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Uvs are flipped when sent to ZB #397
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@canderled I changed the way meshes are flipped in the version linked (3.5.99), it would be great if you could give this a try and let me know if it still causes the same uv mirroring for you. Be aware that this is still work in progress and you most likely will encounter some issues with mesh translations. Note: there are new options in the export/import tabs to specify the model transformations |
@kromar Thanks for checking this issue. I also discover another bug but I think it's on GoZ/Zbrush side. Look like GoZ rename - to _ when exporting(Cube-A to Cube_A) so when it got back to Blender, the mesh isn't replaced. |
I think it's a GoZ issue then, not ZBrush. the IFlip will actually flip the mesh not the UVs. I'll check with the pixologic team for the - issue. |
can you upload a .obj or better a .ztl where i can reproduce the issue? so i can export it from zbrush with .obj, import in blender and send it to zbrush again? |
In the Zip^you can get the blender file and ZB file. In the ZB file, you'll find one folder with the GoB mesh (with flipped UV) and one folder with the correct mesh imported the regular way. |
In case it can help, here is my workaround in the UVeditor. As I said, I tried to make a script with this but it doesn't work. From what I understood, UVeditor doesn't work like 3D viewport, you need extra line to make it work but it goes far beyond my skills... bpy.ops.object.editmode_toggle() |
Discussed in #384
Originally posted by canderled December 8, 2022
Hello guys, is there an option or a way to avoid aving the UVs being flipped when sent to and imported from ZB using the GOB ? this is specially annoying when working with udim.
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