevisions() returns false since partial 'Sync' doesn't make sense for Git, only for Perforce - IsAtLatestRevision() return an empty TOptional since the feature is only experimental and hidden under an undocumented settings DisplaySourceControlSyncStatus - GetNumLocalChanges() return an empty TOptional since the feature is only experimental and hidden under an undocumented settings DisplaySourceControlCheckInStatus
Add switch header HAL/PlatformFilemanager.h by ue version for compiling on linux
…ne-user/patch-1
…m zenoengine/fix-borken-image-readme
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See SRombauts#161
It crashes on diff...