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Merge upstream [09.07.2024] (ss220club#333)
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## About The Pull Request

Merge upstream [09.07.2024]
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Gaxeer authored Jul 9, 2024
2 parents ca46d83 + 5d5b372 commit e7346a3
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3 changes: 3 additions & 0 deletions .github/guides/VISUALS.md
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Expand Up @@ -406,6 +406,9 @@ There are a few snowflake layers that can be used to accomplish niche goals, alo

Floating layers will float "up" the chain of things they're being drawn onto, until they find a real layer. They'll then offset off of that.

Adding `TOPDOWN_LAYER` (actual value `10000`) to another layer forces the appearance into topdown rendering, locally disabling [side map](#side_map-check-the-main-page-too).
We can think of this as applying to planes, since we don't want it interlaying with other non topdown objects.

This allows us to keep relative layer differences while not needing to make all sources static. Often very useful.

## Planes
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1 change: 0 additions & 1 deletion _maps/RandomRuins/AnywhereRuins/golem_ship.dmm
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Expand Up @@ -686,7 +686,6 @@
"Ro" = (
/obj/structure/table/wood,
/obj/item/bedsheet/rd/royal_cape{
layer = 3;
pixel_x = 5;
pixel_y = 9
},
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6 changes: 1 addition & 5 deletions _maps/RandomRuins/IceRuins/icemoon_surface_bughabitat.dmm
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Expand Up @@ -188,7 +188,7 @@
/turf/open/floor/iron,
/area/ruin/bughabitat)
"sr" = (
/obj/machinery/plumbing/growing_vat,
/obj/machinery/vatgrower,
/turf/open/floor/iron,
/area/ruin/bughabitat)
"st" = (
Expand Down Expand Up @@ -322,14 +322,10 @@
/area/ruin/bughabitat)
"Ku" = (
/obj/structure/table,
/obj/item/construction/plumbing/research,
/turf/open/floor/plastic,
/area/ruin/bughabitat)
"Ly" = (
/obj/structure/table,
/obj/item/stack/ducts/fifty{
amount = 23
},
/mob/living/basic/butterfly,
/turf/open/floor/plastic,
/area/ruin/bughabitat)
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5 changes: 2 additions & 3 deletions _maps/RandomRuins/IceRuins/icemoon_surface_phonebooth.dmm
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Expand Up @@ -25,9 +25,8 @@
/obj/effect/turf_decal/tile/yellow/half/contrasted{
dir = 4
},
/obj/machinery/atmospherics/components/tank/air{
dir = 8;
piping_layer = 4
/obj/machinery/atmospherics/components/tank/air/layer4{
dir = 8
},
/obj/structure/window/reinforced/spawner/directional/west,
/turf/open/floor/plating/icemoon,
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