Application example with Kotlin multiplatform that renders images from Unplash.
You can read about the implementation in the following Multiplatform blog post series:
- Shared code:
./gradlew test connectedAndroidTest
- iOS application:
xcodebuild -workspace 'PhotoGallery.xcworkspace' -scheme 'PhotoGallery' -destination 'platform=iOS Simulator,name=iPhone 6s Plus' build test CODE_SIGN_IDENTITY=-
To run the application use the same tools you use in Android and iOS. Just open the project with Intellj/Android Studio for the Android project and XCode for the iOS one.
I'm receiving an error message reading SDK location not found
while building the iOS project.
This usually means you need to define the SDK location path in a local.properties
file for the Android SDK and NDK.
local.properties
ndk.dir=/Users/<username>/Library/Android/sdk/ndk-bundle
sdk.dir=/Users/<username>/Library/Android/sdk
Copyright 2019 Karumi
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.