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kromar edited this page Aug 12, 2020
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GoB for Blender is a dynamic bridge between ZBrush and Blender, built around a specific file format, the GoZ file. In a single click, send your 3D mesh from ZBrush to Blender, but also your maps to do a render or edit geometry or add an element to your model and if needed, send everything back to ZBrush, still in one click!
With GoB, you will use your time only in the application to work on your model and not by managing your import and export.
- Objects (only meshes)
- Polypainting
- UVs
- Mask
- FaceMaps
- Polygroup
- Diffuse map
- Normal map
- Displacement map
http://docs.pixologic.com/user-guide/zbrush-other-programs/goz/about-goz/