DataStore2 v1.3.0
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- Added :GetAsync(), :GetTableAsync, and :IncrementAsync(), which are promise versions of their non-async counterparts.
- :SaveAsync() now returns a promise.
- If data can't save when a player leaves, it'll no longer halt Studio.
- Added a Settings module and
DataStore2.PatchGlobalSettings
to manipulate settings of DataStore2. - Added a setting (SavingMethod) for using standard data stores instead of the berezaa method. It can currently be set to "OrderedBackups" (the default) or "Standard".