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pack v5
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KabanFriends committed Aug 4, 2021
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3 changes: 3 additions & 0 deletions .gitignore
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__RELEASES/
test/
MODELS.lnk
1 change: 1 addition & 0 deletions aki_minoriko/player_model.bbmodel

Large diffs are not rendered by default.

52 changes: 52 additions & 0 deletions aki_minoriko/script.lua
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--hide default player skin
for key, value in pairs(vanilla_model) do
value.setEnabled(false)
end

--setup models
model.all.setScale({1.3,1.3,1.3})

model.all.RightArm.setRot({0, 0, 0})
model.all.LeftArm.setRot({0, 0, 0})

model.all.Head.blink.setEnabled(false)

vec = {0,18.5,0}
for key, value in pairs(model.all) do
if (type(value) == "table") then
value.setPos(vec)
end
end

vec = {0,-5.5,0}
model.all.Head.setPos(vec)
model.all.Body.setPos(vec)
model.all.RightArm.setPos(vec)
model.all.LeftArm.setPos(vec)
model.all.RightLeg.setPos(vec)
model.all.LeftLeg.setPos(vec)

--blinking animation
--sitting animation
blinkTimer = 0
endValue = math.random(5,80)
function tick()
if (model.all.Head.blink.getEnabled() == true) then
model.all.Head.blink.setEnabled(false)
end

blinkTimer = blinkTimer + 1

if (blinkTimer >= endValue) then
blinkTimer = 0
endValue = math.random(5,80)

model.all.Head.blink.setEnabled(true)
end

if (player.getVehicle() ~= nil) then
model.all.Body.sittingRotationSkirt.setRot({25, 0, 0})
else
model.all.Body.sittingRotationSkirt.setRot({0, 0, 0})
end
end
Binary file added aki_minoriko/texture.png
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1 change: 1 addition & 0 deletions aki_sizuha/player_model.bbmodel

Large diffs are not rendered by default.

52 changes: 52 additions & 0 deletions aki_sizuha/script.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,52 @@
--hide default player skin
for key, value in pairs(vanilla_model) do
value.setEnabled(false)
end

--setup models
model.all.setScale({1.3,1.3,1.3})

model.all.RightArm.setRot({0, 0, 0})
model.all.LeftArm.setRot({0, 0, 0})

model.all.Head.blink.setEnabled(false)

vec = {0,18.5,0}
for key, value in pairs(model.all) do
if (type(value) == "table") then
value.setPos(vec)
end
end

vec = {0,-5.5,0}
model.all.Head.setPos(vec)
model.all.Body.setPos(vec)
model.all.RightArm.setPos(vec)
model.all.LeftArm.setPos(vec)
model.all.RightLeg.setPos(vec)
model.all.LeftLeg.setPos(vec)

--blinking animation
--sitting animation
blinkTimer = 0
endValue = math.random(5,80)
function tick()
if (model.all.Head.blink.getEnabled() == true) then
model.all.Head.blink.setEnabled(false)
end

blinkTimer = blinkTimer + 1

if (blinkTimer >= endValue) then
blinkTimer = 0
endValue = math.random(5,80)

model.all.Head.blink.setEnabled(true)
end

if (player.getVehicle() ~= nil) then
model.all.Body.sittingRotationSkirt.setRot({25, 0, 0})
else
model.all.Body.sittingRotationSkirt.setRot({0, 0, 0})
end
end
Binary file added aki_sizuha/texture.png
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1 change: 1 addition & 0 deletions chen/player_model.bbmodel

Large diffs are not rendered by default.

52 changes: 52 additions & 0 deletions chen/script.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,52 @@
--hide default player skin
for key, value in pairs(vanilla_model) do
value.setEnabled(false)
end

--setup models
model.all.setScale({1.3,1.3,1.3})

model.all.RightArm.setRot({0, 0, 0})
model.all.LeftArm.setRot({0, 0, 0})

model.all.Head.blink.setEnabled(false)

vec = {0,18.5,0}
for key, value in pairs(model.all) do
if (type(value) == "table") then
value.setPos(vec)
end
end

vec = {0,-5.5,0}
model.all.Head.setPos(vec)
model.all.Body.setPos(vec)
model.all.RightArm.setPos(vec)
model.all.LeftArm.setPos(vec)
model.all.RightLeg.setPos(vec)
model.all.LeftLeg.setPos(vec)

--blinking animation
--sitting animation
blinkTimer = 0
endValue = math.random(5,80)
function tick()
if (model.all.Head.blink.getEnabled() == true) then
model.all.Head.blink.setEnabled(false)
end

blinkTimer = blinkTimer + 1

if (blinkTimer >= endValue) then
blinkTimer = 0
endValue = math.random(5,80)

model.all.Head.blink.setEnabled(true)
end

if (player.getVehicle() ~= nil) then
model.all.Body.sittingRotationSkirt.setRot({25, 0, 0})
else
model.all.Body.sittingRotationSkirt.setRot({0, 0, 0})
end
end
Binary file added chen/texture.png
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1 change: 1 addition & 0 deletions cirno/player_model.bbmodel

Large diffs are not rendered by default.

57 changes: 57 additions & 0 deletions cirno/script.lua
Original file line number Diff line number Diff line change
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--hide default player skin
for key, value in pairs(vanilla_model) do
value.setEnabled(false)
end

--hide elytra
for key, value in pairs(elytra_model) do
value.setEnabled(false)
end

--setup models
model.all.setScale({1.3,1.3,1.3})

model.all.RightArm.setRot({0, 0, 0})
model.all.LeftArm.setRot({0, 0, 0})

model.all.Head.blink.setEnabled(false)

vec = {0,18.5,0}
for key, value in pairs(model.all) do
if (type(value) == "table") then
value.setPos(vec)
end
end

vec = {0,-5.5,0}
model.all.Head.setPos(vec)
model.all.Body.setPos(vec)
model.all.RightArm.setPos(vec)
model.all.LeftArm.setPos(vec)
model.all.RightLeg.setPos(vec)
model.all.LeftLeg.setPos(vec)

--blinking animation
--sitting animation
blinkTimer = 0
endValue = math.random(5,80)
function tick()
if (model.all.Head.blink.getEnabled() == true) then
model.all.Head.blink.setEnabled(false)
end

blinkTimer = blinkTimer + 1

if (blinkTimer >= endValue) then
blinkTimer = 0
endValue = math.random(5,80)

model.all.Head.blink.setEnabled(true)
end

if (player.getVehicle() ~= nil) then
model.all.Body.sittingRotationSkirt.setRot({25, 0, 0})
else
model.all.Body.sittingRotationSkirt.setRot({0, 0, 0})
end
end
Binary file added cirno/texture.png
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1 change: 1 addition & 0 deletions donation_box/player_model.bbmodel

Large diffs are not rendered by default.

10 changes: 10 additions & 0 deletions donation_box/script.lua
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@@ -0,0 +1,10 @@
--hide default player skin
for key, value in pairs(vanilla_model) do
value.setEnabled(false)
end

--setup models
vec = {0,25,0}
for key, value in pairs(model) do
value.setPos(vec)
end
Binary file added donation_box/texture.png
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1 change: 1 addition & 0 deletions doremy_sweet/player_model.bbmodel

Large diffs are not rendered by default.

50 changes: 50 additions & 0 deletions doremy_sweet/script.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,50 @@
--hide default player skin
for key, value in pairs(vanilla_model) do
value.setEnabled(false)
end

--setup models
model.all.setScale({1.3,1.3,1.3})

model.all.RightArm.setRot({0, 0, 0})
model.all.LeftArm.setRot({0, 0, 0})

model.all.Head.blink.setEnabled(false)

vec = {0,18.5,0}
for key, value in pairs(model.all) do
if (type(value) == "table") then
value.setPos(vec)
end
end

vec = {0,-5.5,0}
model.all.Head.setPos(vec)
model.all.Body.setPos(vec)
model.all.RightArm.setPos(vec)
model.all.LeftArm.setPos(vec)
model.all.RightLeg.setPos(vec)
model.all.LeftLeg.setPos(vec)

--blinking animation
--sine wave animation
blinkTimer = 0
endValue = math.random(5,80)
radx = 0
function tick()
if (model.all.Head.blink.getEnabled() == true) then
model.all.Head.blink.setEnabled(false)
end

blinkTimer = blinkTimer + 1

if (blinkTimer >= endValue) then
blinkTimer = 0
endValue = math.random(5,80)

model.all.Head.blink.setEnabled(true)
end

radx = radx + 1
model.all.sinFloat.setPos({0,18.5 + math.sin(radx/10),0})
end
Binary file added doremy_sweet/texture.png
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1 change: 1 addition & 0 deletions flandre_scarlet/player_model.bbmodel

Large diffs are not rendered by default.

57 changes: 57 additions & 0 deletions flandre_scarlet/script.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,57 @@
--hide default player skin
for key, value in pairs(vanilla_model) do
value.setEnabled(false)
end

--hide elytra
for key, value in pairs(elytra_model) do
value.setEnabled(false)
end

--setup models
model.all.setScale({1.3,1.3,1.3})

model.all.RightArm.setRot({0, 0, 0})
model.all.LeftArm.setRot({0, 0, 0})

model.all.Head.blink.setEnabled(false)

vec = {0,18.5,0}
for key, value in pairs(model.all) do
if (type(value) == "table") then
value.setPos(vec)
end
end

vec = {0,-5.5,0}
model.all.Head.setPos(vec)
model.all.Body.setPos(vec)
model.all.RightArm.setPos(vec)
model.all.LeftArm.setPos(vec)
model.all.RightLeg.setPos(vec)
model.all.LeftLeg.setPos(vec)

--blinking animation
--sitting animation
blinkTimer = 0
endValue = math.random(5,80)
function tick()
if (model.all.Head.blink.getEnabled() == true) then
model.all.Head.blink.setEnabled(false)
end

blinkTimer = blinkTimer + 1

if (blinkTimer >= endValue) then
blinkTimer = 0
endValue = math.random(5,80)

model.all.Head.blink.setEnabled(true)
end

if (player.getVehicle() ~= nil) then
model.all.Body.sittingRotationSkirt.setRot({25, 0, 0})
else
model.all.Body.sittingRotationSkirt.setRot({0, 0, 0})
end
end
Binary file added flandre_scarlet/texture.png
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1 change: 1 addition & 0 deletions hakurei_reimu/player_model.bbmodel

Large diffs are not rendered by default.

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