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water fixes and version bump
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Kade-github committed May 18, 2024
1 parent 8270f1b commit c1c8062
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Showing 2 changed files with 3 additions and 3 deletions.
4 changes: 2 additions & 2 deletions src/Game/Objects/Base/Entity.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -378,8 +378,8 @@ void Entity::Draw()
{
// water check

glm::vec3 ray = position - glm::vec3(0, 0.2, 0);
glm::vec3 ray2 = position - glm::vec3(0, 0.8, 0);
glm::vec3 ray = position - glm::vec3(0, 0.8, 0);
glm::vec3 ray2 = position - glm::vec3(0, 1.8, 0);

topWater = RayToIncludeWater(ray, true);
if (isCreature)
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2 changes: 1 addition & 1 deletion src/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@

int main()
{
Game game("The Frim", "0.0.5");
Game game("The Frim", "1.0.0");

Settings::instance->Load();

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