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- Move building actions into subclasses of FixedCommandStrategy - Add shim class for `Marker` for API compat. - Add sortorder to Marker
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using Lumina; | ||
using Lumina.Data; | ||
using Lumina.Excel; | ||
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namespace XIVDeck.FFXIVPlugin.Game.Data; | ||
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public class Marker : Lumina.Excel.GeneratedSheets.Marker { | ||
public byte SortOrder { get; private set; } | ||
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public override void PopulateData(RowParser parser, GameData gameData, Language language) { | ||
base.PopulateData(parser, gameData, language); | ||
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this.SortOrder = parser.ReadColumn<byte>(1); | ||
} | ||
} |