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Clarification on the Redundancy in "Quasi-Monte Carlo Sampling with Low-Discrepancy Sequence"
#400
opened Jul 30, 2024 by
LiuZengqiang
2.lighting/2.4.basic_lighting_exercise2 /basic_lighting_exercise2.cpp Phong shading in view space
#394
opened May 11, 2024 by
caiyingchun
Does this project only support Intel architecture and not arm64?
#383
opened Feb 27, 2024 by
weiyu666
Getting it working with Win32 (having troubles with the libraries, probably Assimp)
#380
opened Jan 8, 2024 by
briggs-w
PBR Bloom: clarify that bloom happens due to diffraction, not scattering.
#371
opened Oct 20, 2023 by
wrightwriter
Does "Exploding Objects" in charpter "Geometry shader" makes scense?
#367
opened Aug 9, 2023 by
crystalline02
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