Capture the flag uses several submodules. Make sure to grab them all by cloning like this:
git clone --recursive https://github.com/MT-CTF/capturetheflag.git
(Using ssh to clone is recommended for developers/contributors)
Simply download the game with the ingame content browser. Note that this version may be slightly behind the git version, but it will be a little more stable.
- Hosting your server using the
dummy
backend.
- Storing rankings using the
redis
backend, all steps are required:- Install redis, luarocks, and luaredis (Ubuntu)
sudo apt install luarocks redis
sudo luarocks install luaredis
- Add
ctf_rankings
to yoursecure.trusted_mods
- Make sure you don't add any malicious mods to your server. It is possible they can breach the sandbox through
ctf_rankings
when it is a trusted mod
- Make sure you don't add any malicious mods to your server. It is possible they can breach the sandbox through
- Run something like this when starting your server:
(cd minetest/worlds/yourworld && redis-server) | <command to launch your minetest server>
- If you run your Minetest server using a system service it is recommended to run redis-server on a seperate service, with the Minetest service depending upon it
- Install redis, luarocks, and luaredis (Ubuntu)
- Create a new
singlenode
world - Turn on
Enable Damage
andHost Server
, turn offCreative Mode
, memorize your port - Click
Host Game
, a round should automatically start as soon as you join in - Players on your LAN can join using your local IP and the port you memorized
- If you use Visual Studio Code we recommend these extensions:
Created by rubenwardy. Developed by LandarVargan. Previous Developers: savilli.
Licenses where not specified: Code: LGPLv2.1+ Textures: CC-BY-SA 3.0
- Header: CC BY-SA 4.0 by xenonca
- Background Image: CC0 (where applicable) by Apelta (Uses Minetest Game textures, the majority of which are licensed CC-BY-SA 3.0). The player skin used is licensed CC-BY-SA 3.0
Check out mods/ to see all the installed mods and their respective licenses.