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Fix typo in Subsystem reference (dialogic-godot#2044)
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* Fix typo

Wrong reference to Animation subsystem
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Jowan-Spooner authored Jan 24, 2024
1 parent 39e2226 commit edecbf0
Showing 1 changed file with 1 addition and 1 deletion.
Original file line number Diff line number Diff line change
Expand Up @@ -51,7 +51,7 @@ func _on_textbox_hide() -> void:
if animation_out == AnimationsOut.NONE:
return
play('RESET')
var animation_system : Node = DialogicUtil.autoload().get(&'Animation')
var animation_system : Node = DialogicUtil.autoload().get(&'Animations')
animation_system.call(&'start_animating')
match animation_out:
AnimationsOut.POP_OUT:
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