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COSC 416 - Studio (Game Development) 4

The following project demonstrates the implementation of a heads-up display with Unity's UI system through an animated coin counter, an in-world canvas that provides game control information, and a settings menu that allows for pausing the game, adjusting the player's speed, and exiting the game.

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Uses coin model from Quaternius (Sourced from Poly Pizza)

Video Demo

UIWithUnity.mov

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  • C# 100.0%