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first version tictactoe V0.1 b00tc4mp#10
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let cells = [[], [], []] | ||
let table = ''; | ||
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//This values count if there are 3 signs in the same direction | ||
let contx = 0; | ||
let conto = 0; | ||
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let won = false; | ||
//This value functions as a switch, indicating whose turn it is. | ||
let isplayerx = false; | ||
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for (let i = 0; i < cells.length; i++) { | ||
for (let k = 0; k < cells.length; k++) { | ||
cells[i][k] = '_' | ||
} | ||
} | ||
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//Print the table with the moves done | ||
function printTable() { | ||
console.clear(); | ||
table = ''; | ||
for (let i = 0; i < cells.length; i++) { | ||
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for (let k = 0; k < 3; k++) { | ||
table += cells[i][k] + ' ' | ||
} | ||
table += '\n' | ||
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} | ||
console.log(table); | ||
} | ||
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//Write the symbols into the table | ||
function placeMove() { | ||
let col = Number(playermove.charAt(0)); | ||
let row = Number(playermove.charAt(1)); | ||
if (cells[col - 1][row - 1] == '_') { | ||
cells[col - 1][row - 1] = (isplayerx) ? 'X' : 'O' | ||
printTable(); | ||
} else { | ||
isplayerx ? askPlayerX() : askPlayerO(); | ||
} | ||
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} | ||
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//Ask the player X to promt a value | ||
function askPlayerX() { | ||
if (!won) { | ||
playermove = prompt('Player X: Enter Column and row (Ex. 11 or 23)'); | ||
isplayerx = true; | ||
placeMove(); | ||
checkWin(); | ||
} | ||
} | ||
//Ask the player O to promt a value | ||
function askPlayerO() { | ||
if (!won) { | ||
playermove = prompt('Player O: Enter Column and row (Ex. 11 or 23)'); | ||
isplayerx = false; | ||
placeMove(); | ||
checkWin(); | ||
} | ||
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} | ||
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//Checking if there are 3 equal symbols and calling functions that check for each possibility | ||
function checkWin() { | ||
return won = (checkRows() == true) ? true : (checkColumns() == true) ? true : (checkDiagonals() == true) ? true : false; | ||
} | ||
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//Checking the rows | ||
function checkRows() { | ||
for (let i = 0; i < cells.length && won == false; i++) { | ||
for (let k = 0; k < 3; k++) { | ||
if (cells[i][k] == 'X') { | ||
contx++; | ||
} else if (cells[i][k] == 'O') { | ||
conto++; | ||
} | ||
} | ||
if (contx == 3 || conto == 3) { | ||
won = true; | ||
} else { | ||
contx = 0; | ||
conto = 0; | ||
} | ||
} | ||
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return won; | ||
} | ||
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//Checking the columns | ||
function checkColumns() { | ||
for (let i = 0; i < cells.length; i++) { | ||
for (let k = 0; k < 3; k++) { | ||
if (cells[k][i] == 'X') { | ||
contx++; | ||
} else if (cells[k][i] == 'O') { | ||
conto++; | ||
} | ||
} | ||
if (contx == 3 || conto == 3) { | ||
won = true; | ||
} else { | ||
contx = 0; | ||
conto = 0; | ||
} | ||
} | ||
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return won; | ||
} | ||
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//Checking the diagonals | ||
function checkDiagonals() { | ||
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for (let k = 0; k < cells.length; k++) { | ||
if (cells[k][k] == 'X') { | ||
contx++; | ||
} else if (cells[k][k] == 'O') { | ||
conto++; | ||
} | ||
} | ||
if (contx == 3 || conto == 3) { | ||
won = true; | ||
} else { | ||
contx = 0; | ||
conto = 0; | ||
let aux = 2; | ||
for (let i = 0; i < cells.length; i++) { | ||
if (cells[i][aux] == 'X') { | ||
contx++; | ||
} else if (cells[i][aux] == 'O') { | ||
conto++; | ||
} | ||
aux-- | ||
} | ||
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if (contx == 3 || conto == 3) { | ||
won = true; | ||
} else { | ||
contx = 0; | ||
conto = 0; | ||
} | ||
} | ||
return won; | ||
} | ||
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function coreGame() { | ||
let turns = 9 | ||
do { | ||
askPlayerX(); | ||
turns--; | ||
//This if is needed because player O has less movement than player X | ||
if (turns != 0) { | ||
askPlayerO(); | ||
turns--; | ||
} | ||
} while (won == false && turns != 0)return console.log((contx == 3) ? 'X won' : (conto == 3) ? 'O won' : 'Draw') | ||
} | ||
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coreGame(); |