Skip to content

Commit

Permalink
Update Menu.cpp
Browse files Browse the repository at this point in the history
deleted some unused functions
  • Loading branch information
KRYPTOPUNK committed Aug 21, 2020
1 parent fca86ed commit 8d83e34
Showing 1 changed file with 1 addition and 26 deletions.
27 changes: 1 addition & 26 deletions Menu.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -150,20 +150,9 @@ void MenuMainFunc(ID3D11Device* device, ID3D11DeviceContext* device_context)
{
ImGui::Begin("CHARACTER SETTINGS WINDOW", &menuCharacterSettingsShow);
ImGui::Checkbox("Write in field's", &bCharacterSettingsWrite);
//ImGui::SliderInt("Body Index", &MenuPlayerCB.bodyIndex, 0, 4);
//ImGui::Checkbox("Linked to master", &MenuPlayerCB.linkedToMaster);
//ImGui::Checkbox("Is Player Controlled", &MenuPlayerCB.isPlayerControlled);
ImGui::Checkbox("Disabling HurtBoxes", &MenuPlayerCB.disablingHurtBoxes);
//ImGui::SliderInt("Previous Eqipment Index", &MenuPlayerCB.previousEquipmentIndex, 0, 5);
//ImGui::Checkbox("Has Effective Authority", &MenuPlayerCB.hasEffectiveAuthority);
//ImGui::Checkbox("Is Sprinting", &MenuPlayerCB._isSprinting);
//ImGui::SliderFloat("Out Of Combat Stopwatch", &MenuPlayerCB.outOfCombatStopwatch, 0.f, 999.f);
//ImGui::SliderFloat("Out Of Danger Stopwatch", &MenuPlayerCB.outOfDangerStopwatch, 0.f, 999.f);
//ImGui::Checkbox(" Out Of Combat", &MenuPlayerCB.outOfCombat);
//ImGui::Checkbox(" Out Of Danger", &MenuPlayerCB._outOfDanger);
ImGui::SliderFloat3("PreviosPosition (Only Read)", &MenuPlayerCB.previousPosition.x, -180, 360);
//ImGui::SliderFloat("Not Moving Stopwatch", &MenuPlayerCB.notMovingStopwatch, 0.f, 999.f);
//ImGui::Checkbox(" Root Motion In Main State", &MenuPlayerCB.rootMotionInMainState);

if (ImGui::TreeNode("Player's parameters "))
{
ImGui::SliderFloat("Main Root Speed", &MenuPlayerCB.mainRootSpeed, 0, 999.f);
Expand Down Expand Up @@ -218,19 +207,7 @@ void MenuMainFunc(ID3D11Device* device, ID3D11DeviceContext* device_context)
ImGui::SliderFloat("Crit Chance", &MenuPlayerCB.crit, 0, 999);
ImGui::SliderFloat("Armor", &MenuPlayerCB.armor, 0, 999);
ImGui::SliderFloat("Crit Heal", &MenuPlayerCB.critHeal, 0, 999);
//ImGui::SliderFloat("Curse Penalty", &MenuPlayerCB.cursePenalty, 0, 999);
//ImGui::Checkbox("Has One Shot Protection", &MenuPlayerCB.hasOneShotProtection);
//ImGui::Checkbox("Is Glass", &MenuPlayerCB.isGlass);
//ImGui::SliderFloat("One Shot Protection Fraction", &MenuPlayerCB.oneShotProtectionFraction, 0, 999);
//ImGui::Checkbox("Stats Dirty", &MenuPlayerCB.statsDirty);
//ImGui::SliderFloat("Aim Timer", &MenuPlayerCB.aimTimer, 0, 999);
//ImGui::SliderFloat("WarCry Timer", &MenuPlayerCB.warCryTimer, 0, 999);
//ImGui::Checkbox("WarCry Ready", &MenuPlayerCB._warCryReady);
ImGui::SliderInt("Kill Count", &MenuPlayerCB.killCount, 0, 999);
//ImGui::SliderFloat("Tesla Buff Roll Timer", &MenuPlayerCB.teslaBuffRollTimer, 0, 999);
//ImGui::SliderFloat("Tesla Fire Timer", &MenuPlayerCB.teslaFireTimer, 0, 999);
//ImGui::SliderFloat("Tesla Reset List Timer", &MenuPlayerCB.teslaResetListTimer, 0, 999);
//ImGui::SliderFloat("Tesla Reset List Interval", &MenuPlayerCB.teslaResetListInterval, 0, 999);
ImGui::Checkbox("Tesla Crit", &MenuPlayerCB.teslaCrit);
ImGui::SliderFloat("Hellfire Life Time", &MenuPlayerCB.helfireLifetime, 0, 999);
ImGui::Checkbox("Was Lucky", &MenuPlayerCB.wasLucky);
Expand All @@ -245,8 +222,6 @@ void MenuMainFunc(ID3D11Device* device, ID3D11DeviceContext* device_context)
ImGui::SliderFloat("Radius", &MenuPlayerCB.radius, 0, 999);
ImGui::Checkbox("Is Champion", &MenuPlayerCB.isChampion);
ImGui::Checkbox("Is Elite", &MenuPlayerCB.isElite);
//ImGui::SliderInt("Skin Index", &MenuPlayerCB.skinIndex, 0, 999);
//ImGui::SliderInt("Local Start Time", &MenuPlayerCB.localStartTime, 0, 999);
ImGui::TreePop();
}
ImGui::TreePop();
Expand Down

0 comments on commit 8d83e34

Please sign in to comment.