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*.smx | ||
.vscode |
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# Engineers VS Zombies | ||
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Simple **Zombie Survival** gamemode for Team Fortress 2 | ||
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## Features | ||
- Customizable config for weapon balances | ||
- 10+ bonus rounds that make various changes to gameplay | ||
- There are `zs_` maps for that gamemode, but it can be run on any map (`cp_`, `pl_`, `koth_` etc.) | ||
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## Commands | ||
- `sm_evz`: Displays main menu with all of the information | ||
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## Admin commands | ||
- `sm_evz_startbonus`: Start random bonus round | ||
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## Requirements | ||
- SourceMod 1.10+ | ||
- [tf2items](https://forums.alliedmods.net/showthread.php?p=1050170) | ||
- [tf2attributes](https://forums.alliedmods.net/showthread.php?t=210221) | ||
- [tf_econ_data](https://forums.alliedmods.net/showthread.php?t=315011) | ||
- [dhooks with detour support](https://forums.alliedmods.net/showpost.php?p=2588686&postcount=589) | ||
- [morecolors](https://forums.alliedmods.net/showthread.php?t=185016) (Only needed if recompiling) |
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"BonusRounds" | ||
{ | ||
"1" // Round id (must be defined in BonusRound enum) | ||
{ | ||
"enable" "1" // Enable/Disable (default: 1) | ||
"name" "BonusRound_LowGravity" // Name [translations] | ||
"desc" "BonusRound_LowGravity_Desc" // Description [translations] | ||
} | ||
"2" | ||
{ | ||
"name" "BonusRound_CuriousFeeling" | ||
"desc" "BonusRound_CuriousFeeling_Desc" | ||
} | ||
"3" | ||
{ | ||
"name" "BonusRound_NoDispensers" | ||
"desc" "BonusRound_NoDispensers_Desc" | ||
} | ||
"4" | ||
{ | ||
"name" "BonusRound_EarlyOutbreak" | ||
"desc" "BonusRound_EarlyOutbreak_Desc" | ||
} | ||
"5" | ||
{ | ||
"name" "BonusRound_MurderousJoy" | ||
"desc" "BonusRound_MurderousJoy_Desc" | ||
} | ||
"6" | ||
{ | ||
"name" "BonusRound_KevlarVests" | ||
"desc" "BonusRound_KevlarVests_Desc" | ||
} | ||
"7" | ||
{ | ||
"name" "BonusRound_DoubleDilemma" | ||
"desc" "BonusRound_DoubleDilemma_Desc" | ||
} | ||
"8" | ||
{ | ||
"name" "BonusRound_HighGravity" | ||
"desc" "BonusRound_HighGravity_Desc" | ||
} | ||
"9" | ||
{ | ||
"name" "BonusRound_MeleeBattle" | ||
"desc" "BonusRound_MeleeBattle_Desc" | ||
} | ||
"10" | ||
{ | ||
"name" "BonusRound_RandomFits" | ||
"desc" "BonusRound_RandomFits_Desc" | ||
} | ||
"11" | ||
{ | ||
"name" "BonusRound_HotPotato" | ||
"desc" "BonusRound_HotPotato_Desc" | ||
} | ||
"12" | ||
{ | ||
"name" "BonusRound_NoUpgrades" | ||
"desc" "BonusRound_NoUpgrades_Desc" | ||
} | ||
"13" | ||
{ | ||
"name" "BonusRound_TeamSwap" | ||
"desc" "BonusRound_TeamSwap_Desc" | ||
} | ||
} |
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// Parameters | ||
//- prefab (*) - Which weapon index should weapon copy to | ||
//- name - Translations name of the weapon | ||
//- desc - Translations description of the weapon | ||
//- attrib - Attributes applied on weapon | ||
//- attrib_onswitch (*) - Attributes applied on fully switch to weapon | ||
//- replace (*) - Replace weapon with this index | ||
//- sentry - Allow/Disallow building mini-sentry <1/0> | ||
//- block_m2 (*) - Block secondary attack from weapon <1/0> | ||
//- kill_combo_crit (*) - Guaranteed crit after X kills from weapon (blocks any other crits from weapon) | ||
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// * that parameter only supports index section (not classname) | ||
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"Weapons" | ||
{ | ||
// Survivors | ||
"tf_weapon_pistol" // All pistols | ||
{ | ||
"name" "Weapon_Pistol" | ||
"desc" "Weapon_Pistol_Desc" | ||
"attrib" "79 ; 0.18" | ||
} | ||
"tf_weapon_wrench" // All wrenches | ||
{ | ||
"name" "Weapon_Wrench" | ||
"desc" "Weapon_Wrench_Desc" | ||
"attrib" "26 ; 25.0 ; 124 ; 1.0" | ||
} | ||
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"141" // Frontier Justice | ||
{ | ||
"name" "Weapon_FrontierJustice" | ||
"desc" "Weapon_FrontierJustice_Desc" | ||
"attrib" "318 ; 0.5 ; 76 ; 1.3125" | ||
} | ||
"1004" // Festive Frontier Justice | ||
{ | ||
"prefab" "141" | ||
} | ||
"527" // Widowmaker | ||
{ | ||
"name" "Weapon_Widowmaker" | ||
"desc" "Weapon_Widowmaker_Desc" | ||
"attrib" "298 ; 40.0" | ||
} | ||
"588" // Pomson 6000 | ||
{ | ||
"name" "Weapon_Pomson" | ||
"desc" "Weapon_Pomson_Desc" | ||
"attrib" "318 ; 0.9 ; 6 ; 0.6" | ||
} | ||
"997" // Rescue Ranger | ||
{ | ||
"name" "Weapon_RescueRanger" | ||
"desc" "Weapon_RescueRanger_Desc" | ||
"attrib" "1 ; 0.6 ; 287 ; 0.5 ; 344 ; 0.65 ; 343 ; 1.4" | ||
"sentry" "1" | ||
} | ||
"1153" // Panic Attack | ||
{ | ||
"name" "Weapon_PanicAttack" | ||
"desc" "Weapon_PanicAttack_Desc" | ||
"attrib" "318 ; 0.7 ; 808 ; 0.0 ; 547 ; 1.0" | ||
} | ||
"528" // Short Circuit | ||
{ | ||
"name" "Weapon_ShortCircuit" | ||
"desc" "Weapon_ShortCircuit_Desc" | ||
"attrib" "2 ; 2.0" | ||
"block_m2" "1" | ||
} | ||
"140" // Wrangler | ||
{ | ||
"name" "Weapon_Wrangler" | ||
"desc" "Weapon_Wrangler_Desc" | ||
"attrib" "773 ; 1.75" | ||
"attrib_onswitch" "107 ; 1.1 ; 412 ; 0.65" | ||
} | ||
"1086" // Festive Wrangler | ||
{ | ||
"prefab" "140" | ||
} | ||
"30668" // Gigar Counter | ||
{ | ||
"prefab" "140" | ||
} | ||
"155" // Southern Hospitality | ||
{ | ||
"name" "Weapon_SouthernHospitality" | ||
"desc" "Weapon_SouthernHospitality_Desc" | ||
"attrib" "5 ; 1.15" | ||
} | ||
"589" // Eureka Effect | ||
{ | ||
"name" "Weapon_EurekaEffect" | ||
"desc" "Weapon_EurekaEffect_Desc" | ||
"attrib" "113 ; 10.0 ; 352 ; 0.0" | ||
} | ||
"142" // Gunslinger | ||
{ | ||
"name" "Weapon_Gunslinger" | ||
"desc" "Weapon_Gunslinger_Desc" | ||
"attrib" "464 ; 1.0" | ||
"kill_combo_crit" "2" | ||
} | ||
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// Zombies | ||
"37" // Ubersaw | ||
{ | ||
"name" "Weapon_Ubersaw" | ||
"desc" "Weapon_Ubersaw_Desc" | ||
"attrib" "16 ; 10.0" | ||
} | ||
"1003" // Festive Ubersaw | ||
{ | ||
"prefab" "37" | ||
} | ||
"173" // Vitasaw | ||
{ | ||
"name" "Weapon_Vitasaw" | ||
"desc" "Weapon_Vitasaw_Desc" | ||
"attrib" "137 ; 1.15 ; 125 ; -20.0" | ||
} | ||
"413" // Solemn Vow | ||
{ | ||
"name" "Weapon_SolemnVow" | ||
"desc" "Weapon_SolemnVow_Desc" | ||
"attrib" "252 ; 0.5" | ||
} | ||
} |
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"Games" | ||
{ | ||
"tf" | ||
{ | ||
"Offsets" | ||
{ | ||
"CBaseEntity::ShouldTransmit" | ||
{ | ||
"linux" "19" | ||
"windows" "18" | ||
} | ||
"CBaseObject::CanBeUpgraded" | ||
{ | ||
"linux" "380" | ||
"windows" "379" | ||
} | ||
} | ||
"Signatures" | ||
{ | ||
"CTFWeaponBaseMelee::DoSwingTraceInternal" | ||
{ | ||
"library" "server" | ||
"linux" "@_ZN18CTFWeaponBaseMelee20DoSwingTraceInternalER10CGameTracebP10CUtlVectorIS0_10CUtlMemoryIS0_iEE" | ||
"windows" "\x53\x8B\xDC\x83\xEC\x08\x83\xE4\xF0\x83\xC4\x04\x55\x8B\x6B\x04\x89\x6C\x24\x04\x8B\xEC\x81\xEC\x38\x05\x00\x00\xA1\x2A\x2A\x2A\x2A" | ||
} | ||
"CTFPlayer::TeamFortress_SetSpeed" | ||
{ | ||
"library" "server" | ||
"linux" "@_ZN9CTFPlayer21TeamFortress_SetSpeedEv" | ||
"windows" "\x55\x8B\xEC\xA1\x2A\x2A\x2A\x2A\x83\xEC\x1C\x53" | ||
} | ||
"CTFPlayer::PlayTauntSceneFromItem" | ||
{ | ||
"library" "server" | ||
"linux" "@_ZN9CTFPlayer22PlayTauntSceneFromItemEPK13CEconItemView" | ||
"windows" "\x55\x8B\xEC\x81\xEC\x0C\x01\x00\x00\x53\x8B\x5D\x08\x57\x8B" | ||
} | ||
} | ||
"Functions" | ||
{ | ||
"CBaseEntity::ShouldTransmit" | ||
{ | ||
"offset" "CBaseEntity::ShouldTransmit" | ||
"hooktype" "entity" | ||
"return" "int" | ||
"this" "entity" | ||
"arguments" | ||
{ | ||
"pTransmitInfo" | ||
{ | ||
"type" "objectptr" | ||
} | ||
} | ||
} | ||
"CBaseObject::CanBeUpgraded" | ||
{ | ||
"offset" "CBaseObject::CanBeUpgraded" | ||
"hooktype" "entity" | ||
"return" "bool" | ||
"this" "entity" | ||
"arguments" | ||
{ | ||
"pPlayer" | ||
{ | ||
"type" "cbaseentity" | ||
} | ||
} | ||
} | ||
"CTFWeaponBaseMelee::DoSwingTraceInternal" | ||
{ | ||
"signature" "CTFWeaponBaseMelee::DoSwingTraceInternal" | ||
"callconv" "thiscall" | ||
"return" "bool" | ||
"this" "entity" | ||
"arguments" | ||
{ | ||
"trace" | ||
{ | ||
"type" "objectptr" | ||
} | ||
"bCleave" | ||
{ | ||
"type" "bool" | ||
} | ||
"pTargetTraceVector" | ||
{ | ||
"type" "objectptr" | ||
} | ||
} | ||
} | ||
} | ||
} | ||
} |
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